Difference between revisions of "Augment Factors (Units)"
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SimpleUser (talk | contribs) m (Fixed Atlas names) |
SimpleUser (talk | contribs) m (Changed new unit category (sorry for large amount of edits :P)) |
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| TEC Pwr +20<br>PP +4 | | TEC Pwr +20<br>PP +4 | ||
| {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe | | {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe | ||
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| {{AugmentFactors|Stamina VI}} | | {{AugmentFactors|Stamina VI}} | ||
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| PP +7 | | PP +7 | ||
| {{rarity|13}} {{icons|Leg}} Legs / Mirage Cell | | {{rarity|13}} {{icons|Leg}} Legs / Mirage Cell | ||
+ | |- | ||
+ | | {{AugmentFactors|Omega Reverie}} | ||
+ | | MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>HP +20<br>PP +1 | ||
+ | | {{rarity|13}} {{icons|Leg}} Legs / Atlas Kvar | ||
|- | |- | ||
| {{AugmentFactors|Persona Reverie}} | | {{AugmentFactors|Persona Reverie}} | ||
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! Effect | ! Effect | ||
! Unit Source | ! Unit Source | ||
+ | |- | ||
+ | | {{AugmentFactors|Fabula Soul}} | ||
+ | | MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +20 | ||
+ | | {{rarity|13}} {{icons|Back}} Back / Atlas Shemel | ||
+ | |- | ||
+ | | {{AugmentFactors|Historia Soul}} | ||
+ | | MEL Def +25<br>RNG Def +25<br>TEC Def +25<br>HP +30<br>PP +2 | ||
+ | | {{rarity|13}} {{icons|Arm}} Arms / Atlas Chatten | ||
|- | |- | ||
| {{AugmentFactors|Soul of Darkness}} | | {{AugmentFactors|Soul of Darkness}} |
Revision as of 16:42, 25 December 2020
Affix Augments | List of Augments | Augment Factors | Augment Factors (Units) | S-Grade Augments | S-Grade Augments (Units) |
Mechanics and Behavior
- Augment Factors are unlocked by enhancing a Unit to +10.
- The Unit needs to have the same or higher number of augment slots in order for it to be used.
- While Augment Factors are a guaranteed 100%, it still follows the usual penalties during upslot.
- The Augment Factor can be applied as many times as you want, so long as the +10 Unit is intact.
- When applying an Augment Factor to a pre-affixed unit, it doesn't interact with the pre-existing augments.
- Augment Factors, once applied, are treated as normal augments so the normal transfer rate will be in effect.
- While "Sentence" augments by themselves require a "Sentence Receptor" for transferring, the receptor is not needed when the "Sentence" augment is a Augment Factor.
Stat Boosts
Name | Effects | Unit Sources |
---|---|---|
Might V | MEL Pwr +40 | Back / Novel Ful |
Might VI | MEL Pwr +45 | Back / Rivalate Ful |
Precision V | RNG Pwr +40 | Arms / Novel One |
Precision VI | RNG Pwr +45 | Arms / Rivalate One |
Casting V | TEC Pwr +40 | Legs / Novel Mas |
Casting VI | TEC Pwr +45 | Legs / Rivalate Mas |
Stat Boosts (Special)
Name | Effect | Unit Source |
---|---|---|
Doom Break I | MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 PP +2 |
Back / Avion Orb |
Doom Break II | MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 PP +3 |
Back / Avion Dusk |
Angele Glare | MEL Pwr +30 MEL Def +40 RNG Def +20 TEC Def +20 |
Back / Ekdyke Grudge |
Sentence Might | MEL Pwr +20 PP +4 |
Back / Schvelle Kibbs |
Sentence Precision | RNG Pwr +20 PP +4 |
Arms / Schvelle Ritt |
Sentence Casting | TEC Pwr +20 PP +4 |
Legs / Schvelle Cerbe |
Stamina VI | HP +80 | Legs / Nova Selque |
Spirit VI | PP +7 | Legs / Mirage Cell |
Omega Reverie | MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +20 PP +1 |
Legs / Atlas Kvar |
Persona Reverie | Pwr +40 Def -20 |
Trailblazer series |
Souls
Name | Effect | Unit Source |
---|---|---|
Fabula Soul | MEL Pwr +10 RNG Pwr +10 TEC Pwr +10 HP +20 |
Back / Atlas Shemel |
Historia Soul | MEL Def +25 RNG Def +25 TEC Def +25 HP +30 PP +2 |
Arms / Atlas Chatten |
Soul of Darkness | All +15 HP +15 PP +2 |
Ophistia (Ofze) series |