Difference between revisions of "Ceres Necrus"
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Valkparkiet (talk | contribs) (Created page with "{{Weapon |Rarity=13 |StatsRequirement=410 |StatsType=DEX |WeaponType=Jet Boots |Classes=Bouncer |Potential=Enduring History |AugmentFactors=Doom Break I |SGradeAugment=SGA 1 |...") |
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{{icons|Harmonizer}} [[Ceres Sycophus]] | {{icons|Harmonizer}} [[Ceres Sycophus]] | ||
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+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|NGS Weapon Camo}}[[* Ceredino Almati]] |
Latest revision as of 01:42, 28 July 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Necrus
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Rarity:
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Req: 410
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1170 |
1579 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
1192 |
1609 |
Affix |
||||
Augment Factor |
Doom Break I | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
Drop Info
Additional Info
* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.
- This weapon's Potential has the following effects:
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
- The damage bonus stacks multiplicatively on top of the original damage boost.
- When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
Related Camos |
* Ceredino Almati |