Difference between revisions of "Van Steel"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=565 |StatsType=DEX |WeaponType=Harmonizers |Classes=Summoner |Potential=Steady Performance |MEL=223 |MEL35=301 |RNG=223 |RNG35=301 |TEC=2...") |
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|TEC=223 | |TEC=223 | ||
|TEC35=301 | |TEC35=301 | ||
+ | |WeaponDropInfo=* [[Mop-Up Op: Endless Nightmare]] | ||
+ | Can be acquired at [[Zig Permit Exchange Shop]] by exchanging the following items. | ||
+ | * {{Icons|Harmonizer}}{{rarity|15}} [[Van Puras]]+35 | ||
+ | * {{Icons|Material}}{{rarity|15}} Lumincrystal Grania x 6 | ||
+ | * {{Icons|Material}}{{rarity|10}} Luminfragment Emel x 500 | ||
+ | * {{Icons|Material}}{{rarity|13}} Module - Varuna x 25 | ||
+ | * {{Icons|Material}}{{rarity|13}} Module - Mitra x 25 | ||
+ | * {{Icons|Material}}{{rarity|13}} Module - Exegul x 50 | ||
+ | |WeaponAdditionalInfo=The potential provides the following effects: | ||
+ | * At Lv 3, damage is increased up to 9%, starting from the minimum 6%. | ||
+ | ** Any method of damage taken to the player will reduce the damage bonus by 1% each time. | ||
+ | ** The damage bonus reduction will not go below 6%. | ||
+ | ** The accumulation over time is +0.4% per second, maxing out after 10 seconds from the minimum. | ||
+ | * The damage bonus will not be reset even when switching to another weapon. | ||
+ | ** Getting hit while this weapon is not equipped will not reduce the damage bonus. | ||
+ | ** Likewise the accumulation will not increase while equipped with a different weapon. | ||
+ | * Only at maximum damage bonus, the additional effects of +40% Damage Reduction, +60% Natural PP Recovery, +20 PP Recovery every 10 seconds, and Super Armor are bestowed. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|15}} Steel Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Jen Steel]]<br> | ||
+ | {{icons|Wired Lances}} [[Curva Steel]]<br> | ||
+ | {{icons|Partisan}} [[Rau Steel]]<br> | ||
+ | {{icons|Daggers}} [[Dao Steel]]<br> | ||
+ | {{icons|Double Saber}} [[Prezza Steel]]<br> | ||
+ | {{icons|Knuckles}} [[Folza Steel]]<br> | ||
+ | {{icons|Katana}} [[Petra Steel]]<br> | ||
+ | {{icons|Soaring Blades}} [[Kalva Steel]]<br> | ||
+ | {{icons|Gunblade}} [[Vlade Steel]]<br> | ||
+ | {{icons|Rifle}} [[Carabiner Steel]]<br> | ||
+ | {{icons|Launcher}} [[Mole Steel]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Wei Steel]]<br> | ||
+ | {{icons|Bow}} [[Arco Steel]]<br> | ||
+ | {{icons|Rod}} [[Mas Steel]]<br> | ||
+ | {{icons|Talis}} [[Puschke Steel]]<br> | ||
+ | {{icons|Wand}} [[Guwen Steel]]<br> | ||
+ | {{icons|Jet Boots}} [[Dino Steel]]<br> | ||
+ | {{icons|Harmonizer}} [[Van Steel]] | ||
+ | |} |
Revision as of 20:41, 18 April 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Van Steel
| |||||
Rarity:
| |||||
Req: 565
|
Type:
| ||||
Classes:
| |||||
Statistics
| |||||
Stats |
+0 |
+35 |
Operation |
Cost
| |
MEL Pwr |
223 |
301 |
Grind |
||
RNG Pwr |
223 |
301 |
Element |
||
TEC Pwr |
223 |
301 |
Affix |
||
Increase damage by 8%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 8%, Pet regenerates 10% HP every 10 seconds. | |||||
Increase damage by 9%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 9%, Pet regenerates 10% HP every 10 seconds. | |||||
Increase damage by 10%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 10%, Pet regenerates 10% HP every 10 seconds. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Van Puras+35
- Lumincrystal Grania x 6
- Luminfragment Emel x 500
- Module - Varuna x 25
- Module - Mitra x 25
- Module - Exegul x 50
Additional Info
The potential provides the following effects:
- At Lv 3, damage is increased up to 9%, starting from the minimum 6%.
- Any method of damage taken to the player will reduce the damage bonus by 1% each time.
- The damage bonus reduction will not go below 6%.
- The accumulation over time is +0.4% per second, maxing out after 10 seconds from the minimum.
- The damage bonus will not be reset even when switching to another weapon.
- Getting hit while this weapon is not equipped will not reduce the damage bonus.
- Likewise the accumulation will not increase while equipped with a different weapon.
- Only at maximum damage bonus, the additional effects of +40% Damage Reduction, +60% Natural PP Recovery, +20 PP Recovery every 10 seconds, and Super Armor are bestowed.