Difference between revisions of "Template:NGS PotLevel"

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(legacy potentials; using official en translations / mixed in with Portal:New_Genesis/Potentials; missing some potential values? (inversion unit has differing % per pot level))
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<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
 +
|  Basic Attack Unit III=
 +
{{#switch: {{{2}}}
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  |1 = Potency +18%; PP Consumption -10%
 +
  |2 = Potency +20%; PP Consumption -10%
 +
  |3 = Potency +23%; PP Consumption -10%
 +
  |4 = N/A
 +
}}
 +
|  Inversion Unit=
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{{#switch: {{{2}}}
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  |1 = Potency +18%; All Down Efficacies +15%
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  |2 = Potency +20%; All Down Efficacies +?%
 +
  |3 = Potency +23%; All Down Efficacies +20%
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  |4 = N/A
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}}
 +
|  Wellspring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Photon Blast Gauge Charge when attacking +15%
 +
  |2 = Potency +20%; Photon Blast Gauge Charge when attacking +15%
 +
  |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
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  |4 = N/A
 +
}}
 +
|  Endurance Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |2 = Potency +20%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |4 = N/A
 +
}}
 +
|  Spirit Surge Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |2 = Potency +19%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |4 = N/A
 +
}}
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|  Sturdy Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; Gain immunity to knockback while HP is full.
 +
  |2 = Potency +21%; Gain immunity to knockback while HP is full.
 +
  |3 = Potency +24%; Gain immunity to knockback while HP is full.
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  |4 = N/A
 +
}}
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|  Lucky Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
 +
  |2 = Potency +19%; Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
 +
  |3 = Potency +22%; Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
 +
  |4 = N/A
 +
}}
 +
|  Infalliable Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; All Down Resistances +20%
 +
  |2 = Potency +20%; All Down Resistances +20%
 +
  |3 = Potency +23%; All Down Resistances +20%
 +
  |4 = N/A
 +
}}
 +
|  Assault Unit=
 +
{{#switch: {{{2}}}
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  |1 = Potency +15%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown).
 +
  |2 = Potency +17%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown).
 +
  |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown).
 +
  |4 = N/A
 +
}}
 
|  Bastion Unit=
 
|  Bastion Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}

Revision as of 00:01, 17 June 2021