Augment Factors
Revision as of 19:36, 20 September 2020 by Kemonoko (talk | contribs) (→Stat Boosts (Special): Added in the new Sentence SAFs (Arma/Tiro/Magia) and renamed them based on the NA names (since we have Flict Arma, Tyro, and Magia). Names for weapons will be adjusted as needed them they come out in NA)
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
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MEL Resistance +5 | ![]() ![]() ![]() |
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RNG Resistance +5 | ![]() ![]() ![]() |
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TEC Resistance +5 | ![]() ![]() ![]() |
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All Resistance +3 | ![]() |
Status
Souls
Name | Effects | Weapon Sources |
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MEL Pwr +35 PP +3 |
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RNG Pwr +35 PP +3 |
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TEC Pwr +35 PP +3 |
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All +35 HP +35 PP +5 |
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TEC Pwr +35 DEX +5 HP+20 PP +1 |
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RNG Pwr +35 DEX +5 PP +3 |
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MEL Pwr +35 DEX +5 HP +20 |
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S-Grade Augment
Name | Effects | Weapon Sources |
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Increase damage dealt to bosses by 3%. | ![]() |
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Increases Critical damage by 3%. | ![]() ![]() |
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Reduces PP consumption by 12% when chaining different Photon Arts or Techniques with Perfect Attacks. |
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Increase damage against breakable parts by 3%. | ![]() |
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Reduces damage taken by 7%. | ![]() ![]() |
Other
Name | Effects | Weapon Sources |
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Significantly increases Soul success rate during affixing. All +10 |
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Experience Gained +10% | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage by 2% when hitting enemy Elemental Weakness. |
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Increases damage by 5% against enemies with Status Effects. |
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Increases normal attack PP recovery by 5% |
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Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore