Difference between revisions of "Augment Factors"
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| PP +5 | | PP +5 | ||
| {{rarity|12}} {{icons|Knuckles}} [[Sigma Gowanga]]<br>{{rarity|12}} {{icons|Knuckles}} [[Nox Destim]]<br>{{rarity|12}} {{icons|Soaring Blades}} [[Nox Dinas]]<br>{{rarity|12}} {{icons|Jet Boots}} [[Nox Placis]] | | {{rarity|12}} {{icons|Knuckles}} [[Sigma Gowanga]]<br>{{rarity|12}} {{icons|Knuckles}} [[Nox Destim]]<br>{{rarity|12}} {{icons|Soaring Blades}} [[Nox Dinas]]<br>{{rarity|12}} {{icons|Jet Boots}} [[Nox Placis]] | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Spirit VI | ||
+ | | PP +7 | ||
+ | | {{rarity|13}} Slave Series | ||
|- | |- | ||
|} | |} | ||
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| DEX +20<br>PP +5 | | DEX +20<br>PP +5 | ||
| {{rarity|13}} Tagami Kouga Series<br>{{rarity|13}} Gal Gryphon Series<br>{{rarity|13}} {{icons|Rod}} [[Weddle Park]] | | {{rarity|13}} Tagami Kouga Series<br>{{rarity|13}} Gal Gryphon Series<br>{{rarity|13}} {{icons|Rod}} [[Weddle Park]] | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Spirit Alpha | ||
+ | | DEX +30<br>PP +3 | ||
+ | | {{rarity|13}} v2 Series | ||
|- | |- | ||
| {{icons|Augment Factor}} Alter Arma | | {{icons|Augment Factor}} Alter Arma | ||
Line 133: | Line 141: | ||
| Pwr +15<br>PP +2 | | Pwr +15<br>PP +2 | ||
| {{rarity|13}} Aura Series | | {{rarity|13}} Aura Series | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Sentence Might | ||
+ | | MEL Pwr +20<br>PP +4 | ||
+ | | | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Sentence Precision | ||
+ | | RNG Pwr +20<br>PP +4 | ||
+ | | | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Sentence Casting | ||
+ | | TEC Pwr +20<br>PP +4 | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
Line 153: | Line 173: | ||
| TEC Resistance +5 | | TEC Resistance +5 | ||
| {{rarity|4}} {{rarity|5}} {{rarity|6}} Technique Weapons | | {{rarity|4}} {{rarity|5}} {{rarity|6}} Technique Weapons | ||
+ | |- | ||
+ | | {{icons|Augment Factor}} Sovereign Ward III | ||
+ | | All Resistance +3 | ||
+ | | {{rarity|13}} Nemesis Series | ||
|- | |- | ||
|} | |} | ||
Line 229: | Line 253: | ||
| TEC Pwr +35<br>PP +3 | | TEC Pwr +35<br>PP +3 | ||
| {{rarity|13}} Form Series | | {{rarity|13}} Form Series | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===S-Grade Augment=== | ||
+ | {| class="mx-auto wikitable table-compact table-hover table-responsive" | ||
+ | ! Name | ||
+ | ! Effects | ||
+ | ! Weapon Sources | ||
+ | |- | ||
+ | | {{icons|S-Grade Augment}} S2:Goliathslayer's Resolve | ||
+ | | Increase damage dealt to bosses by 3%. | ||
+ | | {{rarity|13}} Mars Series | ||
|- | |- | ||
|} | |} | ||
