Difference between revisions of "Primm Wire"
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|NGSPotential=Recycler Unit | |NGSPotential=Recycler Unit | ||
|NGSATK=177 | |NGSATK=177 | ||
− | | | + | |NGSATKLIM=199 |
− | | | + | |NGSNATLIM=10 |
+ | |NGSATKMAX=338 | ||
|WeaponDescription= | |WeaponDescription= | ||
|WeaponDropInfo=* [[Portal:New_Genesis/Item_Shop|Central City Item Shop]] | |WeaponDropInfo=* [[Portal:New_Genesis/Item_Shop|Central City Item Shop]] |
Revision as of 05:37, 22 February 2022
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
---|---|
Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Primm Wire
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Rarity:
| ||||||
Level Req: 1
|
Type:
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Variance: 70% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
| |||
ATK |
177 |
199 (+10) |
338 (+)
| |||
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. |
Drop Info
- Central City Item Shop
- Common Drop
Additional Info
Part of the Primm Series.