Difference between revisions of "Augment Factors"

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(Created page with " | Might I = {{Icons|Augment Factor}} {{#simple-tooltip: Might I|MEL Pwr +10}} | Might II = {{Icons|Augment Factor}} {{#simple-tooltip: Might II|MEL Pwr +20}} | Might III =...")
 
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{{:Affixing_NavBar}}
  
| Might I = {{Icons|Augment Factor}} {{#simple-tooltip: Might I|MEL Pwr +10}}
+
==General Information==
| Might II = {{Icons|Augment Factor}} {{#simple-tooltip: Might II|MEL Pwr +20}}
+
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
| Might III = {{Icons|Augment Factor}} {{#simple-tooltip: Might III|MEL Pwr +30}}
+
 
| Might IV = {{Icons|Augment Factor}} {{#simple-tooltip: Might IV|MEL Pwr +35}}
+
===Mechanics and Behavior===
| Lesser Might IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lesser Might IV|MEL Pwr +30}}
+
* Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
| Might V = {{Icons|Augment Factor}} {{#simple-tooltip: Might V|MEL Pwr +40}}
+
 
| Might VI = {{Icons|Augment Factor}} {{#simple-tooltip: Might VI|MEL Pwr +45}}
+
* The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
| Precision I = {{Icons|Augment Factor}} {{#simple-tooltip: Precision I|RNG Pwr +10}}
+
 
| Precision II = {{Icons|Augment Factor}} {{#simple-tooltip: Precision II|RNG Pwr +20}}
+
* Augment Factors are still affected by the Extra Slot penalty.
| Precision III = {{Icons|Augment Factor}} {{#simple-tooltip: Precision III|RNG Pwr +30}}
+
 
| Precision IV = {{Icons|Augment Factor}} {{#simple-tooltip: Precision IV|RNG Pwr +35}}
+
* The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
| Lesser Precision IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lesser Precision IV|RNG Pwr +30}}
+
 
| Precision V = {{Icons|Augment Factor}} {{#simple-tooltip: Precision V|RNG Pwr +40}}
+
* When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
| Precision VI = {{Icons|Augment Factor}} {{#simple-tooltip: Precision VI|RNG Pwr +45}}
+
 
| Casting I = {{Icons|Augment Factor}} {{#simple-tooltip: Casting I|TEC Pwr +10}}
+
* Augment Factors function as normal Augments once affixed and follow their normal rules.
| Casting II = {{Icons|Augment Factor}} {{#simple-tooltip: Casting II|TEC Pwr +20}}
+
 
| Casting III = {{Icons|Augment Factor}} {{#simple-tooltip: Casting III|TEC Pwr +30}}
+
* An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
| Casting IV = {{Icons|Augment Factor}} {{#simple-tooltip: Casting IV|TEC Pwr +35}}
+
 
| Lesser Tech IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lesser Tech IV|TEC Pwr +30}}
+
==List of Augment Factors==
| Casting V = {{Icons|Augment Factor}} {{#simple-tooltip: Casting V|TEC Pwr +40}}
+
===Stat Boost===
| Casting VI = {{Icons|Augment Factor}} {{#simple-tooltip: Casting VI|TEC Pwr +45}}
+
{| class="wikitable table-compact table-responsive-md"
| Deftness I = {{Icons|Augment Factor}} {{#simple-tooltip: Deftness I|DEX +10}}
+
! Name
| Deftness II = {{Icons|Augment Factor}} {{#simple-tooltip: Deftness II|DEX +20}}
+
! Effects
| Deftness III = {{Icons|Augment Factor}} {{#simple-tooltip: Deftness III|DEX +30}}
+
! Weapon Sources
| Deftness IV = {{Icons|Augment Factor}} {{#simple-tooltip: Deftness IV|DEX +35}}
+
|-
| Deftness V = {{Icons|Augment Factor}} {{#simple-tooltip: Deftness V|DEX +40}}
+
| {{icons|Augment Factor}} Might III
| Toughness I = {{Icons|Augment Factor}} {{#simple-tooltip: Toughness I|MEL Def +10}}
+
| MEL Pwr +30
| Toughness II = {{Icons|Augment Factor}} {{#simple-tooltip: Toughness II|MEL Def +20}}
+
|  
| Toughness III = {{Icons|Augment Factor}} {{#simple-tooltip: Toughness III|MEL Def +30}}
+
|-
| Toughness IV = {{Icons|Augment Factor}} {{#simple-tooltip: Toughness IV|MEL Def +35}}
+
| {{icons|Augment Factor}} Might IV
| Toughness V = {{Icons|Augment Factor}} {{#simple-tooltip: Toughness V|MEL Def +40}}
+
| MEL Pwr +35
| Reflex I = {{Icons|Augment Factor}} {{#simple-tooltip: Reflex I|RNG Def +10}}
+
|  
| Reflex II = {{Icons|Augment Factor}} {{#simple-tooltip: Reflex II|RNG Def +20}}
+
|-
| Reflex III = {{Icons|Augment Factor}} {{#simple-tooltip: Reflex III|RNG Def +30}}
+
| {{icons|Augment Factor}} Precision III
| Reflex IV = {{Icons|Augment Factor}} {{#simple-tooltip: Reflex IV|RNG Def +35}}
+
| RNG Pwr +30
| Reflex V = {{Icons|Augment Factor}} {{#simple-tooltip: Reflex V|RNG Def +40}}
+
|  
| Genius I = {{Icons|Augment Factor}} {{#simple-tooltip: Genius I|TEC Def +10}}
+
|-
| Genius II = {{Icons|Augment Factor}} {{#simple-tooltip: Genius II|TEC Def +20}}
+
| {{icons|Augment Factor}} Precision IV
| Genius III = {{Icons|Augment Factor}} {{#simple-tooltip: Genius III|TEC Def +30}}
+
| RNG Pwr +35
| Genius IV = {{Icons|Augment Factor}} {{#simple-tooltip: Genius IV|TEC Def +35}}
+
|
| Genius V = {{Icons|Augment Factor}} {{#simple-tooltip: Genius V|TEC Def +40}}
+
|-
| Mastery I = {{Icons|Augment Factor}} {{#simple-tooltip: Mastery I|All Stats +5}}
+
| {{icons|Augment Factor}} Casting III
| Mastery II = {{Icons|Augment Factor}} {{#simple-tooltip: Mastery II|All Stats +10}}
+
| TEC Pwr +30
| Mastery III = {{Icons|Augment Factor}} {{#simple-tooltip: Mastery III|All Stats +15}}
+
|
| Mastery IV = {{Icons|Augment Factor}} {{#simple-tooltip: Mastery IV|All Stats +20}}
+
|-
| Veteran's Mark I = {{Icons|Augment Factor}} {{#simple-tooltip: Veteran's Mark I|All Stats +3 PP +1}}
+
| {{icons|Augment Factor}} Casting IV
| Veteran's Mark II = {{Icons|Augment Factor}} {{#simple-tooltip: Veteran's Mark II|All Stats +5 PP +2}}
+
| TEC Pwr +30
| Veteran's Mark III = {{Icons|Augment Factor}} {{#simple-tooltip: Veteran's Mark III|All Stats +10 PP +3}}
+
|
| Veteran's Mark IV = {{Icons|Augment Factor}} {{#simple-tooltip: Veteran's Mark IV|All Stats +15 PP +4}}
+
|-
| Veteran's Mark V = {{Icons|Augment Factor}} {{#simple-tooltip: Veteran's Mark V|All Stats +30 PP +5}}
+
| {{icons|Augment Factor}} Deftness III
| Stamina I = {{Icons|Augment Factor}} {{#simple-tooltip: Stamina I|HP +20}}
+
| DEX +30
| Stamina II = {{Icons|Augment Factor}} {{#simple-tooltip: Stamina II|HP +40}}
+
|
| Stamina III = {{Icons|Augment Factor}} {{#simple-tooltip: Stamina III|HP +50}}
+
|-
| Stamina IV = {{Icons|Augment Factor}} {{#simple-tooltip: Stamina IV|HP +60}}
+
| {{icons|Augment Factor}} Deftness IV
| Lesser Stam. IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lesser Stam. IV|HP +55}}
+
| DEX +35
| Stamina V = {{Icons|Augment Factor}} {{#simple-tooltip: Stamina V|HP +70}}
+
|
| Stamina VI =  {{Icons|Augment Factor}} {{#simple-tooltip: Stamina VI|HP +80}}
+
|-
| Spirit I = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit I|PP +2}}
+
| {{icons|Augment Factor}} Toughness III
| Spirit II = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit II|PP +3}}
+
| MEL Def +30
| Spirit III = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit III|PP +4}}
+
|
| Spirit IV = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit IV|PP +5}}
+
|-
| Lesser Spirit IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lesser Spirit IV|PP +4}}
+
| {{icons|Augment Factor}} Reflex III
| Spirit V = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit V|PP +6}}
+
| RNG Def +30
| Spirit VI = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit VI|PP +7}}
+
|
| Spirit Alpha = {{Icons|Augment Factor}} {{#simple-tooltip: Spirit Alpha|DEX +30 PP +3}}
+
|-
| Mutation I = {{Icons|Augment Factor}} {{#simple-tooltip: Mutation I|HP +10 MEL Pwr +10 RNG Pwr +10 TEC Pwr +10}}
+
| {{icons|Augment Factor}} Genius III
| Mutation II = {{Icons|Augment Factor}} {{#simple-tooltip: Mutation II|HP +15 MEL Pwr +15 RNG Pwr +15 TEC Pwr +15}}
+
| TEC Def +30
| Stigma = {{Icons|Augment Factor}} {{#simple-tooltip: Stigma |DEX +20 PP +5 }}
+
|
| Vinculum = {{Icons|Augment Factor}} {{#simple-tooltip: Vinculum|MEL Pwr +20 RNG Pwr +20 TEC Pwr +20}}
+
|-
| Modulator = {{Icons|Augment Factor}} {{#simple-tooltip: Modulator|MEL Pwr +30 RNG Pwr +30 TEC Pwr +30}}
+
| {{icons|Augment Factor}} Mastery III
| Flict Arma= {{Icons|Augment Factor}} {{#simple-tooltip: Flict Arma|MEL Pwr +20 PP +3}}
+
| All +15
| Flict Tyro= {{Icons|Augment Factor}} {{#simple-tooltip: Flict Tyro|RNG Pwr +20 PP +3}}
+
|
| Flict Magia= {{Icons|Augment Factor}} {{#simple-tooltip: Flict Magia|TEC Pwr +20 PP +3}}
+
|-
| Alter Arma= {{Icons|Augment Factor}} {{#simple-tooltip: Alter Arma|MEL Pwr +20 HP +30}}
+
| {{icons|Augment Factor}} Stamina III
| Alter Tyro= {{Icons|Augment Factor}} {{#simple-tooltip: Alter Tyro|RNG Pwr +20 HP +30}}
+
| HP +50
| Alter Magia= {{Icons|Augment Factor}} {{#simple-tooltip: Alter Magia|TEC Pwr +20 HP +30}}
+
|
| Vol Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Vol Soul|MEL Pwr +30 HP +20}}
+
|-
| Gwana Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Gwana Soul|MEL Pwr +30 HP +10 PP +2}}
+
| {{icons|Augment Factor}} Stamina IV
| Quartz Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Quartz Soul|MEL Pwr +30 PP +3}}
+
| HP +60
| Ransa Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Ransa Soul|RNG Pwr +30 HP +20}}
+
|
| Fang Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Fang Soul|RNG Pwr +30 HP +10 PP +2}}
+
|-
| Mizer Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Mizer Soul|RNG Pwr +30 PP +3}}
+
| {{icons|Augment Factor}} Spirit III
| Ragne Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Ragne Soul|TEC Pwr +30 HP +20}}
+
| PP +4
| Wolga Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Wolga Soul|TEC Pwr +30 HP +10 PP +2}}
+
|
| Elder Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Elder Soul|TEC Pwr +30 PP +3}}
+
|-
| Signo Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Signo Soul|DEX +30 HP +20}}
+
| {{icons|Augment Factor}} Spirit IV
| Chrome Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Chrome Soul|DEX +30 HP +10 PP +2}}
+
| PP +5
| Rappy Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Rappy Soul|DEX +30 PP +4}}
+
|
| Snow Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Snow Soul|MEL Def +30 HP +20}}
+
|-
| Rockbear Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Rockbear Soul|MEL Def +30 HP +10 PP +2}}
+
|}
| X Soul = {{Icons|Augment Factor}} {{#simple-tooltip: X Soul|MEL Def +30 PP +4}}
+
 
| Malmo Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Malmo Soul|RNG Def +30 HP +20}}
+
===Stat Boosts (Special)===
| Persona Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Persona Soul|MEL Def +30 HP +10 PP +2}}
+
{| class="wikitable table-compact table-responsive-md"
| Varder Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Varder Soul|RNG Def +30 PP +4}}
+
! Name
| Catre Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Catre Soul|TEC Def +30 HP +20}}
+
! Effects
| Shraider Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Shraider Soul|TEC Def +30 HP +10 PP +2}}
+
! Weapon Sources
| Goron Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Goron Soul|TEC Def +30 PP +3}}
+
|-
| Org Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Org Soul|MEL Pwr +20 RNG Pwr +20 HP +10}}
+
| {{icons|Augment Factor}} Mutation I
| Meduna Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Meduna Soul|MEL Pwr +20 RNG Pwr +20 HP +5 PP +1}}
+
| Increases specific<br>synthetic probability.<br>Pwr +10<br> HP +10
| Soma Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Soma Soul|MEL Pwr +20 RNG Pwr +20 PP +2}}
+
|
| Ringa Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Ringa Soul|MEL Pwr +20 TEC Pwr +20 HP +10}}
+
|-
| Loser Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Loser Soul|MEL Pwr +20 TEC Pwr +20 HP +5 PP +1}}
+
| {{icons|Augment Factor}} Stigma
| Maryuda Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Maryuda Soul|MEL Pwr +20 TEC Pwr +20 PP +2}}
+
| DEX +20<br>PP +5
| Bal Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Bal Soul|RNG Pwr +20 TEC Pwr +20 HP +10}}
+
| {{rarity|13}} Tagami Series
| Vibras Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Vibras Soul|RNG Pwr +20 TEC Pwr +20 HP +5 PP +1}}
+
|-
| Tagami Kazuchi Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Tagami Kazuchi Soul|RNG Pwr +20 TEC Pwr +20 PP +2}}
+
| {{icons|Augment Factor}} Alter Arma
| Lilli Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Lilli Soul|MEL Pwr +20 MEL Def +20 PP +2}}
+
| MEL Pwr +20<br>HP +30
| Full Vegas Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Lilli Soul|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15}}
+
|
| Cougar Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Cougar Soul|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 DEX +15 HP +10 PP +2}}
+
|-
| Knight Gear Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Knight Gear Soul|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 DEX +15 PP +4}}
+
| {{icons|Augment Factor}} Alter Tyro
| Izane Kazuchi Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Izane Kazuchi Soul|MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 PP +2}}
+
| RNG Pwr +20<br>HP +30
| Jadeu Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Jadeu Soul|TEC Pwr +15 HP +45}}
+
|
| Gunne Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Gunne Soul|MEL Pwr +15 HP +45}}
+
|-
| Jigmol Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Jigmol Soul| MEL Pwr +15 PP +4}}
+
| {{icons|Augment Factor}} Alter Magia
| Madu Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Madu Soul|RNG Pwr +15 PP +4}}
+
| TEC Pwr +20<br>HP +30
| Nept Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Nept Soul|TEC Pwr +15 PP +4}}
+
|
| Nyau Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Nyau Soul|DEX +15 PP +4}}
+
|-
| Anga Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Anga Soul|MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 PP +4}}
+
| {{icons|Augment Factor}} Flict Arma
| Magatsu Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Magatsu Soul|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +30 PP +4}}
+
| MEL Pwr +20<br>PP +3
| Bayari Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Bayari Soul|MEL Pwr +35 DEX +5 PP +3}}
+
|
| Siorg Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Siorg Soul|RNG Pwr +35 DEX +5 HP +20 PP +1}}
+
|-
| Diabo Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Diabo Soul|TEC Pwr +35 DEX +5 HP +30}}
+
| {{icons|Augment Factor}} Flict Tyro
| Leone Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Leone Soul|MEL Pwr +35 DEX +5 HP +20 PP +1}}
+
| RNG Pwr +20<br>PP +3
| Leopard Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Leopard Soul|RNG Pwr +35 DEX +5 HP +30}}
+
|
| Guranz Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Guranz Soul|TEC Pwr +35 DEX +5 PP +3}}
+
|-
| Duvals Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Duvals Soul|TEC Pwr +35 DEX +5 HP+20 PP +1}}
+
| {{icons|Augment Factor}} Flict Magia
| Greuzoras Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Greuzoras Soul|RNG Pwr +35 DEX +5 PP +3}}
+
| TEC Pwr +20<br>PP +3
| Deadleon Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Deadleon Soul|MEL Pwr +35 DEX +5 HP +20}}
+
|
| Sinow Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Sinow Soul|MEL Pwr +5 DEX +30 HP +25 PP +2}}
+
|-
| Gryphon Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Gryphon Soul|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 DEX +15 HP +5 PP +3}}
+
| {{icons|Augment Factor}} Doom Break
| Apprentice Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Apprentice Soul|MEL Pwr +40 RNG Pwr +40 TEC Pwr +40}}
+
| Pwr +15<br>PP +2
| Darkness Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Darkness Soul|All Stats +15 HP +15 PP +2}}
+
| {{rarity|13}} Aura Series
| Astral Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Astral Soul|All Stats +35 HP +35 PP +5}}
+
|-
| Toh'oh Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Toh'oh Soul|All Stats +10}}
+
|}
| Escarde Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Escarde Soul|MEL Pwr+10, RNG Pwr+10, TEC Pwr+10, DEX+20}}
+
 
