Aproth Dusk
Jump to navigation
Jump to search
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Aproth Dusk
| |||||||
Rarity:
| |||||||
Req: 880
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
Grind |
||||||
RNG Pwr |
1630 |
2200 |
Element |
||||
TEC Pwr |
1347 |
1818 |
Affix |
||||
Augment Factor |
S1: Ranged Amp | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. | |||||||
Increase damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. | |||||||
Increase damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. |
Drop Info
Additional Info
This weapon's Potential has the following effects:
- Natural PP Recovery is halted completely, even when sheathed/unsheathed.
- Any Skills that affect Natural PP Recovery will also not work.
- For reference, PP normally recovers by 1 per 0.2 seconds, recovering 5PP in 1 second.
- The PP recovered from this Potential is effective even in situations where Natural PP Recovery is normally halted such as during PAs/Techniques and charging states.
Dusk Series |
Randedor Dusk Tollbion Dusk |