Enhancement
Weapon Leveling
Enhancing a weapon can be done through Dudu in the Shopping plaza. Every weapon you use to enhance another weapon will cost you one grinder. For weapons + you will need one Lambda Grinder per weapon used.
For the recommended method of enhancing weapons please look below this table.
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+1 → +2 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+2 → +3 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+3 → +4 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+4 → +5 | 2 | 5 | 20 | 40 | 50 | 80 | 200 | 220 |
+5 → +6 | 2 | 5 | 20 | 40 | 50 | 100 | 200 | 220 |
+6 → +7 | 5 | 10 | 25 | 40 | 50 | 100 | 200 | 220 |
+7 → +8 | 5 | 10 | 25 | 40 | 75 | 100 | 240 | 264 |
+8 → +9 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
+9 → +10 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
Total (0 → +10) | 50 | 80 | 220 | 360 | 575 | 900 | 1960 | 2156 |
+10 → +11 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+11 → +12 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+12 → +13 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+13 → +14 | 10 | 15 | 25 | 50 | 100 | 140 | 320 | 352 |
+14 → +15 | 10 | 15 | 30 | 60 | 100 | 140 | 320 | 352 |
+15 → +16 | 10 | 15 | 30 | 60 | 100 | 180 | 320 | 352 |
+16 → +17 | 10 | 15 | 30 | 60 | 100 | 180 | 360 | 396 |
+17 → +18 | 10 | 15 | 30 | 80 | 100 | 180 | 360 | 396 |
+18 → +19 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
+19 → +20 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
Total (+10 → +20) | 100 | 145 | 280 | 620 | 925 | 1600 | 3240 | 3564 |
+20 → +21 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+21→ +22 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+22 → +23 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+23 → +24 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+24 → +25 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+25 → +26 | 15 | 25 | 60 | 100 | 120 | 210 | 400 | 440 |
+26 → +27 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+27 → +28 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+28 → +29 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+29 → +30 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
Total (+20 → +30) | 150 | 225 | 500 | 1000 | 1200 | 2100 | 4000 | 4400 |
+30 → +31 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+31 → +32 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+32 → +33 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+33 → +34 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+34 → +35 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
Grand Total | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | 12760 |
Best way to enhance your Weapon
Please note that items you can purchase through the badge shop come with a grind/enhance cap of +30.
To enhance items bought through the badge shop over 30 you need to use duplicate weapons as fodder to get it to +31 - +35.
Recommended Method for grinding/enhancing items that require Lambda Grinders:
Enhance from 1-30 with 3 Lambda Grinders, 3 Weapons and 2 Great Enhance Success 100%.
Use one +26 to enchance your to +10.
Use one +30 to enchance your from +10 to +20 with Great Enhance Success 100%.
Use one +30.5 (+30 with half a bar full) to enchance your from +20 to +30 with Great Enhance Success 100%.
You can buy Great Enhance Success 100% from the market.
