Difference between revisions of "Enhancement"

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! Rarity !! Icon !! Image !!Name !! Source !!Description
 
! Rarity !! Icon !! Image !!Name !! Source !!Description
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|align="center"|{{rarity|6}}
 
|[[File:AttributeEnhance2Mini.png]]
 
|[[File:AttributeEnhance2.png|64px]]
 
|Attribute Enhance +2%<br>
 
|[[Battle Shop|Battle Coins Exchange]]
 
|Used when Enhancing  attributes. <br> Increases weapon attribute by 2%.
 
|-
 
 
|align="center"|{{rarity|7}}
 
|[[File:AttributeEnhance5Mini.png]]
 
|[[File:AttributeEnhance5.png|64px]]
 
|Attribute Enhance +5%<br>
 
|AC Scratch
 
|Used when Enhancing  attributes. <br> Increases weapon attribute by 5%.
 
 
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Revision as of 21:05, 1 May 2020


Weapon Leveling

Enhancing a weapon can be done through Dudu in the Shopping plaza. Every weapon you use to enhance another weapon will cost you one grinder. For weapons 13+ you will need one Lambda Grinder per weapon used.
For the recommended method of enhancing 13 weapons please look below this table.

Enhance Value EXP Required
123 456 789 10 11 12 13 14
0 → +1 5 5 20 30 50 80 160 176
+1 → +2 5 5 20 30 50 80 160 176
+2 → +3 5 10 20 30 50 80 160 176
+3 → +4 5 10 20 30 50 80 160 176
+4 → +5 2 5 20 40 50 80 200 220
+5 → +6 2 5 20 40 50 100 200 220
+6 → +7 5 10 25 40 50 100 200 220
+7 → +8 5 10 25 40 75 100 240 264
+8 → +9 8 10 25 50 75 100 240 264
+9 → +10 8 10 25 50 75 100 240 264
Total (0 → +10) 50 80 220 360 575 900 1960 2156
+10 → +11 10 10 25 50 75 140 280 308
+11 → +12 10 10 25 50 75 140 280 308
+12 → +13 10 10 25 50 75 140 280 308
+13 → +14 10 15 25 50 100 140 320 352
+14 → +15 10 15 30 60 100 140 320 352
+15 → +16 10 15 30 60 100 180 320 352
+16 → +17 10 15 30 60 100 180 360 396
+17 → +18 10 15 30 80 100 180 360 396
+18 → +19 10 20 30 80 100 180 360 396
+19 → +20 10 20 30 80 100 180 360 396
Total (+10 → +20) 100 145 280 620 925 1600 3240 3564
+20 → +21 15 20 40 100 120 210 360 396
+21→ +22 15 20 40 100 120 210 360 396
+22 → +23 15 20 40 100 120 210 400 440
+23 → +24 15 20 40 100 120 210 400 440
+24 → +25 15 20 40 100 120 210 400 440
+25 → +26 15 25 60 100 120 210 400 440
+26 → +27 15 25 60 100 120 210 420 462
+27 → +28 15 25 60 100 120 210 420 462
+28 → +29 15 25 60 100 120 210 420 462
+29 → +30 15 25 60 100 120 210 420 462
Total (+20 → +30) 150 225 500 1000 1200 2100 4000 4400
+30 → +31 30 40 70 120 140 240 480 528
+31 → +32 30 40 70 120 140 240 480 528
+32 → +33 30 40 70 120 140 240 480 528
+33 → +34 30 40 70 120 140 240 480 528
+34 → +35 30 40 70 120 140 240 480 528
Grand Total 450 650 1350 2600 3400 5800 11600 12760

Best way to enhance your 13 Weapon

Please note that items you can purchase through the badge shop come with a grind/enhance cap of +30.
To enhance items bought through the badge shop over 30 you need to use duplicate weapons as fodder to get it to +31 - +35.

Recommended Method for grinding/enhancing items that require Lambda Grinders: Enhance 13 from 1-30 with 3 Lambda Grinders, 3 Weapons and 2 Great Enhance Success 100%.

Use one +26 12 to enchance your 13 to +10.
Use one +30 12 to enchance your 13 from +10 to +20 with Great Enhance Success 100%.
Use one +30.5 (+30 with half a bar full) 12 to enchance your 13 from +20 to +30 with Great Enhance Success 100%.

You can buy Great Enhance Success 100% from the market.