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| {{rarity|13}} {{icons|Partisan}} [[Imperial Pick]]<br>{{rarity|13}} {{icons|Double Saber}} [[Meteor Staff]]<br>{{rarity|13}} {{icons|Knuckles}} [[Divine Fists]]<br>{{rarity|13}} {{icons|Soaring Blades}} [[Milio Bright]]<br>{{rarity|13}} {{icons|Rifle}} [[Astral Riser]]<br>{{rarity|13}} {{icons|Rod}} [[Clarita Visus]] | | {{rarity|13}} {{icons|Partisan}} [[Imperial Pick]]<br>{{rarity|13}} {{icons|Double Saber}} [[Meteor Staff]]<br>{{rarity|13}} {{icons|Knuckles}} [[Divine Fists]]<br>{{rarity|13}} {{icons|Soaring Blades}} [[Milio Bright]]<br>{{rarity|13}} {{icons|Rifle}} [[Astral Riser]]<br>{{rarity|13}} {{icons|Rod}} [[Clarita Visus]] | ||
|- | |- | ||
+ | | {{icons|Augment Factor}} Phrase Weak | ||
+ | | Increase damage by 2% when hitting enemy Elemental Weakness. | ||
+ | | {{rarity|13}} Fornis Series | ||
|} | |} | ||
{{:Affixing_NavBar}} | {{:Affixing_NavBar}} |
Revision as of 06:45, 29 May 2020
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Name | Effects | Weapon Sources |
---|---|---|
Mutation I | Increases specific synthetic probability. Pwr +10 HP +10 |
Zax Kuscha Nebula Basileion Astera Spiritia Riddle Mole Sigalga Sar Bright Adelaide Jareid Full Cylinder Tigridore Saint Kilda Ridoltiv Aresvis Bigglow Red Processor Rosa Crane Regalia Sahre Bliz |
Stigma | DEX +20 PP +5 |
Tagami Kouga Series Gal Gryphon Series Weddle Park |
Spirit Alpha | DEX +30 PP +3 |
v2 Series |
Alter Arma | MEL Pwr +20 HP +30 |
Daisy Chain Glorious Wing Trident Crusher Grandcross |
Alter Tyro | RNG Pwr +20 HP +30 |
Infinite Corundum Final Impact |
Alter Magia | TEC Pwr +20 HP +30 |
Rabbit Wand Dream Master |
Flict Arma | MEL Pwr +20 PP +3 |
Sacrifice Falspawn Absolute Blade Weiss Comet Sange |
Flict Tyro | RNG Pwr +20 PP +3 |
Automata Blade Mech Katar Missouri M13 Southern Cross |
Flict Magia | TEC Pwr +20 PP +3 |
Precious Balmung Blade Stabilizer |
Doom Break | Pwr +15 PP +2 |
Aura Series |
Sentence Might | MEL Pwr +20 PP +4 |
|
Sentence Precision | RNG Pwr +20 PP +4 |
|
Sentence Casting | TEC Pwr +20 PP +4 |
Resists
Name | Effects | Weapon Sources |
---|---|---|
Impact Ward III | MEL Resistance +5 | Striking Weapons |
Projectile Ward III | RNG Resistance +5 | Ranged Weapons |
Technique Ward III | TEC Resistance +5 | Technique Weapons |
Sovereign Ward III | All Resistance +3 | Nemesis Series |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
Acto Di Soul | MEL Pwr +35 PP +3 |
Titan Series |
Tir Di Soul | RNG Pwr +35 PP +3 |
Stelk Series |
Magia Di Soul | TEC Pwr +35 PP +3 |
Form Series |
S-Grade Augment
Name | Effects | Weapon Sources |
---|---|---|
S2:Goliathslayer's Resolve | Increase damage dealt to bosses by 3%. | Mars Series |
Other
Name | Effects | Weapon Sources |
---|---|---|
Soul Receptor | Significantly increases Soul success rate during affixing. All +10 |
Lightning Espada Bluesy Requiem Bardiche Twin Kamuy Lavis Blades Arks Fran Yamigarasu Yasha Avenger Yasminokov 7V H1 Missouri Twin Shooting Drive Rikauteri Gravilios Caduceus |
Alternate History | Experience Gained +10% | Imperial Pick Meteor Staff Divine Fists Milio Bright Astral Riser Clarita Visus |
Phrase Weak | Increase damage by 2% when hitting enemy Elemental Weakness. | Fornis Series |
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore