Difference between revisions of "Occuld Diene"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=460 |StatsType=DEX |WeaponType=Swords |Classes=Hunter; Fighter; Ranger; Gunner; Force; Techter; Braver; Bouncer; Summoner; Hero; Phantom;...") |
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|WeaponDropInfo=* Turkey Rappy (71+) | |WeaponDropInfo=* Turkey Rappy (71+) | ||
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+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Occuld Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Occuld Diene]]<br> | ||
+ | {{icons|Wired Lances}} [[Occuld Gulz]]<br> | ||
+ | {{icons|Partisan}} [[Occuld Gunas]]<br> | ||
+ | {{icons|Daggers}} [[Occuld Bessett]]<br> | ||
+ | {{icons|Double Saber}} [[Occuld Genon]]<br> | ||
+ | {{icons|Knuckles}} [[Occuld Genes]]<br> | ||
+ | {{icons|Katana}} [[Occuld Reng]]<br> | ||
+ | {{icons|Soaring Blades}} [[Occuld Zalque]]<br> | ||
+ | {{icons|Gunblade}} [[Occuld Haluv]]<br> | ||
+ | {{icons|Rifle}} [[Occuld Lombelle]]<br> | ||
+ | {{icons|Launcher}} [[Occuld Rugia]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Occuld Fugit]]<br> | ||
+ | {{icons|Bow}} [[Occuld Esvea]]<br> | ||
+ | {{icons|Rod}} [[Occuld Ternase]]<br> | ||
+ | {{icons|Talis}} [[Occuld Ogend]]<br> | ||
+ | {{icons|Wand}} [[Occuld Rexiord]]<br> | ||
+ | {{icons|Jet Boots}} [[Occuld Farnado]] | ||
+ | |} |
Revision as of 01:52, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Occuld Diene
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Rarity:
| |||||||
Req: 460
|
Type:
| ||||||
Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1610 |
2173 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Phrase Weak | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | |||||||
Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | |||||||
Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
Drop Info
- Turkey Rappy (71+)
Additional Info