Difference between revisions of "Enhancement"
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===Best way to enhance your {{rarity|13}} Weapon=== | ===Best way to enhance your {{rarity|13}} Weapon=== | ||
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Recommended Method for grinding/enhancing items that require Lambda Grinders: | Recommended Method for grinding/enhancing items that require Lambda Grinders: |
Revision as of 02:05, 3 November 2020
Weapon Leveling
Enhancing a weapon can be done through Dudu in the Shopping plaza. Every weapon you use to enhance another weapon will cost you one grinder. For weapons + you will need one Lambda Grinder per weapon used.
For the recommended method of enhancing weapons please look below this table.
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+1 → +2 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | 176 |
+2 → +3 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+3 → +4 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | 176 |
+4 → +5 | 2 | 5 | 20 | 40 | 50 | 80 | 200 | 220 |
+5 → +6 | 2 | 5 | 20 | 40 | 50 | 100 | 200 | 220 |
+6 → +7 | 5 | 10 | 25 | 40 | 50 | 100 | 200 | 220 |
+7 → +8 | 5 | 10 | 25 | 40 | 75 | 100 | 240 | 264 |
+8 → +9 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
+9 → +10 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | 264 |
Total (0 → +10) | 50 | 80 | 220 | 360 | 575 | 900 | 1960 | 2156 |
+10 → +11 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+11 → +12 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+12 → +13 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | 308 |
+13 → +14 | 10 | 15 | 25 | 50 | 100 | 140 | 320 | 352 |
+14 → +15 | 10 | 15 | 30 | 60 | 100 | 140 | 320 | 352 |
+15 → +16 | 10 | 15 | 30 | 60 | 100 | 180 | 320 | 352 |
+16 → +17 | 10 | 15 | 30 | 60 | 100 | 180 | 360 | 396 |
+17 → +18 | 10 | 15 | 30 | 80 | 100 | 180 | 360 | 396 |
+18 → +19 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
+19 → +20 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | 396 |
Total (+10 → +20) | 100 | 145 | 280 | 620 | 925 | 1600 | 3240 | 3564 |
+20 → +21 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+21→ +22 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | 396 |
+22 → +23 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+23 → +24 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+24 → +25 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | 440 |
+25 → +26 | 15 | 25 | 60 | 100 | 120 | 210 | 400 | 440 |
+26 → +27 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+27 → +28 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+28 → +29 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
+29 → +30 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | 462 |
Total (+20 → +30) | 150 | 225 | 500 | 1000 | 1200 | 2100 | 4000 | 4400 |
+30 → +31 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+31 → +32 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+32 → +33 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+33 → +34 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
+34 → +35 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | 528 |
Grand Total | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | 12760 |
Enhancement Caps
Enhancement Cap is the maximum level that a weapon can be enhanced to. It is displayed on tab 2 of a weapon's Item Details window, e.g. "Enh Lv. /0 (30 Maximum)", with 30 being the Enhancement Cap.
For all weapons the maximum Enhancement Cap is 35.
All weapons up to are generated with an Enhancement Cap of 30 from all sources. and higher weapons start with an Enhancement Cap of 35 if they are from enemies and boss loot, or 30 if they are obtained from an exchange counter or Collection Folder.
The Enhancement Cap of a weapon can be raised by enhancing it with another copy of the same weapon: If the fodder weapon has an Enhancement Cap of 30, the Enhancement Cap of the weapon being enhanced will increase by 1. If the fodder weapon has an Enhancement Cap above 30, the number of levels above 30 will also be added to the weapon being enhanced.
For example, enhancing a Sigma Turin (Enhancement Cap 31) using a Sigma Turin (Enhancement Cap 32) will raise the Enhancement Cap of the enhanced Sigma Turin to 34.
Some of the weapon upgrade exchanges available from Zig retain the Enhancement Cap of the weapon being upgraded.
Best way to enhance your Weapon
Recommended Method for grinding/enhancing items that require Lambda Grinders:
Enhance from 1-30 with 3 Lambda Grinders, 3 Weapons and 2 Great Enhance Success 100%.
Use one +26 to enhance your to +10.
Use one +30 to enhance your from +10 to +20 with Great Enhance Success 100%.
Use one +30.5 (+30 with half a bar full) to enhance your from +20 to +30 with Great Enhance Success 100%.
You can buy Great Enhance Success 100% from the market.
