Difference between revisions of "Lumiere Harmony"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=1 |StatsType=TEC Pwr |WeaponType=Harmonizers |Classes=Summoner |Potential=Paladin's Melody |MEL=171 |MEL35=230 |RNG=171 |RNG35=230 |TEC=1...") |
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|TEC=171 | |TEC=171 | ||
|TEC35=230 | |TEC35=230 | ||
+ | |WeaponDropInfo=* [[Drawn to Darkness]] | ||
+ | Can be acquired at [[Zig Permit Exchange Shop]] by exchanging the following items. | ||
+ | * {{Icons|Harmonizer}}{{rarity|13}} [[Jutus Harmony]]+35 | ||
+ | * {{Icons|Harmonizer}}{{rarity|13}} [[Resta Golem Natura]]+35 | ||
+ | * {{Icons|Harmonizer}}{{rarity|13}} [[Schvelle Anhks]]+35 | ||
+ | |WeaponAdditionalInfo=The Potential has the following properties: | ||
+ | * Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | ||
+ | * Only activates once per Quest. | ||
+ | * Does not activate on 1 HP. | ||
+ | * Shares the same conditions with {{pots|Spirit of a Knight}}, {{pots|Knight's Melody}}, {{pots|Spirit of a Paladin}}, and {{pots|Paladin's Melody}}, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials. | ||
+ | * The order of effects that prevent a single incapacitation are as follows: | ||
+ | ** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Lumiere Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Lumiere Lamina]]<br> | ||
+ | {{icons|Wired Lances}} [[Lumiere Crys]]<br> | ||
+ | {{icons|Partisan}} [[Lumiere Lanse]]<br> | ||
+ | {{icons|Daggers}} [[Lumiere Seeker]]<br> | ||
+ | {{icons|Double Saber}} [[Lumiere Xyphos]]<br> | ||
+ | {{icons|Knuckles}} [[Lumiere Legant]]<br> | ||
+ | {{icons|Katana}} [[Lumiere Cousios]]<br> | ||
+ | {{icons|Soaring Blades}} [[Lumiere Repcion]]<br> | ||
+ | {{icons|Gunblade}} [[Lumiere Stic]]<br> | ||
+ | {{icons|Rifle}} [[Lumiere Sphera]]<br> | ||
+ | {{icons|Launcher}} [[Lumiere Seetio]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Lumiere Sweep]]<br> | ||
+ | {{icons|Bow}} [[Lumiere Fleche]]<br> | ||
+ | {{icons|Rod}} [[Lumiere Saxion]]<br> | ||
+ | {{icons|Talis}} [[Lumiere Saluth]]<br> | ||
+ | {{icons|Wand}} [[Lumiere Claire]]<br> | ||
+ | {{icons|Jet Boots}} [[Lumiere Gettle]]<br> | ||
+ | {{icons|Harmonizer}} [[Lumiere Harmony]] | ||
+ | |} |
Revision as of 03:23, 12 May 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Lumiere Harmony
| |||||
Rarity:
| |||||
Req: 1
|
Type:
| ||||
Classes:
| |||||
Statistics
| |||||
Stats |
+0 |
+35 |
Operation |
Cost
| |
MEL Pwr |
171 |
230 |
Grind |
||
RNG Pwr |
171 |
230 |
Element |
||
TEC Pwr |
171 |
230 |
Affix |
||
Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||
Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||
Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with Spirit of a Knight, Knight's Melody, Spirit of a Paladin, and Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)