| Ether Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Ether Soul|All Stats +15, HP+15, PP+2}}
+
===Resists===
| Acto Di Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Acto Di Soul| MEL Pwr +35, PP +3}}
+
{| class="wikitable table-compact table-responsive-md"
| Till Di Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Till Di Soul| RNG Pwr +35, PP +3}}
+
! Name
| Magi Di Soul = {{Icons|Augment Factor}} {{#simple-tooltip: Magi Di Soul| TEC Pwr +35, PP +3}}
+
! Effects
| Burn I = {{Icons|Augment Factor}} {{#simple-tooltip: Burn I|Grants Burn Lv.1}}
+
! Weapon Sources
| Burn II = {{Icons|Augment Factor}} {{#simple-tooltip: Burn II|Grants Burn Lv.2}}
+
|-
| Burn III = {{Icons|Augment Factor}} {{#simple-tooltip: Burn III|Grants Burn Lv.3}}
+
| {{icons|Augment Factor}} Impact Ward III
| Burn IV = {{Icons|Augment Factor}} {{#simple-tooltip: Burn IV|Grants Burn Lv.4}}
+
| MEL Resistance +5
| Burn V = {{Icons|Augment Factor}} {{#simple-tooltip: Burn V|Grants Burn Lv.5}}
+
|
| Freeze I = {{Icons|Augment Factor}} {{#simple-tooltip: Freeze I|Grants Freeze Lv.1}}
+
|-
| Freeze II = {{Icons|Augment Factor}} {{#simple-tooltip: Freeze II|Grants Freeze Lv.2}}
+
| {{icons|Augment Factor}} Projectile Ward III
| Freeze III = {{Icons|Augment Factor}} {{#simple-tooltip: Freeze III|Grants Freeze Lv.3}}
+
| RNG Resistance +5
| Freeze IV = {{Icons|Augment Factor}} {{#simple-tooltip: Freeze IV|Grants Freeze Lv.4}}
+
|
| Freeze V = {{Icons|Augment Factor}} {{#simple-tooltip: Freeze V|Grants Freeze Lv.5}}
+
|-
| Shock I = {{Icons|Augment Factor}} {{#simple-tooltip: Shock I|Grants Shock Lv.1}}
+
| {{icons|Augment Factor}} Technique Ward III
| Shock II = {{Icons|Augment Factor}} {{#simple-tooltip: Shock II|Grants Shock Lv.2}}
+
| TEC Resistance +5
| Shock III = {{Icons|Augment Factor}} {{#simple-tooltip: Shock III|Grants Shock Lv.3}}
+
|
| Shock IV = {{Icons|Augment Factor}} {{#simple-tooltip: Shock IV|Grants Shock Lv.4}}
+
|-
| Shock V = {{Icons|Augment Factor}} {{#simple-tooltip: Shock V|Grants Shock Lv.5}}
+
|}
| Mirage I = {{Icons|Augment Factor}} {{#simple-tooltip: Mirage I|Grants Mirage Lv.1}}
+
 
