Puschke Steel

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Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Puschke Steel
UIItemPuschkeSteel.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 920 TEC
Type: Talis
Classes: Force Techter Hero
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
Element
TEC Pwr
2003
2704
Affix
Augment Factor
Augment Factor Casting VI
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 5
Potential
Steady Power
Lv. 1
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
Lv. 2
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
Lv. 3
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

  • Talis15 Puschke Puras+35
  • Material15 Lumincrystal Grania x 6
  • Material10 Luminfragment Emel x 500
  • Material13 Module - Varuna x 25
  • Material13 Module - Mitra x 25
  • Material13 Module - Exegul x 50

Additional Info

The potential provides the following effects:

  • At Lv 3, damage is increased up to 16%, starting from the minimum 10%.
    • Any method of damage taken to the player will reduce the damage bonus by 3% each time.
    • The damage bonus reduction will not go below 10%.
    • The accumulation over time is +0.4% per second, maxing out after 15 seconds from the minimum.
  • The damage bonus will not be reset even when switching to another weapon.
    • Getting hit while this weapon is not equipped will not reduce the damage bonus.
    • Likewise the accumulation will not increase while equipped with a different weapon.
    • However, switching to another weapon of the same potential will share the same effects.
      • Also shares with the same effects with the Puras Series weapons.
  • Only at maximum damage bonus, the additional effects of +40% Damage Reduction, +60% Natural PP Recovery, +20 PP Recovery every 10 seconds, and Super Armor are bestowed.


15 Steel Series
Sword Jen Steel

Wired Lance Curva Steel
Partisan Rau Steel
Daggers Dao Steel
Double Saber Prezza Steel
Knuckles Folza Steel
Katana Petra Steel
Soaring Blades Kalva Steel
Gunblade Vlade Steel
Rifle Carabiner Steel
Launcher Mole Steel
Twin Machineguns Wei Steel
Bow Arco Steel
Rod Mas Steel
Talis Puschke Steel
Wand Guwen Steel
Jet Boots Dino Steel
Harmonizer Van Steel