Total EXP Per Enhance Level
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | ?? |
+1 → +2 | 10 | 10 | 40 | 60 | 100 | 160 | 320 | ?? |
+2 → +3 | 15 | 20 | 60 | 90 | 150 | 240 | 480 | ?? |
+3 → +4 | 20 | 30 | 80 | 120 | 200 | 320 | 640 | ?? |
+4 → +5 | 22 | 35 | 100 | 160 | 250 | 400 | 840 | ?? |
+5 → +6 | 24 | 40 | 120 | 200 | 300 | 500 | 1040 | ?? |
+6 → +7 | 29 | 50 | 145 | 240 | 350 | 600 | 1240 | ?? |
+7 → +8 | 34 | 60 | 170 | 280 | 425 | 700 | 1480 | ?? |
+8 → +9 | 42 | 70 | 195 | 330 | 500 | 800 | 1720 | ?? |
+9 → +10 | 50 | 80 | 220 | 380 | 575 | 900 | 1960 | ?? |
+10 → +11 | 60 | 90 | 245 | 430 | 650 | 1040 | 2240 | ?? |
+11 → +12 | 70 | 100 | 270 | 480 | 725 | 1180 | 2520 | ?? |
+12 → +13 | 80 | 110 | 295 | 530 | 800 | 1320 | 2800 | ?? |
+13 → +14 | 90 | 125 | 320 | 580 | 900 | 1460 | 3120 | ?? |
+14 → +15 | 100 | 140 | 350 | 640 | 1000 | 1600 | 3440 | ?? |
+15 → +16 | 110 | 155 | 380 | 700 | 1100 | 1780 | 3760 | ?? |
+16 → +17 | 120 | 170 | 410 | 760 | 1200 | 1960 | 4120 | ?? |
+17 → +18 | 130 | 185 | 440 | 840 | 1300 | 2140 | 4480 | ?? |
+18 → +19 | 140 | 205 | 470 | 920 | 1400 | 2320 | 4840 | ?? |
+19 → +20 | 150 | 225 | 500 | 1000 | 1500 | 2500 | 5200 | ?? |
+20 → +21 | 165 | 245 | 540 | 1100 | 1620 | 2710 | 5560 | ?? |
+21→ +22 | 180 | 265 | 580 | 1200 | 1740 | 2920 | 5920 | ?? |
+22 → +23 | 195 | 285 | 620 | 1300 | 1860 | 3130 | 6320 | ?? |
+23 → +24 | 210 | 305 | 660 | 1400 | 1980 | 3340 | 6720 | ?? |
+24 → +25 | 225 | 325 | 700 | 1500 | 2100 | 3550 | 7120 | ?? |
+25 → +26 | 240 | 350 | 760 | 1600 | 2220 | 3760 | 7520 | ?? |
+26 → +27 | 255 | 375 | 820 | 1700 | 2340 | 3970 | 7940 | ?? |
+27 → +28 | 270 | 400 | 880 | 1800 | 2460 | 4180 | 8360 | ?? |
+28 → +29 | 285 | 425 | 940 | 1900 | 2580 | 4390 | 8780 | ?? |
+29 → +30 | 300 | 450 | 1000 | 2000 | 2700 | 4600 | 9200 | ?? |
+30 → +31 | 330 | 490 | 1070 | 2120 | 2840 | 4840 | 9680 | ?? |
+31 → +32 | 360 | 530 | 1140 | 2240 | 2980 | 5080 | 10160 | ?? |
+32 → +33 | 390 | 570 | 1210 | 2360 | 3120 | 5320 | 10640 | ?? |
+33 → +34 | 420 | 610 | 1280 | 2480 | 3260 | 5560 | 11120 | ?? |
+34 → +35 | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | ?? |
EXP Value Overview of Fodders
Rarity | Base EXP | Material Bonus | Enhancement Bonus | Cost as a Material | Cost Efficiency | ||||
---|---|---|---|---|---|---|---|---|---|
Same Type | Same Rarity | Same Weapon | Emper Embrace | Exp | Same Weapon (Exp/Cost) |
Same Rarity (Exp/Cost) | |||
2 | 5 | 15 | 25 | 90 | Total Exp / 2 | 2,000 | 13.5 / 1k | 11.0 / 1k | |
5 | 15 | 30 | 4,000 | 8.7 / 1k | 6.2 / 1k | ||||
40 | 20 | 45 | 16,000 | 5.3 / 1k | 4.0 / 1k | ||||
50 | 30 | 60 | 19,800 | 5.5 / 1k | 4.2 / 1k | ||||
60 | 30 | 60 | 23,500 | 5.1 / 1k | 4.0 / 1k | ||||
90 | 50 | 110 | 35,000 | 5.7 / 1k | 4.1 / 1k | ||||
180 | 90 | 185 | 100,000 | 5.3 / 1k | 2.7 / 1k |
- The EXP Given by fodders is the total EXP that it took to Enhance it to that level. Say we have a weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
Attribute Enhancing
Attribute Enhancing is a way to increase your Weapon Element, thus making them stronger. You can enhance your weapons attribute in the same way as you would regularly enhance your weapons + rating. It is recommended for {{rating|13} weapons to increase your attribute rating at +30, because you need a duplicate weapon to break pass +30 anyways.
