Ceres Fadrophs-Zara
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Ceres Fadrophs-Zara
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Rarity:
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Req: 740
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
Grind |
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RNG Pwr |
1306 |
1763 |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Doom Break II | ||||||
Supported S-Grade Augment Slots |
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Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. |
Drop Info
Additional Info
This weapon's Potential, Everlasting Life, has the following effect:
- Increase damage by 10%.
- Gain a damage bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 10% Damage Resistance. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Increase damage by 10%.
- Gain a damage bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy.