Difference between revisions of "Tainted Enemies"
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* Inner Mask | * Inner Mask | ||
* Chest (3rd Phase) | * Chest (3rd Phase) | ||
− | |An abomination created | + | |An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br> |
<br> | <br> | ||
Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br> | Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br> | ||
Line 295: | Line 295: | ||
<br> | <br> | ||
'''Phase 3:'''<br> | '''Phase 3:'''<br> | ||
− | Finish off a weakened Gomorrus clinging to the | + | Finish off a weakened Gomorrus clinging to the bottommost platform. Gomorrus' right hand and central eye are targetable for this portion, though the eye may sometimes be raised out of reach when it does certain attacks. Gomorrus can do the following attacks during this phase: |
* Lifts its head and spews fluid in front of it. Safe zone is by its right hand. | * Lifts its head and spews fluid in front of it. Safe zone is by its right hand. | ||
* Slams the platform with its left arm. Safe zone is in front of its eye. | * Slams the platform with its left arm. Safe zone is in front of its eye. | ||
* At low HP, Gomorrus' central eye pulses as it charges up for one last powerful attack. This is a DPS check.}} | * At low HP, Gomorrus' central eye pulses as it charges up for one last powerful attack. This is a DPS check.}} | ||
− | {{EnemyRow|sodamprimordialdarkness|UIEnemySodam.png|Sodam, Primordial Darkness|Story Quest Episode 6-6 Part 2|Depends||Elements:<br>• None<br>Weakspots:<br>• Core| | + | {{EnemyRow|sodamprimordialdarkness|UIEnemySodam.png|Sodam, Primordial Darkness|* Story Quest Episode 6-6 Part 2 |
+ | * [[The Face of the Abyss]] | ||
+ | * [[Trial: Photoner Assault]] (Steps 31-34) | ||
+ | * * [[Final Battle: Space-Time Interstice]]|Depends||Elements:<br>• None<br>Weakspots:<br>• Core| | ||
The true form of the original Profound Darkness. | The true form of the original Profound Darkness. | ||
− | Has | + | Has different weakness depending on which quest you're playing; in Urgent Quest or Story Quest, it gains random weapon weaknesses throughout the battle and in Divide Quest or Ultimate Quest, it has weakness to opposing elements it has. You can encounter both versions in Challenge Quest.<br> |
<br> | <br> | ||
'''Phase 1:'''<br> | '''Phase 1:'''<br> | ||
Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:<br> | Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:<br> | ||
'''{{icons|Fire}} Fire Form:'''<br> | '''{{icons|Fire}} Fire Form:'''<br> | ||
+ | * Weak to {{icons|Ice}} in Divide or Ultimate. | ||
* Throws several small fireballs. | * Throws several small fireballs. | ||
* Creates a spiraling jets of fire like [[Falz Hunar]]'s ground smash attack. | * Creates a spiraling jets of fire like [[Falz Hunar]]'s ground smash attack. | ||
<br> | <br> | ||
'''{{icons|Ice}} Ice Form:'''<br> | '''{{icons|Ice}} Ice Form:'''<br> | ||
+ | * Weak to {{icons|Fire}} in Divide or Ultimate. | ||
* Summons are large icicle which launches forward after a small delay. | * Summons are large icicle which launches forward after a small delay. | ||
* Fires a shotgun-like shower of ice shards. | * Fires a shotgun-like shower of ice shards. | ||
Line 316: | Line 321: | ||
<br> | <br> | ||
'''{{icons|Lightning}} Lightning Form:'''<br> | '''{{icons|Lightning}} Lightning Form:'''<br> | ||
+ | * Weak to {{icons|Wind}} in Divide or Ultimate. | ||
* Lightning will randomly fall around the arena. | * Lightning will randomly fall around the arena. | ||
* Summons 6 floating swords around the arena which then form a lightning cage. | * Summons 6 floating swords around the arena which then form a lightning cage. | ||
