Occuld Fugit
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Occuld Fugit
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Rarity:
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Req: 460
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
Grind |
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RNG Pwr |
1536 |
2073 |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Phrase Weak | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | |||||||
Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | |||||||
Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
Drop Info
Turkey Rappy (Lv. 71+)
Additional Info
This weapon's Potential has the following effect:
- If the enemy's Elemental Weakness is Light, Dark, or this Weapon's Element, increases damage dealt and recovers HP.
- It does not depend on the Element of the attack. For example, even when equipping an Ice weapon and attack with the Wind Technique Zan, the effect will work if the enemy's Elemental Weakness is Light, Dark, or Ice.
- On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied.
- Even if multiple Elements match, the effects will not by duplicated.
- If the Element of the weapon have been changed due to Jet Boots Focus, etc., it will refer to the changed Element.
- If the conditions are not met, not only there is no increased damage, but there will not be HP recovery either.