Cursed Cutter Gaen
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Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Cursed Cutter Gaen
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Rarity:
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Req: 480
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1332 |
1798 |
Grind |
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RNG Pwr |
0 |
0 |
Element |
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TEC Pwr |
0 |
0 |
Affix |
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Augment Factor |
Mastery IV | ||||||
Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. | |||||||
Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. | |||||||
Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. | |||||||
Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. | |||||||
Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. | |||||||
Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
Drop Info
• Queen's Nightmare: Earth Depths (XH)
• Rising Weapons Badge 5 Exchange
Additional Info
* This weapon's Potential has the following effect:
- Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows:
- 0~9 Hits: No effect.
- 10~19 Hits: Stage 1: Indicated by a single black orb firing with each Normal Attack. Orb hits once for 50% Power.
- 20~29 Hits: Stage 2: Indicated by three black orbs firing with each Normal Attack. Orbs hit once for 100% Power.
- 30+ Hits: Stage 3: Indicated by five black orbs firing with each Normal Attack. Orbs hit once for 200% Power.
- The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat.
- Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows: