Difference between revisions of "Resurgir Machine Guns"
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|NGSPotential=Dynamo Unit | |NGSPotential=Dynamo Unit | ||
|NGSATK=240 | |NGSATK=240 | ||
− | | | + | |NGSATKLIM=280 |
− | | | + | |NGSNATLIM=40 |
+ | |NGSATKMAX=348 | ||
|WeaponDescription= | |WeaponDescription= | ||
|WeaponDropInfo=* Rare Drop | |WeaponDropInfo=* Rare Drop |
Revision as of 06:07, 22 February 2022
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Resurgir Machine Guns
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Rarity:
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Level Req: 11
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Type:
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Variance: 75% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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240 |
280 (+40) |
348 (+)
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Lv. 1 : Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 2 : Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 3 : Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 4 : Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||||||
Lv. 5 : Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||||||
Lv. 6 : Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. |
Drop Info
- Rare Drop
Additional Info
Part of the Resurgir Series.