Yasminokov 4000FJ

From Arks-Visiphone
Revision as of 01:33, 7 May 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=14 |StatsRequirement=800 |StatsType=RNG Pwr |WeaponType=Launchers |Classes=Ranger |Potential=Quadruple Blast |Potential2=Quadruple Blast Redux |AugmentFactors...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Yasminokov 4000FJ
UIItemYasminokov4000FJ.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 800 RNG
Type: Launcher
Classes: Ranger
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
1555
2099
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Mastery IV
Potential
Quadruple Blast
Lv. 1
Increase damage by 5%. Change Normal Attack into four homing shells.
Lv. 2
Increase damage by 6%. Change Normal Attack into four homing shells.
Lv. 3
Increase damage by 7%. Change Normal Attack into four homing shells.
Potential
Quadruple Blast Redux
Lv. 1
Increase damage by 15%. Change Normal Attack into four homing shells.
Lv. 2
Increase damage by 17%. Change Normal Attack into four homing shells.
Lv. 3
Increase damage by 19%. Change Normal Attack into four homing shells.

Drop Info

Can be acquired from Nanon at the Badge & Memory Shop for Tool8 Rising Weapons Badge 5 x 50.

Additional Info

This weapon's Potential has the following effects:

  • Changes Normal Attacks (including Dive Roll Shot) into 4 mini shells.
    • The damage per hit is reduced to 1/3rd of the original (133.3% for 4 hits). The amount of PP recovered per hit does not change.
    • PP also recovers per hit.
    • Has some homing capabilities.
    • Even when a Weapon Camo is equipped, the changes are reflected.
  • The effect does not apply in the following cases:
    • When loading Special Rounds, when equipped with the Skill Ring Alternate Launcher Mode (L).
    • In any case, the damage bonus portion of the Potential is applied unconditionally.