<br> | <br> | ||
'''{{icons|Wind}} Wind Form:'''<br> | '''{{icons|Wind}} Wind Form:'''<br> | ||
+ | * Weak to {{icons|Lightning}} in Divide or Ultimate. | ||
* Causes a whirlwind that pulses 3 times, similar to the attack used by [[Deus Hunas]]. | * Causes a whirlwind that pulses 3 times, similar to the attack used by [[Deus Hunas]]. | ||
* Summons a small tornado that circles the arena once counterclockwise. | * Summons a small tornado that circles the arena once counterclockwise. | ||
Line 328: | Line 335: | ||
<br> | <br> | ||
'''{{icons|Fire}}{{icons|Ice}} Fire & Ice Form:'''<br> | '''{{icons|Fire}}{{icons|Ice}} Fire & Ice Form:'''<br> | ||
+ | * Weak to {{icons|Fire}} and {{icons|Ice}} in Divide or Ultimate. | ||
* '''Compound Attack''': Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack. | * '''Compound Attack''': Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack. | ||
<br> | <br> | ||
'''{{icons|Lightning}}{{icons|Wind}} Lightning & Wind Form:'''<br> | '''{{icons|Lightning}}{{icons|Wind}} Lightning & Wind Form:'''<br> | ||
+ | * Weak to {{icons|Lightning}} and {{icons|Wind}} in Divide or Ultimate. | ||
* '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br> | * '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br> | ||
* During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.}} | * During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.}} | ||
− | + | <br> | |
+ | '''Phase 3:'''<br> | ||
+ | For this final phase, Sodam merges with the torso of Gomorroth and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks: | ||
+ | * Sweeping its left arm across the arena, with its fist stopping on the middle. | ||
+ | * Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks. | ||
+ | * Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up. | ||
+ | During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. | ||
+ | The multi-party also needs to be cautious when Sodam does one of these attacks: | ||
+ | * Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch. | ||
+ | * After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase. | ||
+ | <br> | ||
+ | '''Heroine Buffs:'''<br> | ||
+ | During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Hariette. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen: | ||
+ | * Matoi's Wish: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party. | ||
+ | * Hitsugi's ???: Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage. | ||
+ | * Hariette's ???: Inflicts massive damage to Sodam.<br> | ||
+ | <br> | ||
+ | '''Finishing It Off:'''<br> | ||
+ | When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible. | ||
</table> | </table> | ||
Revision as of 07:46, 28 April 2021
Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Phantasms | Supernaturals | Luminmechs | Special Enemies |
Tainted Falspawn
Phase 3:
For this final phase, Sodam merges with the torso of Gomorroth and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:
- Sweeping its left arm across the arena, with its fist stopping on the middle.
- Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
- Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up.
- Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch.
- After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase.
Heroine Buffs:
During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Hariette. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen:
- Matoi's Wish: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party.
- Hitsugi's ???: Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage.
- Hariette's ???: Inflicts massive damage to Sodam.
Finishing It Off:
When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Dagan Yuga |
Tainted Area | Element: • Weakspots: • Red Core |
Tainted version of Dagan. Sprays mist from its underbelly that siphons the target's PP. | ||
Yugarl Dagan |
Tainted Area | Lv. 1+
|
Element: • Weakspots: • Red Core |
Rare variant of Dagan Yuga. | |
Yugadicahdr |
Tainted Area | Element: • Weakspots: • Red Core |
Tainted version of Predicahdr. Displays heightened aggression compared to its normal counterpart. | ||
Nelgadicahdr |
Tainted Area | Lv. 1+
|
Element: • Weakspots: • Red Core |
Rare variant of Yugadicahdr. | |
Yuguldrahda |
Tainted Area | • Back Core | Element: • Weakspots: • Red Core |
Tainted version of Goldrahda. Faster and more aggressive than regular Goldrahdas. Destroy the core on its back to prevent it from detonating. | |
Yurisgadrahda |
Tainted Area | Lv. 1+
|
• Back Core | Element: • Weakspots: • Red Core |
Rare variant of Yuguldrahda. |
Gawonda Yuga |
Tainted Area | Element: • Weakspots: • Back |
Tainted version of Gawonda. | ||
Guwonda Yuga |
Tainted Area | Element: • Weakspots: • Back |
Tainted version of Guwonda. | ||
Cuchronahda Yuga |
Tainted Area | • Waist Armor | Element: • Weakspots: • Red Core |
Tainted version of Cuchronahda. | |
Cychronahda Yuga |
Tainted Area | • Waist Armor | Element: • Weakspots: • Red Core |
Tainted version of Cychronahda. | |
Yggda Sorcerer |
Tainted Area | • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Red Core |
Tainted version of Luda Sorcerer. | |
Viel Hyunal |
Story Quest | • Arm Cores | Element: • Weakspots: • Red Core • Body |
Matoi Viel's form upon fusing with Anga Phandaj. Destroy the cores on her arms to remove the barrier protecting her body. Performs her ultimate attack when low on health. | |
Dio Hyunal |
Tainted Area | Lv. 1+
Lv. 71+
|
• Arm Cores | Element: • Weakspots: • Red Core • Body |
The armored form of the Profound Darkness's host, Persona. Follows the same strategies as its counterpart, Viel Hyunal. |
Anga Phandaj |
Tainted Area | Lv. 1+
Lv. 71+
Lv.81+ |
• Bits | Element: • Weakspots: • Red Core |
A Photon Beast corrupted by immense F-Factor. Gains resistance to the three most damaging Weapons/Elements used against it, reducing the damage it takes from them by 80%. Destroy glowing bits to stun it and expose its core as a weakpoint. Revives once upon being defeated, becoming more aggressive and powerful. Stunned by the Panic status. |
Omega Hyunal |
Omega | Lv. 1+
Lv. 71+ |
• Sword | Element: • Weakspots: • Red Core |
Omega variant of Falz Hyunal. Qualifies as a Tainted Falspawn. Primarily specializes in close-ranged combat. Deploys the Elder Pain Omega when his HP reaches a certain threshold, granting him high-speed, long-range attacks. Break the Elder Pain Omega to reduce its damage. |
Omega Angel |
Omega | Lv. 1+
Lv. 71+ |
• Wings | Element: • Weakspots: • Purple Core |
Omega variant of Falz Angel. Qualifies as a Tainted Falspawn. Integrates Compound Techniques into his moveset when low on health. |
Omega Appregina |
Omega | Lv. 1+
Lv. 71+ |
• Drones | Element: • Weakspots: • Red Core |
Omega variant of Falz Appregina (from PHANTASY STAR ONLINE 2 EPISODE 0). Qualifies as a Tainted Falspawn. Primarily focuses on close-ranged Dagger attacks. Her insect drones can support her by attacking and healing. Performs her ultimate attack when her HP drops below a certain value. |
Omega Dranble |
Omega | Lv. 1+
Lv. 71+ |
• Arms | Element: • Weakspots: • Broken Arms |
Omega variant of Falz Dranble. Qualifies as a Tainted Falspawn. Break its enlarged arms to reveal the weakpoints underneath. |
Dranble Krone |
Castrum Demonica: Madness | • Arms | Element: • Weakspots: • Broken Arms |
Smaller and weaker version of Omega Dranble. Qualifies as a Tainted Falspawn. | |
Elga Masquerader |
