Difference between revisions of "Primm Daggers"
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(Created page with "{{NGS Weapon |NGSRarity=1 |NGSLevelRequirement=1 |NGSVariance=70% - 100% |NGSWeaponType=NGS Daggers |NGSClasses=NGS Fighter |NGSPotential=Recycler Unit |NGSMEL=177 |NGSMEL40=2...") |
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− | |WeaponDropInfo= | + | |WeaponDropInfo=* Common Drop |
− | * Common Drop | ||
|WeaponAdditionalInfo=Part of the Primm Series. | |WeaponAdditionalInfo=Part of the Primm Series. | ||
}} | }} |
Revision as of 01:00, 25 June 2021
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
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Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Primm Daggers
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Rarity:
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Level Req: 1
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Type:
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Variance: 70% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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ATK |
(+) |
(+)
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Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. |
Drop Info
- Common Drop
Additional Info
Part of the Primm Series.
Primm Series |
Primm Sword Primm Spear |