Difference between revisions of "Resurgir Machine Guns"
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{{icons|NGS Wand}} [[Resurgir Wand]]<br> | {{icons|NGS Wand}} [[Resurgir Wand]]<br> | ||
{{icons|NGS Jet Boots}} [[Resurgir Boots]]<br> | {{icons|NGS Jet Boots}} [[Resurgir Boots]]<br> | ||
+ | {{icons|NGS Harmonizer}} [[Resurgir Harmonizer]]<br> | ||
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Revision as of 06:37, 3 August 2022
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
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Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Resurgir Machine Guns
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Rarity:
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Level Req: 11
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Type:
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Variance: 75% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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ATK |
240 |
280 (+40) |
348 (+)
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Lv. 1 : Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 2 : Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 3 : Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 4 : Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||||||
Lv. 5 : Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||||||
Lv. 6 : Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. |
Drop Info
- Rare Drop
Additional Info
Part of the Resurgir Series.