| Mirage II = {{Icons|Augment Factor}} {{#simple-tooltip: Mirage II|Grants Mirage Lv.2}}
+
===Status===
| Mirage III = {{Icons|Augment Factor}} {{#simple-tooltip: Mirage III|Grants Mirage Lv.3}}
+
{| class="wikitable table-compact table-responsive-md"
| Mirage IV = {{Icons|Augment Factor}} {{#simple-tooltip: Mirage IV|Grants Mirage Lv.4}}
+
! Name
| Mirage V = {{Icons|Augment Factor}} {{#simple-tooltip: Mirage V|Grants Mirage Lv.5}}
+
! Effects
| Panic I = {{Icons|Augment Factor}} {{#simple-tooltip: Panic I|Grants Panic Lv.1}}
+
! Weapon Sources
| Panic II = {{Icons|Augment Factor}} {{#simple-tooltip: Panic II|Grants Panic Lv.2}}
+
|-
| Panic III = {{Icons|Augment Factor}} {{#simple-tooltip: Panic III|Grants Panic Lv.3}}
+
| {{icons|Augment Factor}} Burn III
| Panic IV = {{Icons|Augment Factor}} {{#simple-tooltip: Panic IV|Grants Panic Lv.4}}
+
| Grant Burn Lv. 3
| Panic V = {{Icons|Augment Factor}} {{#simple-tooltip: Panic V|Grants Panic Lv.5}}
+
|
| Poison I = {{Icons|Augment Factor}} {{#simple-tooltip: Poison I|Grants Poison Lv.1}}
+
|-
| Poison II = {{Icons|Augment Factor}} {{#simple-tooltip: Poison II|Grants Poison Lv.2}}
+
| {{icons|Augment Factor}} Burn V
| Poison III = {{Icons|Augment Factor}} {{#simple-tooltip: Poison III|Grants Poison Lv.3}}
+
| Grant Burn Lv. 5
| Poison IV = {{Icons|Augment Factor}} {{#simple-tooltip: Poison IV|Grants Poison Lv.4}}
+
|
| Poison V = {{Icons|Augment Factor}} {{#simple-tooltip: Poison V|Grants Poison Lv.5}}
+
|-
| Impact Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Impact Ward I|MEL Res +3}}
+
| {{icons|Augment Factor}} Freeze III
| Impact Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Impact Ward II|MEL Res +4}}
+
| Grant Freeze Lv. 3
| Impact Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Impact Ward III|MEL Res +5}}
+
|
| Impact Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Impact Ward IV|MEL Res +6}}
+
|-
| Impact Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Impact Ward V|MEL Res +7}}
+
| {{icons|Augment Factor}} Freeze V
| Projectile Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Projectile Ward I|RNG Res +3}}
+
| Grant Freeze Lv. 5
| Projectile Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Projectile Ward II|RNG Res +4}}
+
|
| Projectile Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Projectile Ward III|RNG Res +5}}
+
|-
| Projectile Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Projectile Ward IV|RNG Res +6}}
+
| {{icons|Augment Factor}} Shock III
| Projectile Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Projectile Ward V|RNG Res +7}}
+
| Grant Shock Lv. 3
| Technique Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Technique Ward I|TEC Res +3}}
+
|
| Technique Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Technique Ward II|TEC Res +4}}
+
|-
| Technique Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Technique Ward III|TEC Res +5}}
+
| {{icons|Augment Factor}} Shock V
| Technique Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Technique Ward IV|TEC Res +6}}
+
| Grant Shock Lv. 3
| Technique Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Technique Ward V|TEC Res +7}}
+
|
| Wildfire Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Wildfire Ward I|Fire Res +3}}
+
|-
| Wildfire Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Wildfire Ward II|Fire Res +4}}
+
| {{icons|Augment Factor}} Blind III
| Wildfire Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Wildfire Ward III|Fire Res +5}}
+
| Grant Blind Lv. 3
| Wildfire Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Wildfire Ward IV|Fire Res +6}}
+
|
| Wildfire Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Wildfire Ward V|Fire Res +7}}
+
|-
| Frost Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Frost Ward I|Ice Res +3}}
+
| {{icons|Augment Factor}} Blind V
| Frost Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Frost Ward II|Ice Res +4}}
+
| Grant Blind Lv. 5
| Frost Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Frost Ward III|Ice Res +5}}
+
|
| Frost Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Frost Ward IV|Ice Res +6}}
+
|-
| Frost Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Frost Ward V|Ice Res +7}}
+
| {{icons|Augment Factor}} Panic III
| Lightning Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Lightning Ward I|Lightning Res +3}}
+
| Grant Panic Lv. 3
| Lightning Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Lightning Ward II|Lightning Res +4}}
+
|
| Lightning Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Lightning Ward III|Lightning Res +5}}
+
|-
| Lightning Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Lightning Ward IV|Lightning Res +6}}
+
| {{icons|Augment Factor}} Panic V
| Lightning Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Lightning Ward V|Lightning Res +7}}
+
| Grant Panic Lv. 5
| Gale Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Gale Ward I|Wind Res +3}}
+
|
| Gale Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Gale Ward II|Wind Res +4}}
+
|-
| Gale Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Gale Ward III|Wind Res +5}}
+
| {{icons|Augment Factor}} Poison III
| Gale Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Gale Ward IV|Wind Res +6}}
+
| Grant Poison Lv. 3
| Gale Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Gale Ward V|Wind Res +7}}
+
|
| Radiant Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Radiant Ward I|Light Res +3}}
+
|-
| Radiant Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Radiant Ward II|Light Res +4}}
+
| {{icons|Augment Factor}} Poison V
| Radiant Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Radiant Ward III|Light Res +5}}
+
| Grant Poison Lv. 5
| Radiant Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Radiant Ward IV|Light Res +6}}
+
|
| Radiant Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Radiant Ward V|Light Res +7}}
+
|-
| Umbral Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Umbral Ward I|Dark Res +3}}
+
|}
| Umbral Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Umbral Ward II|Dark Res +4}}
+
 
