Property:Weapon Additional Info
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This is a property of type Text.
E
* This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ.
+
I
* This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス.
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F
* This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT.
+
* This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT
+
* This weapon's JP counterpart is Form Greaves / フォームグリーブ.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
+
* This weapon's JP counterpart is Form Scythe / フォームサイス.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
** Does not trigger Tech Explosions on hit.
** Unaffected by Wand Lovers, but affected by Wand Reactor.
+
* This weapon's JP counterpart is Form Zapper / フォームザッパー.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
+
G
* This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT.
+
* This weapon's JP counterpart is Gandiva / ガーンデーヴァ.
* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.
+
* This weapon's JP counterpart is Gix Kafir / ギクスカフィール.
+
* This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク.
+
* This weapon's JP counterpart is Gix Verata / ギクスヴェラータ.
+
* This weapon's JP counterpart is Gix Viset / ギクスヴィセート.
+
D
* This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT.
* Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''.
* Originally appeared in ''Phantasy Star Online''.
* Compatible with Photon Color.
+
F
* This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br>
* Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out.
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