Difference between revisions of "Ceres Fouls"
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{| class="wikitable mw-collapsible table-bordered table-responsive-md" | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
− | | {{rarity|}} Ceres Series | + | | {{rarity|13}} Ceres Series |
|- | |- | ||
| {{icons|Sword}} [[Ceres Fouls]]<br> | | {{icons|Sword}} [[Ceres Fouls]]<br> |
Revision as of 11:59, 19 March 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Fouls
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Rarity:
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Req: 720
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1289 |
1740 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Doom Break I | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
Drop Info
Additional Info
* This weapon's JP counterpart is Ceres Fouls / セレファウルス.
- This weapon's Potential has the following effects:
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
- The damage bonus stacks multiplicatively on top of the original damage boost.
- When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).