Difference between revisions of "Augment Factors"
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m (Added Gix weapons to the sentence augment section) |
m (added modulator factor) |
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| Increases specific<br>synthetic probability.<br>Pwr +10<br> HP +10 | | Increases specific<br>synthetic probability.<br>Pwr +10<br> HP +10 | ||
| {{rarity|7}} {{icons|Sword}} [[Zax]]<br>{{rarity|7}} {{icons|Wired Lances}} [[Kuscha Nebula]]<br>{{rarity|7}} {{icons|Partisan}} [[Basileion]]<br>{{rarity|7}} {{icons|Daggers}} [[Astera]]<br>{{rarity|7}} {{icons|Double Saber}} [[Spiritia]]<br>{{rarity|7}} {{icons|Knuckles}} [[Riddle Mole]]<br>{{rarity|7}} {{icons|Katana}} [[Sigalga]]<br>{{rarity|8}} {{icons|Soaring Blades}} [[Sar Bright]]<br>{{rarity|8}} {{icons|Soaring Blades}} [[Adelaide]]<br>{{rarity|7}} {{icons|Gunblade}} [[Jareid]]<br>{{rarity|7}} {{icons|Rifle}} [[Full Cylinder]]<br>{{rarity|9}} {{icons|Rifle}} [[Tigridore]]<br>{{rarity|7}} {{icons|Launcher}} [[Saint Kilda]]<br>{{rarity|9}} {{icons|Launcher}} [[Ridoltiv]]<br>{{rarity|7}} {{icons|Twin Machineguns}} [[Aresvis]]<br>{{rarity|7}} {{icons|Bow}} [[Bigglow]]<br>{{rarity|7}} {{icons|Rod}} [[Red Processor]]<br>{{rarity|7}} {{icons|Talis}} [[Rosa Crane]]<br>{{rarity|7}} {{icons|Wand}} [[Regalia]]<br>{{rarity|8}} {{icons|Jet Boots}} [[Sahre Bliz]] | | {{rarity|7}} {{icons|Sword}} [[Zax]]<br>{{rarity|7}} {{icons|Wired Lances}} [[Kuscha Nebula]]<br>{{rarity|7}} {{icons|Partisan}} [[Basileion]]<br>{{rarity|7}} {{icons|Daggers}} [[Astera]]<br>{{rarity|7}} {{icons|Double Saber}} [[Spiritia]]<br>{{rarity|7}} {{icons|Knuckles}} [[Riddle Mole]]<br>{{rarity|7}} {{icons|Katana}} [[Sigalga]]<br>{{rarity|8}} {{icons|Soaring Blades}} [[Sar Bright]]<br>{{rarity|8}} {{icons|Soaring Blades}} [[Adelaide]]<br>{{rarity|7}} {{icons|Gunblade}} [[Jareid]]<br>{{rarity|7}} {{icons|Rifle}} [[Full Cylinder]]<br>{{rarity|9}} {{icons|Rifle}} [[Tigridore]]<br>{{rarity|7}} {{icons|Launcher}} [[Saint Kilda]]<br>{{rarity|9}} {{icons|Launcher}} [[Ridoltiv]]<br>{{rarity|7}} {{icons|Twin Machineguns}} [[Aresvis]]<br>{{rarity|7}} {{icons|Bow}} [[Bigglow]]<br>{{rarity|7}} {{icons|Rod}} [[Red Processor]]<br>{{rarity|7}} {{icons|Talis}} [[Rosa Crane]]<br>{{rarity|7}} {{icons|Wand}} [[Regalia]]<br>{{rarity|8}} {{icons|Jet Boots}} [[Sahre Bliz]] | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Modulator | ||
+ | | MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30 | ||
+ | | {{rarity|13}} {{icons|Launcher}} [[Yasminokov 4000F]] | ||
|- | |- | ||
| {{icons|Augment Factor}} Stigma | | {{icons|Augment Factor}} Stigma |
Revision as of 19:34, 15 July 2020
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
---|---|---|
Impact Ward III | MEL Resistance +5 | Striking Weapons |
Projectile Ward III | RNG Resistance +5 | Ranged Weapons |
Technique Ward III | TEC Resistance +5 | Technique Weapons |
Sovereign Ward III | All Resistance +3 | Nemesis Series |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
Acto Di Soul | MEL Pwr +35 PP +3 |
Titan Series |
Tir Di Soul | RNG Pwr +35 PP +3 |
Stelk Series |
Magia Di Soul | TEC Pwr +35 PP +3 |
Form Series |
Astral Soul | All +35 HP +35 PP +5 |
Ray Series |
S-Grade Augment
Name | Effects | Weapon Sources |
---|---|---|
S2:Goliathslayer's Resolve | Increase damage dealt to bosses by 3%. | Mars Series |
Other
Name | Effects | Weapon Sources |
---|---|---|
Soul Receptor | Significantly increases Soul success rate during affixing. All +10 |
Lightning Espada Bluesy Requiem Bardiche Twin Kamuy Lavis Blades Arks Fran Yamigarasu Yasha Avenger Yasminokov 7V H1 Missouri Twin Shooting Drive Rikauteri Gravilios Caduceus |
Alternate History | Experience Gained +10% | Imperial Pick Meteor Staff Divine Fists Milio Bright Astral Riser Clarita Visus |
Phrase Weak | Increase damage by 2% when hitting enemy Elemental Weakness. |
Fornis Series |
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore