Falspawn
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Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Special Enemies |
Insectoid Falspawn
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Dagan |
Numerous locations | Element:
• Weakspots: • Red Core |
Insectoid Falspawn. Weak on its own, but strong in numbers. Target the core under its belly. | ||
El Dagan |
Numerous locations | Element: • Weakspots: • Red Core |
Insectoid Falspawn. Spawns from a Briarda's Dagan Egg. More powerful than a normal Dagan, but shares all of its behavior and attributes. | ||
Dagan Nero |
Numerous locations | Element: • Weakspots: • Red Core |
Rare variant of the El Dagan. | ||
Briarda |
Numerous locations | Elements: • Weakspots: • Red Core |
Insectoid Falspawn. Spawns Dagan Eggs that hatch into El Dagan when they bury into the floor. Attacks from afar with powerful poison shots. Weak point is on it's back. | ||
El Arda |
Numerous locations | Elements: • Weakspots: • Red Core |
Strong Insectoid Falspawn. Uses its stinger to attack from close range while boasting powerful rush attacks. Knock it down to disable it, but be wary of its get-up attack. | ||
Krahda |
Planet Lillipa ARKS Ship City area |
Elements: • Weakspots: • Red Core |
Insectoid Falspawn. Uses its tiny claws to strike foes. Extremely weak. Core is on the underside. | ||
Carthago |
Planet Amduskia Planet Lillipa ARKS Ship City area |
Elements: • Weakspots: • Red Core |
Insectoid Falspawn. Stationary fighter that uses laser beams to attack from a distance. Highly resistant to frontal damage; circle around it to strike its core. | ||
Dicahdr |
Floating Continent Ruins Dragon Altar |
Elements: • Weakspots: • Red Core |
Insectoid Falspawn. Can teleport beside you and behind you. Stagger or knock them down to prevent them from teleporting. | ||
Predicahdr |
Floating Continent Ruins Dragon Altar |
• Arm Blades | Elements: • Weakspots: • Red Core |
Strong Insectoid Falspawn. Uses the same strategy as Dicahdr. Neuter its offense by breaking its claws with Perfect Guards. | |
Predicahdr Nero |
Floating Continent Ruins Dragon Altar |
• Arm Blades | Element: • Weakspots: • Red Core |
Rare variant of Predicahdr. | |
Goldrahda |
Mining Base | • Face • Back Core |
Elements: • Weakspots: • Broken Face • Core |
Strong Insectoid Falspawn. Defeating a Goldrahda without destroying the core on the back allows it to self-destruct afterwards. Vulnerable to Freeze status, which causes their legs to be encased in ice which causes them to temporarily be immobilized. | |
Rinze Drahda |
Mining Base | • Face • Back Core |
Elements: • Weakspots: • Broken Face • Core |
Rare variant of Goldrahda. | |
Vidrola |
Mining Base | • Back | Elements: • Weakspots: • Red Core |
Insectoid Falspawn. Several of it's attacks inflict stun, be wary when fighting them alongside other enemies. The core is on the underside. | |
Solza Brahda |
Mining Base | • Back | Elements: • Weakspots: • Red Core |
Strong Insectoid Falspawn. Powers up Falspawn around it. Good priority target. | |
Gwanada |
Planet Lillipa ARKS Ship City area |
• Gwanada Bit | Elements: • Weakspots: • RedCore |
Boss-type Insectoid Falspawn. Destroying all Gwanada bits will temporarily stun the Gwanada, revealing the red core weakspot on it's belly. | |
Gwanada Bit |
Planet Lillipa ARKS Ship City area |
Element: • Weakspots: • Red Core |
Only present when a Gwanada is around. When there are two Gwanada around, they spawn two sets of Gwanada bits. Destroying one set stuns one of the Gwanadas. | ||
Gwanada Nero |
Planet Lillipa ARKS Ship City area |
• Gwanada Bit Nero | Elements: • Weakspots: • Red Core |
Rare Variant of Gwanada. | |
