Difference between revisions of "Augment Factors (Units)"
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SimpleUser (talk | contribs) m (Added Atlas Kvar (Leg unit)) |
SimpleUser (talk | contribs) (Added remaining Atlas units along with the Nova & Mirage Leg units) |
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| TEC Pwr +20<br>PP +4 | | TEC Pwr +20<br>PP +4 | ||
| {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe | | {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe | ||
+ | |- | ||
+ | | {{AugmentFactors|Fabula Soul}} | ||
+ | | MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +20 | ||
+ | | {{rarity|13}} {{icons|Back}} Legs / Atlas Shemel | ||
+ | |- | ||
+ | | {{AugmentFactors|Historia Soul}} | ||
+ | | MEL Def +25<br>RNG Def +25<br>TEC Def +25<br>HP +30<br>PP +2 | ||
+ | | {{rarity|13}} {{icons|Arm}} Legs / Atlas Chatten | ||
|- | |- | ||
| {{AugmentFactors|Omega Reverie}} | | {{AugmentFactors|Omega Reverie}} | ||
− | | MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br> | + | | MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>HP +20<br>PP +1 |
| {{rarity|13}} {{icons|Leg}} Legs / Atlas Kvar | | {{rarity|13}} {{icons|Leg}} Legs / Atlas Kvar | ||
+ | |- | ||
+ | | {{AugmentFactors|Stamina VI}} | ||
+ | | HP +80 | ||
+ | | {{rarity|13}} {{icons|Leg}} Legs / Nova Selque | ||
+ | |- | ||
+ | | {{AugmentFactors|Spirit VI}} | ||
+ | | PP +7 | ||
+ | | {{rarity|13}} {{icons|Leg}} Legs / Mirage Cell | ||
|- | |- | ||
| {{AugmentFactors|Persona Reverie}} | | {{AugmentFactors|Persona Reverie}} |
Revision as of 16:38, 25 December 2020
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Mechanics and Behavior
- Augment Factors are unlocked by enhancing a
Unit to +10.
- The Unit needs to have the same or higher number of augment slots in order for it to be used.
- While Augment Factors are a guaranteed 100%, it still follows the usual penalties during upslot.
- The Augment Factor can be applied as many times as you want, so long as the +10 Unit is intact.
- When applying an Augment Factor to a pre-affixed unit, it doesn't interact with the pre-existing augments.
- Augment Factors, once applied, are treated as normal augments so the normal transfer rate will be in effect.
- While "Sentence" augments by themselves require a "Sentence Receptor" for transferring, the receptor is not needed when the "Sentence" augment is a Augment Factor.
Stat Boosts
Name | Effects | Unit Sources |
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MEL Pwr +40 | ![]() ![]() |
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MEL Pwr +45 | ![]() ![]() |
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RNG Pwr +40 | ![]() ![]() |
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RNG Pwr +45 | ![]() ![]() |
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TEC Pwr +40 | ![]() ![]() |
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TEC Pwr +45 | ![]() ![]() |
Stat Boosts (Special)
Name | Effect | Unit Source |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 PP +2 |
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MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 PP +3 |
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MEL Pwr +30 MEL Def +40 RNG Def +20 TEC Def +20 |
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MEL Pwr +20 PP +4 |
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RNG Pwr +20 PP +4 |
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TEC Pwr +20 PP +4 |
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MEL Pwr +10 RNG Pwr +10 TEC Pwr +10 HP +20 |
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MEL Def +25 RNG Def +25 TEC Def +25 HP +30 PP +2 |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +20 PP +1 |
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HP +80 | ![]() ![]() |
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PP +7 | ![]() ![]() |
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Pwr +40 Def -20 |
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Souls
Name | Effect | Unit Source |
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All +15 HP +15 PP +2 |
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