| Umbral Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Umbral Ward III|Dark Res +5}}
+
===Souls===
| Umbral Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Umbral Ward IV|Dark Res +6}}
+
{| class="wikitable table-compact table-responsive-md"
| Umbral Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Umbral Ward V|Dark Res +7}}
+
! Name
| Sovereign Ward I = {{Icons|Augment Factor}} {{#simple-tooltip: Sovereign Ward I|Total Res +1}}
+
! Effects
| Sovereign Ward II = {{Icons|Augment Factor}} {{#simple-tooltip: Sovereign Ward II|Total Res +2}}
+
! Weapon Sources
| Sovereign Ward III = {{Icons|Augment Factor}} {{#simple-tooltip: Sovereign Ward III|Total Res +3}}
+
|-
| Sovereign Ward IV = {{Icons|Augment Factor}} {{#simple-tooltip: Sovereign Ward IV|Total Res +4}}
+
| {{icons|Augment Factor}} Acto Di Soul
| Sovereign Ward V = {{Icons|Augment Factor}} {{#simple-tooltip: Sovereign Ward V|Total Res +5}}
+
| MEL Pwr +35<br>PP +3
| Meseta Fever I = {{Icons|Augment Factor}} {{#simple-tooltip: Meseta Fever I|Meseta Droprate+5%}}
+
| {{rarity|13}} Titan Series
| Meseta Fever II = {{Icons|Augment Factor}} {{#simple-tooltip: Meseta Fever II|Meseta Droprate+10%}}
+
|-
| Meseta Fever III = {{Icons|Augment Factor}} {{#simple-tooltip: Meseta Fever III|Meseta Droprate+15%}}
+
| {{icons|Augment Factor}} Tyro Di Soul
| Increased EXP I = {{Icons|Augment Factor}} {{#simple-tooltip: Increased EXP I|Experience Gained+5%}}
+
| RNG Pwr +35<br>PP +3
| Increased EXP II = {{Icons|Augment Factor}} {{#simple-tooltip: Increased EXP II|Experience Gained+7%}}
+
| {{rarity|13}} Stelk Series
| Increased EXP III = {{Icons|Augment Factor}} {{#simple-tooltip: Increased EXP III|Experience Gained+10%}}
+
|-
| Lucky Charm I = {{Icons|Augment Factor}} {{#simple-tooltip: Lucky Charm I|Item Drop Rate +5%}}
+
| {{icons|Augment Factor}} Magi Di Soul
| Lucky Charm II = {{Icons|Augment Factor}} {{#simple-tooltip: Lucky Charm II|Item Drop Rate +7%}}
+
| TEC Pwr +35<br>PP +3
| Lucky Charm III = {{Icons|Augment Factor}} {{#simple-tooltip: Lucky Charm III|Item Drop Rate +10%}}
+
| {{rarity|13}} Form Series
| Alternate History = {{Icons|Augment Factor}} {{#simple-tooltip: Alternate History|Experience Gained +10%}}
+
|-
| Temptation = {{Icons|Augment Factor}} {{#simple-tooltip: Temptation|Item Drop Rate +10%}}
+
|}
| Fresh Sign = {{Icons|Augment Factor}} {{#simple-tooltip: Fresh Sign|Boosts EXP gained by 30% until Lv.30}}
+
 