Gwanada Bit Nero |
Planet Lillipa ARKS Ship City area |
Elements: • Weakspots: • Red Core |
Rare Variant of Gwanada Bit. | ||
Dark Ragne |
Anywhere | • Front Left Leg • Front Right Leg • Back Left Leg • Back Right Leg |
Elements: • Weakspots: • Red Core |
Boss-type Insectoid Falspawn. Breaking a leg will make it fall over, exposing the weakpoint on the back of it's head. Breaking all four legs will make it fall and stay down for a longer time. Some classes can attack the weakpoint directly. |
|
Dark Agrahni |
Anywhere | • Front Left Leg • Front Right Leg • Back Left Leg • Back Right Leg |
Elements: • Weakpoints: • Red Core |
Rare variant of the Dark Ragne. | |
Fal Vibrace |
Mining Base Defense Operations | • Horn • Left Arm Claws • Right Arm Claws • Left Wing • Right Wing |
Elements: • Weakspots: • Horn Core • Arm Cores • Abdomen |
A strong Boss-type Insectoid Falspawn. Breaking the wings exposes it's abdomen. Damaging the legs will knock it down for a couple of seconds. Vulnerable to Panic status, which causes it to be temporarily unable to attack. At low HP, it will launch a bomb at a tower. If it isn't destroyed before the detonation, it will destroy the tower and anyone standing next to it. |
|
Fal Vibrace Yuga |
Mining Base Defense Operations: Despair | • Horn • Left Arm Claws • Right Arm Claws • Left Wing • Right Wing |
Elements: • Weakpoints: • Horn Core • Arm Cores • Abdomen |
Stronger variant of Fal Vibrace. NOT a Tainted Falspawn despite having the visual characteristics of one. Same weaknesses as Fal Vibrace. Launches two bombs instead of one - one when it spawns, and another one at low Hp. |
|
Replica of [Apprentice] |
Advance Quest | Elements: • |
A facsimile of the second Dark Falz [Apprentice]. Relentlessly assaults foes with her Twin Dagger's rapid strikes. When at low HP, enters a rage mode, becoming stronger and faster, and summons Predicahdrs. |
||
Dark Falz Apprentice Zia |
Mining Base Defense Operations: Demise | Element: • Weakpoints: • Red Cores • Tongue |
The body of Dark Falz Apprentice trapped beneath Lillipa's surface. Turns the lower area of the map into acid on spawn. At low HP, extends a tongue that, after a couple of seconds, will fire a laser that destroys all towers. Deal enough damage to the tongue to stun her. Stunned by the Burn status. |
Aquatic Falspawn
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Mikda |
Tundra Floating Continent Ruins |
Elements: • Weakspots: • Red Core |
Aquatic Falspawn. This enemy is almost immune to damage unless the weak point is hit. The weakpoint is on the lower back. |
||
Ahl Mikda |
Floating Continent Ruins |
Element: • Weakspots: • Red Core |
Aquatic Falspawn. This enemy is almost immune to damage unless the weak point is hit. The weakpoint is on the upper back. |
||
Mee Mikda |
Tundra Floating Continent Ruins |
Element: • Weakpoints: • Red Core |
Rare variant of Mikda and Ahl Mikda. | ||
Dhargacha |
Floating Continent Ruins |
Element: • Weakspots: • Red Core |
Aquatic Falspawn. Attack the core in its mouth when its open. | ||
Dhargash |
Floating Continent Ruins |
Elements: • Weakspots: •Red Core |
Aquatic Falspawn. Attack the core in its mouth when its open. It leads Dhargachas. Killing it stuns all nearby Dhargachas. | ||
Dhargash Nero |
Floating Continent Ruins |
Elements: • Weakspots: • Red Core |
Rare Variant of Dhargash. | ||
Gawonda |
Tundra Floating Continent Ruins |
Element: • Weakspots: • Red Core |
Aquatic Falspawn. The shield is impervious to all damage. Circle around behind it to access the weakpoint. | ||
Guwonda |
Floating Continent Ruins |
Element: • Weakspots: • Red Core |