Story Quest Episode 5 Chapter 6 | None | Element: • Weakspots: • Core |
Elmir at the height of his power. | |
Omega Masquerader |
Regional Survey: Remnants of a Parallel World Endless Battle: Eternal Rondo (Stage 30 only) |
Lv. 1+
Lv. 71+ (Eternal Rondo only)
Lv. 91+ |
Element: • Weakspots: • Core |
Ultimate Quest variation of Elga Masquerader. Becomes stronger every time it's defeated. Regional Survey: Remnants of a Parallel World for more information. Weapon drops are only when outside of Regional Survey: Remnants of a Parallel World, where his AI is set to the Depth 500+ version, with the time stop attack disabled. Gains immunity to attacks that are used repeatedly. |
|
Profound Darkness |
Barren Blossom: Corruptor of All Barren Blossom: Butcher of Light |
Lv. 1+
Lv. 71+
Lv. 96+
|
• Petals • Bits • Chest Core (Phase 3) |
Element: • Weakspots: • Core • Head (Phase 3) |
The ultimate incarnation of corruption that seeks to destroy the universe. Flower Form: On SH and below, break Body Petals to temporarily expose the Base Core. On XH, break Body Petals to release Floating Bits. Destroy all Floating Bits to expose the Base Core. At 60% HP, background will change, and PD will gain weakness to a weapon type on SH and below. At 40% HP, will transition into humanoid form. Humanoid Form: On SH and below, destroy all Floating Bits to temporarily immobilize PD. On XH, destroy all Floating Bits to reveal the Chest core. Destroy the chest core to temporarily immobilize PD. At low HP, will back off and teleport you into 1v1. If you fail to kill the 1v1 form in time the party will wipe. On SH and below, PD will be immobilized permanently afterwards. On XH, the Face Core will be revealed. Destroying the Face Core will immobilize PD permanently. |
Omega Falz Luther |
Wisdom Incarnate Longing for Omniscience |
Lv. 1+
Lv. 55+
Lv. 71+
Lv. 76+ Lv. 96+
|
• Bracers • Shoulders • Clock • Beak • Headdress Gems |
Element: • Weakspots: • Clock (Broken) • Chin Core |
Omega variant of Dark Falz Luther. Qualifies as a Tainted Falspawn. Battle strategy is identical to XH Dark Falz Luther on all difficulties. Stunned by the Poison status effect. Will sometimes switch phases mid-attack. Uses two knife time stop during first HP threshold. At second HP threshold, summons three sets of knives; second set will rotate around the stage before dropping knives. |
Omega Falz Apprentice |
Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Lv. 1+
Lv. 75+
Lv. 80+
|
• Wings • Pink Orbs • Arm Cores |
Element: • Weakspots: • Cores |
Omega variant of Dark Falz Apprentice (from PHANTASY STAR ONLINE 2 THE ANIMATION). Qualifies as a Tainted Falspawn. During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase. Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward. After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack. |
Dark Falz Persona |
The Malevolent Void The Call of the Void |
Lv. 1+
Lv.71+
|
•Mask Cores |
|
An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.
There's no gimmick to this additional phase, the raid party is to whittle the last of Persona's HP until it's completely depleted. |
Gommorus, Primordial Darkness |
Story Quest Episode 6-6 Part 2 | Depends | Element: • Weakspots: • Eyes |
The physical manifestation of the original Profound Darkness. Gomorrus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
When Gommorrus' HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
|
|
Sodam, Primordial Darkness |
* Story Quest Episode 6-6 Part 2 | Depends | Elements: • None Weakspots: • Core |
The true form of the original Profound Darkness.
Has different weakness depending on which quest you're playing; in Urgent Quest or Story Quest, it gains random weapon weaknesses throughout the battle and in Divide Quest or Ultimate Quest, it has weakness to opposing elements it has. You can encounter both versions in Challenge Quest.