| Ultimate Buster = {{Icons|Augment Factor}} {{#simple-tooltip: Ultimate Buster|Boost damage against aberrations by 10%.}}
+
===Other===
| Photon Collect = {{Icons|Augment Factor}} {{#simple-tooltip: Photon Collect|Boost transfer rate of status effect and resistance abilities.}}
+
{| class="wikitable table-compact table-responsive-md"
| Soul Receptor  = {{Icons|Augment Factor}} {{#simple-tooltip: Soul Receptor|All +10 Massively boosts transfer rate of soul-type special abilities.}}
+
! Name
| Gift Receptor  = {{Icons|Augment Factor}} {{#simple-tooltip: Gift Receptor|All +10 Allows transfer of gift-type special abilities.}}
+
! Effects
| Mark Joy  = {{Icons|Augment Factor}} {{#simple-tooltip: Mark Joy|S-ATK +40 R-ATK +40 T-ATK +40 HP +50}}
+
! Weapon Sources
| Mark Courage  = {{Icons|Augment Factor}} {{#simple-tooltip: Mark Courage|S-ATK +40 R-ATK +40 T-ATK +40 PP +5}}
+
|-
| Mark Anger  = {{Icons|Augment Factor}} {{#simple-tooltip: Mark Anger|S-ATK +50 R-ATK +50 T-ATK +50 DEX +50}}
+
| {{icons|Augment Factor}} Soul Receptor
| Mark Grief  = {{Icons|Augment Factor}} {{#simple-tooltip: Mark Grief|S-ATK +50 R-ATK +50 T-ATK +50 HP +80}}
+
| Significantly increases Soul<br>success rate during affixing.<br>All +10
| Yamato Factor  = {{Icons|Augment Factor}} {{#simple-tooltip: Yamato Factor|MEL Pwr +10 RNG Pwr +20 TEC Pwr +10 HP +20 PP +1}}
+
|
| Doom Break  = {{Icons|Augment Factor}} {{#simple-tooltip: Doom Break|MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 PP +2}}
+
|-
| Doom Break II  = {{Icons|Augment Factor}} {{#simple-tooltip: Doom Break II|MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 PP +3}}
+
| {{icons|Augment Factor}} Alternate History
| Doom Break III  = {{Icons|Augment Factor}} {{#simple-tooltip: Doom Break III|MEL Pwr +30 RNG Pwr +30 TEC Pwr +30 PP +4}}
+
| Experience Gained +10%
| Sentence Might  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Power|MEL Pwr +20 PP +4}}
+
| {{rarity|13}} {{icons|Partisan}} [[Imperial Pick]]<br>{{rarity|13}} {{icons|Double Saber}} [[Meteor Staff]]<br>{{rarity|13}} {{icons|Knuckles}} [[Divine Fists]]<br>{{rarity|13}} {{icons|Soaring Blades}} [[Milio Bright]]<br>{{rarity|13}} {{icons|Assault Rifles}} [[Astral Riser]]<br>{{rarity|13}} {{icons|Rod}} [[Weddle Park]]<br>{{rarity|13}} {{icons|Rod}} [[Clarita Visus]]
| Sentence Precision  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Shoot|RNG Pwr +20 PP +4}}
+
|-
| Sentence Tech  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Tech|TEC Pwr +20 PP +4}}
+
|}
| Sentence Triple  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Triple|MEL Pwr +30, RNG Pwr+30, TEC Pwr+30}}
+
 