Aquatic Falspawn. The shield is impervious to all damage. Circle around behind it to access the weakpoint. | ||
Krabahda |
Ruins | Element: • Weakspot: • Red Core |
Aquatic Falspawn. When its HP gets low, it covers the weakpoint to reduce all damage taken. Inflicting Shock on it while its in this state will knock it over and re-expose the core. | ||
Cuchronahda |
Ruins | • Eye • Crotch |
Element: • Weakspots: • Eye • Red Core |
Strong Aquatic Falspawn. The core only becomes accessible after the crotch guard has been broken. When its eye breaks, it starts flailing its arm around wildly - keep your distance until it stops. |
|
Cychronahda |
Ruins | • Eye • Crotch |
Element: • Weakspots: • Eye • Red Core |
Strong Aquatic Falspawn. The core only becomes accessible after the crotch guard has been broken. When its eye breaks, it starts flailing its mace around wildly - which, unlike Cuchronahda's arm, actually has a long range. Breaking the eye is not recommended. |
|
Wolguarda |
Ruins | Element: • Weakspots: • Red Core |
Boss-type Aquatic Falspawn. The weakpoints are located on the shoulders, which means you have to hit the weakpoints manually since you can only target the belly and head. When HP is low, its attacks intensify, last longer and it speeds up overall. |
||
Alonaguarda |
Ruins | Element: • Weakspots: • Red Core |
Rare Variant of Wolguarda. | ||
Zeshraider |
Ruins | • Cannons • Arms • Legs |
Element: • Weakspots: • Red Cores |
Boss-type Aquatic Falspawn. Zeshraider has 6 cores - one on its head, one on its chest, and 4 that are revealed by breaking each of the 4 turrets. The chest core is only vulnerable when it's knocked down. Can be knocked down by either breaking a leg and dealing additional damage, or waiting for it to pop its head out after it retreats into its shell. | |
Rigshraider |
Ruins | • Cannons • Arms • Legs |
Element: • Weakspots • Red Cores |
Rare variant of Zeshraider. | |
Falz Hyunal |
Anywhere Falspawn Den |
• Elder Pain | Element: • Weakspots: • Red Core |
The armored form of Elder. Fights up close and personal with an array of immensely strong melee attacks. Breaking Hyunal's sword lowers the damage of his sword-based attacks. The core is on Hyunal's chest and it easy to hit. At low HP, all of his attacks get an HP Debuff effect. |
|
Falz Arm |
Exploration (Super Hard) The Raging Obsidian Arm |
• Fingers | Element: • Weakspots: • Red Core • Broken Fingers |
A powerful Falspawn created from the body of Elder. Smashes foes with fast, heavy-hitting attacks. Inflict damage to the fingers to destroy them and reveal the cores underneath. Immobilized by the Shock status. |
|
Dark Falz Elder |
Elder of the Unfathomable Abyss | • Wrists | Element: • Weakspots: • Forehead Core • Chest Core • Wrists |
A Dark Falz that threatened ARKS in times past. While there are cores on Elder, it is not recommended to attack them. Instead, target the red parts on his arms when he stretches them to attack. Attacking that area enough will break off the arm. The lowest arms can be ignored since they cannot be destroyed. For the first phase, ignore the upper arms and destroy all 4 middle arms, then wait for them to regrow in the next phase. Destroy the same 4 arms again, then Shock him to knock him down. When he is knocked down, destroy the 4 upper arms. |
Winged Falspawn
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Shutrahda |
Coast Abandoned Mine |
Core |
|||
Tyraluda |
Coast Abandoned Mine |
Core |
|||
Bal Shutrahda |
Coast Abandoned Mine |
Core |
|||
Druahda |
Seabed | Core |
|||
Davrune |
Floating Facility | Core |
|||
Bal Davrune |
Floating Facility | Core |
|||
Davrunda |
Floating Facility | Core |
|||
Broondarl |
Coast Abandoned Mine Floating Facility |
Core |
|||
BalBroondarl |
Coast Abandoned Mine Floating Facility |
Core |
|||
Solda Capita |
Seabed Floating Facility |
Core |
|||
Guru Solda |
Seabed Floating Facility |
Core |
|||
Dwe Solda |
Seabed Floating Facility |
Core |
|||
Lanz Valehda |
Floating Facility | Core |
|||
Vada Ransune |
Floating Facility | Core |
|||
Luda Sorcerer |
Coast Abandoned Mine Floating Facility |
Left Wing Right Wing Tail |
Core |
||
Dekor Maryuda |
Coast Abandoned Mine Seabed Floating Facility |
Left Claw Right Claw Upper Core Mid Core Lower Core |
Head Core Broken Claws |
||
Nove Maryudahl |
Coast Abandoned Mine Seabed Floating Facility |
Left Claw Right Claw Upper Core Mid Core Lower Core |
Head Core Broken Claws |
||
Bryu Ringahda |
Coast Abandoned Mine Seabed Floating Facility |
Left Wing Right Wing Left Spear Right Spear Rings |
Core |
||
Nove Ringahdarl |
Coast Abandoned Mine Seabed Floating Facility |
Left Wing Right Wing Left Spear Right Spear Rings |
Core |
||
Falz Angel |
Anywhere | Wings | Core |
The armored form of Luther. Assails his foes with an array of ranged attacks. Becomes enraged at low health, increasing the intensity and power of his attacks. |
|
Apos Dorios |
Urgent Quest | Pauldrons Bracelets Abdomen Tail |
Core |
||
Apostol Torissha |
Urgent Quest | Pauldrons Bracelets Abdomen Tail |
Core |
||
Dark Falz Luther |
Urgent Quest | Arms Forearms Clock Beak Jewels |
Broken Clock Core |
A Dark Falz who fell from grace and seeks vengeance. Wields the power to control time. Stun Luther with the Blind status to open the clock on his chest, rendering him vulnerable. Destroy his forearms or beak to stun Luther. Destroy the jewels on his headdress to negate the protection on his neck core. |
Toy Falspawn
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Pitta Wadda |
Daybreak Province | Core |
|||
Prata Picohda |
Nightfall Province | Core |
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Bomta Bakuta |
Nightfall Province | Core |
|||
Bonta Beadda |
Daybreak Province | Core |
|||
Bichda Rabitta |
Nightfall Province | Core |
|||
Mudr Toykatta |
Nightfall Province | Nose | Core |
||
Orota Bikehta |
Nightfall Province | Core |
|||
Rota Birokehta |
Nightfall Province | Core |
|||
Kodotta Idihta |
Nightfall Province | Arm Cores Leg Cores |
Core |
||
Baretta Idihta |
Nightfall Province | Arm Cores Leg Cores |
Core |
||
Falz Dranble |
Anywhere | Arms | Broken Arms |
||
Dark Falz Gemini |
Urgent Quest | Leg Cores | Tongue Core Leg Cores |
A copy of Gemini's true form produced by the Profound Darkness. Destroy the cores on its legs to stun Gemini, rendering it vulnerable. |
Persona
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Persona the Masked |
Anywhere | Element: • |
A mysterious Dark Falz of unknown origin. Fights using either the Coat Edge D or Coat Doublis D Susceptible to the Panic status effect. |
Infected Weapon
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
AIS Exoda |
Mining Base Defense Operations: Demise | • Leg Cores • Photon Blaster |
Elements: • Weakpoints: • Red Core |
An AIS corrupted by F-Factor. Highly resistant to AIS attacks, and becomes stronger in the presence of an AIS. The Photon Blaster only appears when it starts to charge its laser. Destroy the gun or break both legs to stop the laser. Breaking the gun is faster, but will cause the A.I.S. to regain mobility and attack capabilities. Breaking the legs causes it to kneel over, revealing the red core. Takes 400% more damage from non-A.I.S. sources. This applies twice for Photon Arts/Techs that do damage based on damage dealt by other sources: Zanverse, Volkraptor, Banishing Arrow, which makes them very effective. |