|
Tainted Sylvants
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Geragodan |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Udan. | ||
Gibludan |
Corrupted - Forest | • Rock | Element: • Weakspots: • Head |
Tainted version of Za'udan. | |
Zgraf |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Grulf. | ||
Zgraf Gu |
Corrupted - Forest | Lv. 1+
|
<!-Breakpoints--> | Element: • Weakspots: • Head |
Rare variant of Zgraf. |
Balgraf |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Phongrulf. | ||
Balgraf Gu |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Rare variant of Balgraf. | |
Folgnis |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Agnis. | ||
Grandilga |
Corrupted - Forest | Element: • Weakpots: • Belly |
Tainted version of Garongo. | ||
Foehgo |
Corrupted - Forest | Element: • Weakpots: • Head • Rear |
Tainted version of Yedi. | ||
Kaisfoehgo |
Corrupted - Forest | Element: • Weakspots: • Head • Rear |
Tainted version of King Yedi. | ||
Jahmagrs |
Corrupted - Forest | Element: • Weakspots: • Hump |
Tainted version of Marmoth. | ||
Bearabos |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Tainted version of Rockbear. | |
Bergaribosa |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Rare variant of Bearabos. | |
Plosiogrs |
Corrupted - Forest | Lv. 1+
|
• Hump • Left Horn • Right Horn |
Element: • Weakspots: • Face • Hump |
Tainted version of De Marmoth. |
Ignisiogrs |
Corrupted - Forest | Lv. 1+
|
• Hump • Left Horn • Right Horn |
Element: • Weakspots: • Face • Hump |
Rare variant of Plosiogrs. |
Diaboigryphis |
Corrupted - Forest | Lv. 1+
|
• Horn • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Horn • Head • Tail |
Tainted variant of Vol Dragon. |
Vomosbrodyphis |
Corrupted - Forest | Lv. 1+
|
• Horn • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Horn • Head • Tail |
Rare variant of Diaboigryphis |
Tainted Automata
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Jagd Spardan |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Spardun A. Watch out for its rampage and sick breakdancing. | ||
Sinow Rapidus |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Tainted version of Signo Beat. Attacks more rapidly than usual. | |
Sinow Rosso |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Sinow Rapidus. | |
Gunkaiser |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Signogun. | ||
Kaiser Balger |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Vint Balger, Ganon Balger and Jagd Balger combined. Has moves equivalent to all 3 enemies. | ||
Rapid Gillnas |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Gillnas. Does not separate upon death. | ||
Bladingale |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Dingale. Dual-wields gunblades and can use attacks from both modes interchangeably. | ||
Dingabruise |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Bladingale. | |
Zeta Granz |
Corrupted - Underground Shafts | Lv. 1+
|
• Knees • Missle Pods |
Element: • Weakspots: • Blue Core |
Tainted version of Vardersoma. Breaking its knees exposes the weak point, breaking parts on it disables the some of its projectiles. Susceptible to Burn status. |
Epsilon Granz |
Corrupted - Underground Shafts | Lv. 1+
|
• Knees • Missle Pods |
Element: • Weakspots: • Blue Core |
Rare variant of Zeta Granz. |
Falke Leone |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Tainted version of Fang Banshee. Features quick melee attacks and is very agile. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status. |
Leone Farozzo |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Rare variant of Falke Leone. |
Varima Leopod |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Tainted version of Fang Banser. Fires a variety of different projectiles towards players, when enraged this amount significantly increases. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status. |
Leopod Vrozzo |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Rare variant of Varima Leopod. |
Tainted Draconians
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Valgahla |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Grobgahla |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
G Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Z Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Grudran |
Corrupted - Volcanic Caves | • Tail | Element: • Weakspots: • Broken Tail |
||
Ventasaur |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Dephansaur |
Corrupted - Volcanic Caves | • Horn • Tail |
Element: • Weakspots: • |
||
Z Schwarzus |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
|||
Boks Deubarz |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+ |
• Back | Element: • Weakspots: • Mouth |
|
Bugihl Deubarz |
Corrupted - Volcanic Caves | • Back | Element: • Weakspots: • Mouth |
||
Gryzorus Drago |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+
|
• Wings • Hands • Face |
Element: • Weakspots: • Broken |
|
Nilbareez Drago |
Corrupted - Volcanic Caves | • Wings • Hands • Face |
Element: • Weakspots: • Broken |
||
Drago Deadlion |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+
|
• Spear • Shield • Face |
Element: • Weakspots: • Broken Face |
|
Valeon Drahl |
Corrupted - Volcanic Caves | • Spear • Shield • Face |
Element: • Weakspots: • Broken Face |