Difference between revisions of "Lumiere Stic"
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* {{Icons|Gunblade}}{{rarity|13}} [[Jutus Stic]]+35 | * {{Icons|Gunblade}}{{rarity|13}} [[Jutus Stic]]+35 | ||
* {{Icons|Gunblade}}{{rarity|13}} [[Regaloyakut Skull]]+35 | * {{Icons|Gunblade}}{{rarity|13}} [[Regaloyakut Skull]]+35 | ||
− | * {{Icons|Gunblade}}{{rarity|13}} [[Schvelle | + | * {{Icons|Gunblade}}{{rarity|13}} [[Schvelle Bukse]]+35 |
|WeaponAdditionalInfo=The Potential has the following properties: | |WeaponAdditionalInfo=The Potential has the following properties: | ||
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | * Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. |
Revision as of 06:32, 27 July 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Lumiere Stic
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Rarity:
| |||||||
Req: 465
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1092 |
1474 |
Grind |
||||
RNG Pwr |
1037 |
1399 |
Element |
||||
TEC Pwr |
Affix |
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Augment Factor |
S2: Partbreaker's Will | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Jutus Stic+35
- Regaloyakut Skull+35
- Schvelle Bukse+35
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with Spirit of a Knight, Knight's Melody, Spirit of a Paladin, and Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)