Difference between revisions of "Dyne Ombros"
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|RNG35=2083 | |RNG35=2083 | ||
|WeaponDropInfo=*[[Shutolmizer]] (Lv.91+) | |WeaponDropInfo=*[[Shutolmizer]] (Lv.91+) | ||
− | + | *[[Risk Exploration: Desert]] | |
− | + | *[[Risk Exploration: Underground Shafts]] | |
− | + | *[[Risk Exploration: Abandoned Mine]] | |
− | + | *[[Disturbing Whistle of Chaos]] (XH+) | |
Can be acquired from ''Nanon'' at the [[Unique Weapons Badge Shop|Badge & Memory Exchange Shop]] for {{icons|Tool}}{{rarity|8}} Unique Weapons Badge x 400. | Can be acquired from ''Nanon'' at the [[Unique Weapons Badge Shop|Badge & Memory Exchange Shop]] for {{icons|Tool}}{{rarity|8}} Unique Weapons Badge x 400. | ||
|WeaponAdditionalInfo=This weapon's Potential has the following effects: | |WeaponAdditionalInfo=This weapon's Potential has the following effects: |
Revision as of 19:33, 21 August 2023
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Dyne Ombros
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Rarity:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Req: 860
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
Grind |
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RNG Pwr |
1543 |
2083 |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
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Supported S-Grade Augment Slots |
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Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds. | |||||||
Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds. | |||||||
Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds. |
Drop Info
- Shutolmizer (Lv.91+)
- Risk Exploration: Desert
- Risk Exploration: Underground Shafts
- Risk Exploration: Abandoned Mine
- Disturbing Whistle of Chaos (XH+)
Can be acquired from Nanon at the Badge & Memory Exchange Shop for Unique Weapons Badge x 400.
Additional Info
This weapon's Potential has the following effects:
- Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
- When the Potential's condition is satisfied, recover a set amount of HP and gain a damage and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
- Activating the effect of
Battle Wounds and switching to another Dyne Series weapon will maintain its effect.
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