Difference between revisions of "Resurgir Wire"
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(Created page with "{{NGS Weapon |NGSRarity=4 |NGSLevelRequirement=11 |NGSVariance=75% - 100% |NGSWeaponType=NGS Wired Lance |NGSClasses=NGS Hunter |NGSPotential=Dynamo Unit |NGSMEL=240 |NGSMEL40...") |
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|WeaponDropInfo=* Rare Drop | |WeaponDropInfo=* Rare Drop |
Revision as of 03:46, 25 June 2021
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
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Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Resurgir Wire
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Rarity:
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Level Req: 11
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Type:
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Variance: 75% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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ATK |
240 |
(+) |
(+)
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Lv. 1 : Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 2 : Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 3 : Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||||||
Lv. 4 : Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||||||
Lv. 5 : Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||||||
Lv. 6 : Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. |
Drop Info
- Rare Drop
Additional Info
Part of the Resurgir Series.