Difference between revisions of "Occuld Esvea"
Jump to navigation
Jump to search
(Created page with "{{Weapon |Rarity=14 |StatsRequirement=460 |StatsType=DEX |WeaponType=Bows |Classes=Hunter; Fighter; Ranger; Gunner; Force; Techter; Braver; Bouncer; Summoner; Hero; Phantom; E...") |
m |
||
Line 10: | Line 10: | ||
|RNG=1696 | |RNG=1696 | ||
|RNG35=2289 | |RNG35=2289 | ||
+ | |WeaponDropInfo=[[Turkey Rappy]] (Lv. 71+) | ||
+ | |WeaponAdditionalInfo=This weapon's Potential has the following effect: | ||
+ | * If the enemy's Elemental Weakness is Ice, Lightning, or this Weapon's Element, increases damage dealt and recovers HP. | ||
+ | ** It does not depend on the Element of the attack. For example, even when equipping a Fire weapon and attack with the Wind Technique Zan, the effect will work if the enemy's Elemental Weakness is Ice, Lightning, or Fire. | ||
+ | ** On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied. | ||
+ | ** Even if multiple Elements match, the effects will not by duplicated. | ||
+ | ** If the Element of the weapon have been changed due to Jet Boots Focus, etc., it will refer to the changed Element. | ||
+ | * If the conditions are not met, not only there is no increased damage, but there will not be HP recovery either. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Occuld Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Occuld Diene]]<br> | ||
+ | {{icons|Wired Lances}} [[Occuld Gulz]]<br> | ||
+ | {{icons|Partisan}} [[Occuld Gunas]]<br> | ||
+ | {{icons|Daggers}} [[Occuld Bessett]]<br> | ||
+ | {{icons|Double Saber}} [[Occuld Genon]]<br> | ||
+ | {{icons|Knuckles}} [[Occuld Genes]]<br> | ||
+ | {{icons|Katana}} [[Occuld Reng]]<br> | ||
+ | {{icons|Soaring Blades}} [[Occuld Zalque]]<br> | ||
+ | {{icons|Gunblade}} [[Occuld Haluv]]<br> | ||
+ | {{icons|Rifle}} [[Occuld Lombelle]]<br> | ||
+ | {{icons|Launcher}} [[Occuld Rugia]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Occuld Fugit]]<br> | ||
+ | {{icons|Bow}} [[Occuld Esvea]]<br> | ||
+ | {{icons|Rod}} [[Occuld Ternase]]<br> | ||
+ | {{icons|Talis}} [[Occuld Ogend]]<br> | ||
+ | {{icons|Wand}} [[Occuld Rexiord]]<br> | ||
+ | {{icons|Jet Boots}} [[Occuld Farnado]] | ||
+ | |} |
Revision as of 03:04, 9 May 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Occuld Esvea
| |||||||
Rarity:
| |||||||
Req: 460
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
Grind |
||||||
RNG Pwr |
1696 |
2289 |
Element |
||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Phrase Weak | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | |||||||
Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | |||||||
Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
Drop Info
Turkey Rappy (Lv. 71+)
Additional Info
This weapon's Potential has the following effect:
- If the enemy's Elemental Weakness is Ice, Lightning, or this Weapon's Element, increases damage dealt and recovers HP.
- It does not depend on the Element of the attack. For example, even when equipping a Fire weapon and attack with the Wind Technique Zan, the effect will work if the enemy's Elemental Weakness is Ice, Lightning, or Fire.
- On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied.
- Even if multiple Elements match, the effects will not by duplicated.
- If the Element of the weapon have been changed due to Jet Boots Focus, etc., it will refer to the changed Element.
- If the conditions are not met, not only there is no increased damage, but there will not be HP recovery either.