| Sentence Arma  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Arma|MEL Pwr +20, HP+20, PP+3}}
+
{{:Affixing_NavBar}}
| Sentence Tyro  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Tyro|RNG Pwr +20, HP+20, PP+3}}
 
| Sentence Magia  = {{Icons|Augment Factor}} {{#simple-tooltip: Sentence Magia|TEC Pwr +20, HP+20, PP+3}}
 
| Phrase Recovery  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Recovery|PP Recovery Rate boosted by 5%}}
 
| Phrase Weak  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Weak|Increase damage by 2% when hitting enemy Elemental Weakness.}}  
 
| Phrase Response  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Response|PP recovered from attacks increased by 5%}}
 
| Phrase Chase  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Chase|Increases damage by 5% against enemies with Status Effects.}}
 
| Phrase Reduce  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Reduce|Decrease PP consumption by 4%.}}
 
| Phrase Decay  = {{Icons|Augment Factor}} {{#simple-tooltip: Phrase Decay|Increase damage by 5% against enemies afflicted with Jellen.}}
 

Revision as of 00:17, 3 May 2020


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore

General Information

Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.

Mechanics and Behavior

  • Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
  • The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
  • Augment Factors are still affected by the Extra Slot penalty.
  • The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
  • When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
  • Augment Factors function as normal Augments once affixed and follow their normal rules.
  • An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.

List of Augment Factors

Stat Boost

Name Effects Weapon Sources
Augment Factor Might III MEL Pwr +30
Augment Factor Might IV MEL Pwr +35
Augment Factor Precision III RNG Pwr +30
Augment Factor Precision IV RNG Pwr +35
Augment Factor Casting III TEC Pwr +30
Augment Factor Casting IV TEC Pwr +30
Augment Factor Deftness III DEX +30
Augment Factor Deftness IV DEX +35
Augment Factor Toughness III MEL Def +30
Augment Factor Reflex III RNG Def +30
Augment Factor Genius III TEC Def +30
Augment Factor Mastery III All +15
Augment Factor Stamina III HP +50
Augment Factor Stamina IV HP +60
Augment Factor Spirit III PP +4
Augment Factor Spirit IV PP +5

Stat Boosts (Special)

Name Effects Weapon Sources
Augment Factor Mutation I Increases specific
synthetic probability.
Pwr +10
HP +10
Augment Factor Stigma DEX +20
PP +5
13 Tagami Series
Augment Factor Alter Arma MEL Pwr +20
HP +30
Augment Factor Alter Tyro RNG Pwr +20
HP +30
Augment Factor Alter Magia TEC Pwr +20
HP +30
Augment Factor Flict Arma MEL Pwr +20
PP +3
Augment Factor Flict Tyro RNG Pwr +20
PP +3
Augment Factor Flict Magia TEC Pwr +20
PP +3
Augment Factor Doom Break Pwr +15
PP +2
13 Aura Series

Resists

Name Effects Weapon Sources
Augment Factor Impact Ward III MEL Resistance +5
Augment Factor Projectile Ward III RNG Resistance +5
Augment Factor Technique Ward III TEC Resistance +5

Status

Name Effects Weapon Sources
Augment Factor Burn III Grant Burn Lv. 3
Augment Factor Burn V Grant Burn Lv. 5
Augment Factor Freeze III Grant Freeze Lv. 3
Augment Factor Freeze V Grant Freeze Lv. 5
Augment Factor Shock III Grant Shock Lv. 3
Augment Factor Shock V Grant Shock Lv. 3
Augment Factor Blind III Grant Blind Lv. 3
Augment Factor Blind V Grant Blind Lv. 5
Augment Factor Panic III Grant Panic Lv. 3
Augment Factor Panic V Grant Panic Lv. 5
Augment Factor Poison III Grant Poison Lv. 3
Augment Factor Poison V Grant Poison Lv. 5

Souls

Name Effects Weapon Sources
Augment Factor Acto Di Soul MEL Pwr +35
PP +3
13 Titan Series
Augment Factor Tyro Di Soul RNG Pwr +35
PP +3
13 Stelk Series
Augment Factor Magi Di Soul TEC Pwr +35
PP +3
13 Form Series

Other

Name Effects Weapon Sources
Augment Factor Soul Receptor Significantly increases Soul
success rate during affixing.
All +10
Augment Factor Alternate History Experience Gained +10% 13 Partisan Imperial Pick
13 Double Saber Meteor Staff
13 Knuckles Divine Fists
13 Soaring Blades Milio Bright
13 This icon hasn't been defined. It can be defined here: [[1]] Astral Riser
13 Rod Weddle Park
13 Rod Clarita Visus


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore