Difference between revisions of "Template:NGS PotLevel"
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|3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
|4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
− | |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. | + | |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown. |
}} | }} | ||
| Reinvigorating Unit= | | Reinvigorating Unit= | ||
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|3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
|4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
− | |5 = Potency +24%; PP + | + | |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown. |
}} | }} | ||
| Focused Unit= | | Focused Unit= | ||
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|3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
|4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
− | |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to + | + | |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit. |
}} | }} | ||
| Imbued Unit= | | Imbued Unit= | ||
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|3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking. | |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
|4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking. | |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
− | |5 = Potency +28%; PP Consumption - | + | |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking. |
}} | }} | ||
| Explosive Unit= | | Explosive Unit= | ||
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|3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
|4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
− | |5 = Potency +28%; Damage Resistance + | + | |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects. |
}} | }} | ||
| Harmonious Unit= | | Harmonious Unit= | ||
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|3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
|4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
− | |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate + | + | |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher. |
}} | }} | ||
| Virtuoso Unit= | | Virtuoso Unit= | ||
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|3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | ||
|4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%). | |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%). | ||
− | |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP | + | |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%). |
}} | }} | ||
| Unassailable Unit= | | Unassailable Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |5 = Potency +23%; Damage Resistance + | + | |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest. |
}} | }} | ||
| Elusive Unit= | | Elusive Unit= | ||
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|3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
|4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
− | |5 = Potency +23%; Natural PP Recovery Speed + | + | |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. |
}} | }} | ||
| Staccato Unit= | | Staccato Unit= | ||
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|3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
|4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
− | |5 = Potency +24%; Offensive PP Recovery + | + | |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. |
}} | }} | ||
| Desperation Unit= | | Desperation Unit= | ||
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|3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%. | |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%. | ||
|4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%. | |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%. | ||
− | |5 = Potency +19%; Critical Hit Rate +30% when PP is below | + | |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%. |
}} | }} | ||
| Revolutionary Unit= | | Revolutionary Unit= | ||
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|3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown. | |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
|4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown. | |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
− | |5 = Potency +25%; | + | |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown. |
}} | }} | ||
| Trample Unit= | | Trample Unit= | ||
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|3 = Potency +20%; Potency +6% against enemies other than bosses. | |3 = Potency +20%; Potency +6% against enemies other than bosses. | ||
|4 = Potency +22%; Potency +6% against enemies other than bosses. | |4 = Potency +22%; Potency +6% against enemies other than bosses. | ||
− | |5 = Potency +23%; Potency + | + | |5 = Potency +23%; Potency +8% against enemies other than bosses. |
}} | }} | ||
| Pursuit Unit= | | Pursuit Unit= | ||
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|3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
|4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
− | |5 = Potency +25%; Natural PP Recovery Speed + | + | |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. |
}} | }} | ||
| Impervious Unit= | | Impervious Unit= | ||
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|3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP. | |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP. | ||
|4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP. | |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP. | ||
− | |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at | + | |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP. |
}} | }} | ||
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Revision as of 00:30, 5 October 2022