Difference between revisions of "Template:NGS PotLevel"
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| Imbued Unit: Deux= | | Imbued Unit: Deux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency + | + | |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking. |
− | |2 = Potency + | + | |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking. |
− | |3 = Potency + | + | |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking. |
− | |4 = Potency + | + | |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking. |
− | |5 = Potency + | + | |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking. |
− | |6 = Potency + | + | |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking. |
}} | }} | ||
| Explosive Unit: Deux= | | Explosive Unit: Deux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency + | + | |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown. |
− | |2 = Potency + | + | |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown. |
− | |3 = Potency + | + | |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown. |
− | |4 = Potency + | + | |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. |
− | |5 = Potency + | + | |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown. |
− | |6 = Potency + | + | |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown. |
}} | }} | ||
| Vigorous Unit: Deux= | | Vigorous Unit: Deux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency + | + | |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
− | |2 = Potency + | + | |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
− | |3 = Potency + | + | |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
− | |4 = Potency + | + | |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
− | |5 = Potency + | + | |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
− | |6 = Potency + | + | |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
}} | }} | ||
| Harmonious Unit: Deux= | | Harmonious Unit: Deux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency + | + | |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. |
− | |2 = Potency + | + | |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. |
− | |3 = Potency + | + | |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. |
− | |4 = Potency + | + | |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. |
|5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
|6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. |
Revision as of 23:52, 22 November 2023