Ceres Sycophus
Revision as of 12:01, 19 March 2023 by Valkparkiet (talk | contribs)
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Ceres Sycophus
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Rarity:
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Req: 1
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
150 |
202 |
Grind |
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RNG Pwr |
150 |
202 |
Element |
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TEC Pwr |
150 |
202 |
Affix |
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Increase damage by 1%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||
Increase damage by 2%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||
Increase damage by 3%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
Drop Info
Additional Info
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.
- This weapon's Potential has the following effects:
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
- The damage bonus stacks multiplicatively on top of the original damage boost.
- When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).