Lumiere Gettle

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Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Lumiere Gettle
UIItemLumiereGettle.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 465 Dex
Type: Jet Boots
Classes: Bouncer
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1279
1726
Grind
RNG Pwr
Element
TEC Pwr
1303
1759
Affix
Augment Factor
S-Grade Augment S2: Partbreaker's Will
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Spirit of a Paladin
Lv. 1
Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 2
Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 3
Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

Additional Info

The Potential has the following properties:

  • Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
  • Only activates once per Quest.
  • Does not activate on 1 HP.
  • Shares the same conditions with UIItemPotentialAbility.png Spirit of a Knight, UIItemPotentialAbility.png Knight's Melody, UIItemPotentialAbility.png Spirit of a Paladin, and UIItemPotentialAbility.png Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
  • The order of effects that prevent a single incapacitation are as follows:
    • (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)


14 Lumiere Series
Sword Lumiere Lamina

Wired Lance Lumiere Crys
Partisan Lumiere Lanse
Daggers Lumiere Seeker
Double Saber Lumiere Xyphos
Knuckles Lumiere Legant
Katana Lumiere Cousios
Soaring Blades Lumiere Repcion
Gunblade Lumiere Stic
Rifle Lumiere Sphera
Launcher Lumiere Seetio
Twin Machineguns Lumiere Sweep
Bow Lumiere Fleche
Rod Lumiere Saxion
Talis Lumiere Saluth
Wand Lumiere Claire
Jet Boots Lumiere Gettle
Harmonizer Lumiere Harmony