Difference between revisions of "Ceres Aggrator"
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|Classes=Hunter | |Classes=Hunter | ||
|Potential=Enduring History | |Potential=Enduring History | ||
− | |AugmentFactors= | + | |AugmentFactors=Doom Break I |
− | |SGradeAugment= | + | |SGradeAugment=SGA 1 |
|MEL=1110 | |MEL=1110 | ||
|MEL35=1498 | |MEL35=1498 | ||
|WeaponDropInfo= * [[Risk Exploration: Forest]] | |WeaponDropInfo= * [[Risk Exploration: Forest]] | ||
}} | }} |
Revision as of 01:19, 11 November 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Aggrator
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Rarity:
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Req: 720
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1110 |
1498 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Doom Break I | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |||||||
Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
Drop Info
Additional Info