Difference between revisions of "Enhancement"
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*The EXP Given by fodders is the total EXP that it took to Enhance it to that level. Say we have a {{rarity|1}} weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP. | *The EXP Given by fodders is the total EXP that it took to Enhance it to that level. Say we have a {{rarity|1}} weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP. | ||
+ | ==Best way to enhance your 13* Weapon== | ||
+ | |||
+ | Please note that items you can purchase through the badge shop come with a grind/enhance cap of +30.<br> | ||
+ | |||
+ | Recommended Method for grinding/enhancing items that require Lambda Grinders: | ||
+ | Enhance 13* from 1-30 with 3 Lambda Grinders, 3 Weapons and 2 Great Enhance Success 100%.<br> | ||
+ | |||
+ | Use one +26 12* to enchance your 13* to +10.<br> | ||
+ | Use one +30 12* to enchance your 13* from +10 to +20 with Great Enhance Success 100%.<br> | ||
+ | Use one +30.5 (+30 with half a bar full) 12* to enchance your 13* from +20 to +30 with Great Enhance Success 100%.<br> | ||
=Unit Enhancing= | =Unit Enhancing= |
Revision as of 20:18, 1 May 2020
Weapon Leveling
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+1 → +2 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+2 → +3 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+3 → +4 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+4 → +5 | 2 | 5 | 20 | 40 | 50 | 80 | 200 | 220 |
+5 → +6 | 2 | 5 | 20 | 40 | 50 | 100 | 200 | 220 |
+6 → +7 | 5 | 10 | 25 | 40 | 50 | 100 | 200 | 220 |
+7 → +8 | 5 | 10 | 25 | 40 | 75 | 100 | 240 | 264 |
+8 → +9 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
+9 → +10 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
Total (0 → +10) | 50 | 80 | 220 | 360 | 575 | 900 | 1960 | 2156 |
+10 → +11 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+11 → +12 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+12 → +13 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+13 → +14 | 10 | 15 | 25 | 50 | 100 | 140 | 320 | 352 |
+14 → +15 | 10 | 15 | 30 | 60 | 100 | 140 | 320 | 352 |
+15 → +16 | 10 | 15 | 30 | 60 | 100 | 180 | 320 | 352 |
+16 → +17 | 10 | 15 | 30 | 60 | 100 | 180 | 360 | 396 |
+17 → +18 | 10 | 15 | 30 | 80 | 100 | 180 | 360 | 396 |
+18 → +19 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
+19 → +20 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
Total (+10 → +20) | 100 | 145 | 280 | 620 | 925 | 1600 | 3240 | 3564 |
+20 → +21 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+21→ +22 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+22 → +23 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+23 → +24 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+24 → +25 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+25 → +26 | 15 | 25 | 60 | 100 | 120 | 210 | 400 | 440 |
+26 → +27 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+27 → +28 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+28 → +29 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+29 → +30 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
Total (+20 → +30) | 150 | 225 | 500 | 1000 | 1200 | 2100 | 4000 | 4400 |
+30 → +31 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+31 → +32 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+32 → +33 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+33 → +34 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+34 → +35 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
Grand Total | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | 12760 |
Total EXP Per Enhance Level
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | ?? |
+1 → +2 | 10 | 10 | 40 | 60 | 100 | 160 | 320 | ?? |
+2 → +3 | 15 | 20 | 60 | 90 | 150 | 240 | 480 | ?? |
+3 → +4 | 20 | 30 | 80 | 120 | 200 | 320 | 640 | ?? |
+4 → +5 | 22 | 35 | 100 | 160 | 250 | 400 | 840 | ?? |
+5 → +6 | 24 | 40 | 120 | 200 | 300 | 500 | 1040 | ?? |
+6 → +7 | 29 | 50 | 145 | 240 | 350 | 600 | 1240 | ?? |
+7 → +8 | 34 | 60 | 170 | 280 | 425 | 700 | 1480 | ?? |
+8 → +9 | 42 | 70 | 195 | 330 | 500 | 800 | 1720 | ?? |
+9 → +10 | 50 | 80 | 220 | 380 | 575 | 900 | 1960 | ?? |
+10 → +11 | 60 | 90 | 245 | 430 | 650 | 1040 | 2240 | ?? |
+11 → +12 | 70 | 100 | 270 | 480 | 725 | 1180 | 2520 | ?? |
+12 → +13 | 80 | 110 | 295 | 530 | 800 | 1320 | 2800 | ?? |
+13 → +14 | 90 | 125 | 320 | 580 | 900 | 1460 | 3120 | ?? |
+14 → +15 | 100 | 140 | 350 | 640 | 1000 | 1600 | 3440 | ?? |
+15 → +16 | 110 | 155 | 380 | 700 | 1100 | 1780 | 3760 | ?? |
+16 → +17 | 120 | 170 | 410 | 760 | 1200 | 1960 | 4120 | ?? |
+17 → +18 | 130 | 185 | 440 | 840 | 1300 | 2140 | 4480 | ?? |
+18 → +19 | 140 | 205 | 470 | 920 | 1400 | 2320 | 4840 | ?? |
+19 → +20 | 150 | 225 | 500 | 1000 | 1500 | 2500 | 5200 | ?? |
+20 → +21 | 165 | 245 | 540 | 1100 | 1620 | 2710 | 5560 | ?? |
+21→ +22 | 180 | 265 | 580 | 1200 | 1740 | 2920 | 5920 | ?? |
+22 → +23 | 195 | 285 | 620 | 1300 | 1860 | 3130 | 6320 | ?? |
+23 → +24 | 210 | 305 | 660 | 1400 | 1980 | 3340 | 6720 | ?? |
+24 → +25 | 225 | 325 | 700 | 1500 | 2100 | 3550 | 7120 | ?? |
+25 → +26 | 240 | 350 | 760 | 1600 | 2220 | 3760 | 7520 | ?? |
+26 → +27 | 255 | 375 | 820 | 1700 | 2340 | 3970 | 7940 | ?? |
+27 → +28 | 270 | 400 | 880 | 1800 | 2460 | 4180 | 8360 | ?? |
+28 → +29 | 285 | 425 | 940 | 1900 | 2580 | 4390 | 8780 | ?? |
+29 → +30 | 300 | 450 | 1000 | 2000 | 2700 | 4600 | 9200 | ?? |
+30 → +31 | 330 | 490 | 1070 | 2120 | 2840 | 4840 | 9680 | ?? |
+31 → +32 | 360 | 530 | 1140 | 2240 | 2980 | 5080 | 10160 | ?? |
+32 → +33 | 390 | 570 | 1210 | 2360 | 3120 | 5320 | 10640 | ?? |
+33 → +34 | 420 | 610 | 1280 | 2480 | 3260 | 5560 | 11120 | ?? |
+34 → +35 | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | ?? |
EXP Value Overview of Fodders
Rarity | Base EXP | Material Bonus | Enhancement Bonus | Cost as a Material | Cost Efficiency | ||||
---|---|---|---|---|---|---|---|---|---|
Same Type | Same Rarity | Same Weapon | Emper Embrace | Exp | Same Weapon (Exp/Cost) |
Same Rarity (Exp/Cost) | |||
2 | 5 | 15 | 25 | 90 | Total Exp / 2 | 2,000 | 13.5 / 1k | 11.0 / 1k | |
5 | 15 | 30 | 4,000 | 8.7 / 1k | 6.2 / 1k | ||||
40 | 20 | 45 | 16,000 | 5.3 / 1k | 4.0 / 1k | ||||
50 | 30 | 60 | 19,800 | 5.5 / 1k | 4.2 / 1k | ||||
60 | 30 | 60 | 23,500 | 5.1 / 1k | 4.0 / 1k | ||||
90 | 50 | 110 | 35,000 | 5.7 / 1k | 4.1 / 1k | ||||
180 | 90 | 185 | 100,000 | 5.3 / 1k | 2.7 / 1k |
- The EXP Given by fodders is the total EXP that it took to Enhance it to that level. Say we have a weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
Best way to enhance your 13* Weapon
Please note that items you can purchase through the badge shop come with a grind/enhance cap of +30.
Recommended Method for grinding/enhancing items that require Lambda Grinders:
Enhance 13* from 1-30 with 3 Lambda Grinders, 3 Weapons and 2 Great Enhance Success 100%.
Use one +26 12* to enchance your 13* to +10.
Use one +30 12* to enchance your 13* from +10 to +20 with Great Enhance Success 100%.
Use one +30.5 (+30 with half a bar full) 12* to enchance your 13* from +20 to +30 with Great Enhance Success 100%.
Unit Enhancing
Rarity | Grinders | Enhance Info | 0-1 | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | - | - | - | ||
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | ||
1 | Success Rate | 100% | 100% | 100% | 80% | 80% | 70% | 70% | 60% | 60% | 50% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
2 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
3 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
4 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 |