Total EXP Per Enhance Level

Enhance Value EXP Required
123 456 789 10 11 12 13 14
0 → +1 5 5 20 30 50 80 160 ??
+1 → +2 10 10 40 60 100 160 320 ??
+2 → +3 15 20 60 90 150 240 480 ??
+3 → +4 20 30 80 120 200 320 640 ??
+4 → +5 22 35 100 160 250 400 840 ??
+5 → +6 24 40 120 200 300 500 1040 ??
+6 → +7 29 50 145 240 350 600 1240 ??
+7 → +8 34 60 170 280 425 700 1480 ??
+8 → +9 42 70 195 330 500 800 1720 ??
+9 → +10 50 80 220 380 575 900 1960 ??
+10 → +11 60 90 245 430 650 1040 2240 ??
+11 → +12 70 100 270 480 725 1180 2520 ??
+12 → +13 80 110 295 530 800 1320 2800 ??
+13 → +14 90 125 320 580 900 1460 3120 ??
+14 → +15 100 140 350 640 1000 1600 3440 ??
+15 → +16 110 155 380 700 1100 1780 3760 ??
+16 → +17 120 170 410 760 1200 1960 4120 ??
+17 → +18 130 185 440 840 1300 2140 4480 ??
+18 → +19 140 205 470 920 1400 2320 4840 ??
+19 → +20 150 225 500 1000 1500 2500 5200 ??
+20 → +21 165 245 540 1100 1620 2710 5560 ??
+21→ +22 180 265 580 1200 1740 2920 5920 ??
+22 → +23 195 285 620 1300 1860 3130 6320 ??
+23 → +24 210 305 660 1400 1980 3340 6720 ??
+24 → +25 225 325 700 1500 2100 3550 7120 ??
+25 → +26 240 350 760 1600 2220 3760 7520 ??
+26 → +27 255 375 820 1700 2340 3970 7940 ??
+27 → +28 270 400 880 1800 2460 4180 8360 ??
+28 → +29 285 425 940 1900 2580 4390 8780 ??
+29 → +30 300 450 1000 2000 2700 4600 9200 ??
+30 → +31 330 490 1070 2120 2840 4840 9680 ??
+31 → +32 360 530 1140 2240 2980 5080 10160 ??
+32 → +33 390 570 1210 2360 3120 5320 10640 ??
+33 → +34 420 610 1280 2480 3260 5560 11120 ??
+34 → +35 450 650 1350 2600 3400 5800 11600 ??

EXP Value Overview of Fodders

Rarity Base EXP Material Bonus Enhancement Bonus Cost as a Material Cost Efficiency
Same Type Same Rarity Same Weapon Emper Embrace Exp Same Weapon
(Exp/Cost)
Same Rarity
(Exp/Cost)
123 2 5 15 25 90 Total Exp / 2 2,000 13.5 / 1k 11.0 / 1k
456 5 15 30 4,000 8.7 / 1k 6.2 / 1k
789 40 20 45 16,000 5.3 / 1k 4.0 / 1k
10 50 30 60 19,800 5.5 / 1k 4.2 / 1k
11 60 30 60 23,500 5.1 / 1k 4.0 / 1k
12 90 50 110 35,000 5.7 / 1k 4.1 / 1k
13 180 90 185 100,000 5.3 / 1k 2.7 / 1k
  • The EXP Given by fodders is the total EXP that it took to Enhance it to that level. Say we have a 1 weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.

Attribute Enhancing

Attribute Enhancing is a way to increase your Weapon Attribute, thus making them stronger. You can enhance your weapons attribute in the same way as you would regularly enhance your weapons + rating. It is recommended for {{rating|13} weapons to increase your attribute level at +30, because you need a duplicate weapon to break pass +30 anyways.


  • Same Rarity/Same Weapon/Same Element: Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Fire Katana will give 40 Fire.)
  • Same Rarity/Same Weapon/Different Element: Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element, regardless of the Fodder's Attribute amount. (e.g upgrading a 20 Fire Katana with a 25 Ice one will give 30 Fire.)
  • Same Rarity/Different Weapon: Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon, regardless of the Fodder's Attribute amount.
  • Attribute Support Items will also increase the target weapon's Attribute in addition to the bonus granted by the initial fodder.


Attribute Enhancing Support Items

Rarity Icon Image Name Source Description
7 File:AttributeEnhance10Mini.png 64px Attribute Enhance +10%
AC Scratch Used when Enhancing attributes.
Increases weapon attribute by 10%.
Can not be sold or traded.
7 File:AttributeChangeFireMini.png 64px Attribute Change (Fire)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Fire.
7 File:AttributeChangeIceMini.png 64px Attribute Change (Ice)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Ice.
7 File:AttributeChangeLightningMini.png 64px Attribute Change (Lightning)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Lightning.
7 File:AttributeChangeWindMini.png 64px Attribute Change (Wind)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Wind.
7 File:AttributeChangeLightMini.png 64px Attribute Change (Light)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Light.
7 File:AttributeChangeDarkMini.png 64px Attribute Change (Dark)
AC Scratch Used when Enhancing attributes. Changes weapon attribute to Dark.

Photon Color

Certain pieces of equipment have an ability known as Photon Color. This is signified by a small color palette icon at the bottom left of the equipment's icon. The Item Lab is able to change the color of the target equipment at no cost.

Unit Enhancing

Rarity Grinders Enhance Info 0-1 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10
123 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - - - -
456 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - 0 ~ -1 0 ~ -1 0 ~ -1
789 1 Success Rate 100% 100% 100% 80% 80% 70% 70% 60% 60% 50%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
10 2 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
11 3 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
12 4 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2

Candy Compression

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4
7 2 Success Rate 100% 95% 90% -
Cost 7,800 9,504 12,672 -
9 2 Success Rate 100% 80% 80% 70%
Cost 19,200 24,640 32,640 -
10 3 Success Rate 100% 80% 75% 70%
Cost 38,000 48,300 57,200 70,035
11 4 Success Rate 100% 80% - -
Cost 80,000 99,480 - -
12 5 Success Rate 100% 80% - -
Cost 109,200 141,375 - -
13 3
(Lambda)
Success Rate 100% 90% 80% 60%
Cost 168,000 264,600 364,000 476,000