Difference between revisions of "Ceres Sycophus"
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Valkparkiet (talk | contribs) (Added Ceres Sycophus.) |
Valkparkiet (talk | contribs) |
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|TEC35=202 | |TEC35=202 | ||
|WeaponDropInfo=* [[Risk Exploration: Forest]] | |WeaponDropInfo=* [[Risk Exploration: Forest]] | ||
+ | * [[Disturbing Whistle of Chaos]] | ||
|WeaponAdditionalInfo=* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス. | |WeaponAdditionalInfo=* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス. | ||
+ | * This weapon's Potential has the following effects: | ||
+ | ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). | ||
+ | *** The damage bonus stacks multiplicatively on top of the original damage boost. | ||
+ | *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|13}} Ceres Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Ceres Fouls]]<br> | ||
+ | {{icons|Wired Lances}} [[Ceres Aggrator]]<br> | ||
+ | {{icons|Partisan}} [[Ceres Kronis]]<br> | ||
+ | {{icons|Daggers}} [[Ceres Austelph]]<br> | ||
+ | {{icons|Double Saber}} [[Ceres Aphaceros]]<br> | ||
+ | {{icons|Knuckles}} [[Ceres Fasonte]]<br> | ||
+ | {{icons|Katana}} [[Ceres Dasauro]]<br> | ||
+ | {{icons|Soaring Blades}} [[Ceres Spiradon]]<br> | ||
+ | {{icons|Gunblade}} [[Ceres Lavere]]<br> | ||
+ | {{icons|Rifle}} [[Ceres Ivatos]]<br> | ||
+ | {{icons|Launcher}} [[Ceres Fadrophs]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Ceres Zeostiga]]<br> | ||
+ | {{icons|Bow}} [[Ceres Genonix]]<br> | ||
+ | {{icons|Rod}} [[Ceres Phonops]]<br> | ||
+ | {{icons|Talis}} [[Ceres Dictheus]]<br> | ||
+ | {{icons|Wand}} [[Ceres Ignatos]]<br> | ||
+ | {{icons|Jet Boots}} [[Ceres Necrus]]<br> | ||
+ | {{icons|Harmonizer}} [[Ceres Sycophus]] | ||
+ | |} |
Revision as of 12:01, 19 March 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Sycophus
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Rarity:
| |||||
Req: 1
|
Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |
MEL Pwr |
150 |
202 |
Grind |
||
RNG Pwr |
150 |
202 |
Element |
||
TEC Pwr |
150 |
202 |
Affix |
||
Increase damage by 1%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||
Increase damage by 2%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||
Increase damage by 3%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
Drop Info
Additional Info
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.
- This weapon's Potential has the following effects:
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
- The damage bonus stacks multiplicatively on top of the original damage boost.
- When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).