- Same Rarity/Same Weapon/Same Element: Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Katana will give 40 .)
- Same Rarity/Same Weapon/Different Element: Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element, regardless of the Fodder's Attribute amount. (e.g upgrading a 20 Katana with a 25 one will give 30 .)
- Same Rarity/Different Weapon: Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon, regardless of the Fodder's Attribute amount.
- Attribute Support Items will also increase the target weapon's Attribute in addition to the bonus granted by the initial fodder.
Both Old-type and New-type weapons follow this mechanic. The only difference between the two is that you'd have to "feed" the Attribute Fodder for the New Type Weapon; NT weapons increase Attribute through the normal Enhancing system and follow the same rules as normal Attribute Enhancing ; however, the fodder is fed to the target via NT Enhancing , and no Synthesizers are used. On the other hand, there is a separate Attribute Enhancing option in the Item Lab for Old-type Weapons.
Attribute Enhancing Support Items
Rarity | Icon | Image | Name | Source | Description |
---|---|---|---|---|---|
File:SynthesizerMini.png | Synthesizer |
FUN Scratch Quest Drop CM Points Exchange Excube Exchange Zieg Exchange Casino Coins Exchange Treasure Shop Title Reward Story Board |
|||
File:AttributeEnhance2Mini.png | 64px | Attribute Enhance +2% |
Battle Coins Exchange | Used when Enhancing attributes. Increases weapon attribute by 2%. | |
File:AttributeEnhance5Mini.png | 64px | Attribute Enhance +5% |
AC Scratch | Used when Enhancing attributes. Increases weapon attribute by 5%. | |
File:AttributeEnhance10Mini.png | 64px | Attribute Enhance +10% |
AC Scratch | Used when Enhancing attributes. Increases weapon attribute by 10%. Can not be sold or traded. | |
File:AttributeChangeFireMini.png | 64px | Attribute Change (Fire) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Fire. | |
File:AttributeChangeIceMini.png | 64px | Attribute Change (Ice) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Ice. | |
File:AttributeChangeLightningMini.png | 64px | Attribute Change (Lightning) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Lightning. | |
File:AttributeChangeWindMini.png | 64px | Attribute Change (Wind) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Wind. | |
File:AttributeChangeLightMini.png | 64px | Attribute Change (Light) 属性変化(光属性) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Light. | |
File:AttributeChangeDarkMini.png | 64px | Attribute Change (Dark) 属性変化(闇属性) |
AC Scratch | Used when Enhancing attributes. Changes weapon attribute to Dark. |
Photon Color
Certain pieces of equipment have an ability known as Photon Color. This is signified by a small color palette icon at the bottom left of the equipment's icon. The Item Lab is able to change the color of the target equipment at no cost.
Unit Enhancing
Rarity | Grinders | Enhance Info | 0-1 | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | - | - | - | ||
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | ||
1 | Success Rate | 100% | 100% | 100% | 80% | 80% | 70% | 70% | 60% | 60% | 50% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
2 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
3 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
4 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 |
Candy Compression
Rarity | Grinders | Grind Info | 0-1 | 1-2 | 2-3 | 3-4 |
---|---|---|---|---|---|---|
2 | Success Rate | 100% | 95% | 90% | - | |
Cost | 7,800 | 9,504 | 12,672 | - | ||
2 | Success Rate | 100% | 80% | 80% | 70% | |
Cost | 19,200 | 24,640 | 32,640 | - | ||
3 | Success Rate | 100% | 80% | 75% | 70% | |
Cost | 38,000 | 48,300 | 57,200 | 70,035 | ||
4 | Success Rate | 100% | 80% | - | - | |
Cost | 80,000 | 99,480 | - | - | ||
5 | Success Rate | 100% | 80% | - | - | |
Cost | 109,200 | 141,375 | - | - | ||
3 (Lambda) |
Success Rate | 100% | 90% | 80% | 60% | |
Cost | 168,000 | 264,600 | 364,000 | 476,000 |