Difference between revisions of "Augment Factors"
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| {{icons|S-Grade Augment}} S1: Revenant's Resolve | | {{icons|S-Grade Augment}} S1: Revenant's Resolve | ||
| Increase damage based on the Photon Gauge.<br> Maxes out at 3%. | | Increase damage based on the Photon Gauge.<br> Maxes out at 3%. | ||
| {{icons|Sword}} {{rarity|14}} [[Ares Sword]]<br>{{icons|Wired Lance}} {{rarity|14}} [[Ares Lance]]<br>{{icons|Partisan}} {{rarity|14}} [[Ares Partisan]]<br>{{icons|Gunblade}} {{rarity|14}} [[Ares Buster]]<br>{{icons|Jet Boots}} {{rarity|14}} [[Ares Boots]] | | {{icons|Sword}} {{rarity|14}} [[Ares Sword]]<br>{{icons|Wired Lance}} {{rarity|14}} [[Ares Lance]]<br>{{icons|Partisan}} {{rarity|14}} [[Ares Partisan]]<br>{{icons|Gunblade}} {{rarity|14}} [[Ares Buster]]<br>{{icons|Jet Boots}} {{rarity|14}} [[Ares Boots]] | ||
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| {{icons|S-Grade Augment}} S1: Melee Amp | | {{icons|S-Grade Augment}} S1: Melee Amp | ||
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| Increase damage against breakable parts by 3%. | | Increase damage against breakable parts by 3%. | ||
| {{rarity|13}} Jutus Series | | {{rarity|13}} Jutus Series | ||
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| {{icons|S-Grade Augment}} S2: Radiant Strike | | {{icons|S-Grade Augment}} S2: Radiant Strike | ||
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{{icons|Talis}} {{rarity|13}} [[Val Retra]]<br> | {{icons|Talis}} {{rarity|13}} [[Val Retra]]<br> | ||
{{icons|Wand}} {{rarity|13}} [[Val Eyth]] | {{icons|Wand}} {{rarity|13}} [[Val Eyth]] | ||
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Revision as of 21:12, 24 September 2020
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
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MEL Resistance +5 | ![]() ![]() ![]() |
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RNG Resistance +5 | ![]() ![]() ![]() |
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TEC Resistance +5 | ![]() ![]() ![]() |
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All Resistance +3 | ![]() |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
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MEL Pwr +35 PP +3 |
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RNG Pwr +35 PP +3 |
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TEC Pwr +35 PP +3 |
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All +35 HP +35 PP +5 |
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TEC Pwr +35 DEX +5 HP+20 PP +1 |
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RNG Pwr +35 DEX +5 PP +3 |
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MEL Pwr +35 DEX +5 HP +20 |
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S-Grade Augment
S-Grade Augments (SGA) can be special SAFs that appear on some items. They behave like other SAFs, except with restrictions on what items they can be placed on.
Only SGAs that are part of an SAF are listed here. For more info and a full list of current SGAs available to Global, please visit S-Grade Augments.
Name | Effects | Weapon Sources |
---|---|---|
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Increase damage based on the Photon Gauge. Maxes out at 3%. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increases power by 1% for every 60 MEL Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 MEL Pwr is |
![]() (Currently Not Available) |
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Increases power by 1% for every 60 RNG Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 RNG Pwr is |
![]() (Currently Not Available) |
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Increases power by 1% for every 60 TEC Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 TEC Pwr is |
![]() (Currently Not Available) |
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Increase damage dealt to bosses by 3%. | ![]() |
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Restores varying amounts of PP upon consuming a -mate item. Amount restored is based on which -mate item is consumed. |
![]() (Currently Not Available) |
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Reduces PP consumption by 12% when chaining different Photon Arts or Techniques with Perfect Attacks. |
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Increases critical damage by 3%. | ![]() ![]() |
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Increase damage against breakable parts by 3%. | ![]() |
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Increases active PP recovery by 20%. | ![]() ![]() |
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Reduces damage taken by 7%. | ![]() ![]() |
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Restores 40% of your maximum HP every 40 seconds. | ![]() ![]() |
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Increases natural PP recovery by 17%. | ![]() ![]() |
Other
Name | Effects | Weapon Sources |
---|---|---|
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Significantly increases Soul success rate during affixing. All +10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Experience Gained +10% | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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HP +10 PP +1 |
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Increase damage by 2% when hitting enemy Elemental Weakness. |
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Increases damage by 5% against enemies with Status Effects. |
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Increases normal attack PP recovery by 5% |
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Reason: Moved to Template:Affixing_NavBar, no pages link here anymore