Total EXP Per Enhance Level
Enhance Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | ?? |
+1 → +2 | 10 | 10 | 40 | 60 | 100 | 160 | 320 | ?? |
+2 → +3 | 15 | 20 | 60 | 90 | 150 | 240 | 480 | ?? |
+3 → +4 | 20 | 30 | 80 | 120 | 200 | 320 | 640 | ?? |
+4 → +5 | 22 | 35 | 100 | 160 | 250 | 400 | 840 | ?? |
+5 → +6 | 24 | 40 | 120 | 200 | 300 | 500 | 1040 | ?? |
+6 → +7 | 29 | 50 | 145 | 240 | 350 | 600 | 1240 | ?? |
+7 → +8 | 34 | 60 | 170 | 280 | 425 | 700 | 1480 | ?? |
+8 → +9 | 42 | 70 | 195 | 330 | 500 | 800 | 1720 | ?? |
+9 → +10 | 50 | 80 | 220 | 380 | 575 | 900 | 1960 | ?? |
+10 → +11 | 60 | 90 | 245 | 430 | 650 | 1040 | 2240 | ?? |
+11 → +12 | 70 | 100 | 270 | 480 | 725 | 1180 | 2520 | ?? |
+12 → +13 | 80 | 110 | 295 | 530 | 800 | 1320 | 2800 | ?? |
+13 → +14 | 90 | 125 | 320 | 580 | 900 | 1460 | 3120 | ?? |
+14 → +15 | 100 | 140 | 350 | 640 | 1000 | 1600 | 3440 | ?? |
+15 → +16 | 110 | 155 | 380 | 700 | 1100 | 1780 | 3760 | ?? |
+16 → +17 | 120 | 170 | 410 | 760 | 1200 | 1960 | 4120 | ?? |
+17 → +18 | 130 | 185 | 440 | 840 | 1300 | 2140 | 4480 | ?? |
+18 → +19 | 140 | 205 | 470 | 920 | 1400 | 2320 | 4840 | ?? |
+19 → +20 | 150 | 225 | 500 | 1000 | 1500 | 2500 | 5200 | ?? |
+20 → +21 | 165 | 245 | 540 | 1100 | 1620 | 2710 | 5560 | ?? |
+21→ +22 | 180 | 265 | 580 | 1200 | 1740 | 2920 | 5920 | ?? |
+22 → +23 | 195 | 285 | 620 | 1300 | 1860 | 3130 | 6320 | ?? |
+23 → +24 | 210 | 305 | 660 | 1400 | 1980 | 3340 | 6720 | ?? |
+24 → +25 | 225 | 325 | 700 | 1500 | 2100 | 3550 | 7120 | ?? |
+25 → +26 | 240 | 350 | 760 | 1600 | 2220 | 3760 | 7520 | ?? |
+26 → +27 | 255 | 375 | 820 | 1700 | 2340 | 3970 | 7940 | ?? |
+27 → +28 | 270 | 400 | 880 | 1800 | 2460 | 4180 | 8360 | ?? |
+28 → +29 | 285 | 425 | 940 | 1900 | 2580 | 4390 | 8780 | ?? |
+29 → +30 | 300 | 450 | 1000 | 2000 | 2700 | 4600 | 9200 | ?? |
+30 → +31 | 330 | 490 | 1070 | 2120 | 2840 | 4840 | 9680 | ?? |
+31 → +32 | 360 | 530 | 1140 | 2240 | 2980 | 5080 | 10160 | ?? |
+32 → +33 | 390 | 570 | 1210 | 2360 | 3120 | 5320 | 10640 | ?? |
+33 → +34 | 420 | 610 | 1280 | 2480 | 3260 | 5560 | 11120 | ?? |
+34 → +35 | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | ?? |
EXP Value Overview of Fodders
Rarity | Base EXP |
Material Bonus | Enhancement Bonus | Cost as a Material |
Efficiency (EXP/Cost) | |||||
---|---|---|---|---|---|---|---|---|---|---|
Same Type |
Same Rarity |
Same Weapon |
Empy Embrace |
Weapon Boost |
EXP on Material |
Same Weapon |
Same Type & Rarity | |||
2 | 5 | 15 | 25 | 90 | 800 | Total EXP / 2 |
2,000 | 13.5 / 1k | 11.0 / 1k | |
5 | 15 | 30 | 4,000 | 8.7 / 1k | 6.2 / 1k | |||||
40 | 20 | 45 | 16,000 | 5.3 / 1k | 4.0 / 1k | |||||
50 | 30 | 60 | 19,800 | 5.5 / 1k | 4.2 / 1k | |||||
60 | 30 | 60 | 23,500 | 5.1 / 1k | 4.0 / 1k | |||||
90 | 50 | 110 | 35,000 | 5.7 / 1k | 4.1 / 1k | |||||
180 | 90 | 185 | 100,000 | 5.3 / 1k | 2.7 / 1k |
- Though rarity below is grouped into three groups, the Same Rarity bonus is not applied for groups; it requires an identical rarity. For example a weapon does not give the Same Rarity bonus to a or weapon.
- The Same Type and Same Rarity bonuses can be given together. For example using a Red Sword as a material item for a Zax provides both bonuses as they are both Swords.
- The Same Weapon bonus is mutually exclusive; it does not also give the Same Type and Same Rarity bonuses.
- The EXP given by material items is the total EXP that it took to Enhance it to that level. Say we have a weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
Attribute Enhancing
Attribute Enhancing is a way to increase your Weapon Attribute, thus making them stronger. You can enhance your weapons attribute in the same way as you would regularly enhance your weapons + rating. It is recommended for weapons to increase your attribute level at +30, because you need a duplicate weapon to break pass +30 anyways.
- Same Rarity/Same Weapon/Same Element: Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Katana will give 40 .)
- Same Rarity/Same Weapon/Different Element: Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element, regardless of the Fodder's Attribute amount. (e.g upgrading a 20 Katana with a 25 one will give 30 .)
- Same Rarity/Different Weapon: Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon, regardless of the Fodder's Attribute amount.
- Attribute Support Items will also increase the target weapon's Attribute in addition to the bonus granted by the initial fodder.
Attribute Enhancing Support Items
Photon Color
Certain pieces of equipment have an ability known as Photon Color. This is signified by a small color palette icon at the bottom left of the equipment's icon. The Item Lab is able to change the color of the target equipment at no cost.
Unit Enhancing
Unit enhancing can also be done at Dudu.
Rarity | Grinders | Enhance Info | 0-1 | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | - | - | - | ||
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | ||
1 | Success Rate | 100% | 100% | 100% | 80% | 80% | 70% | 70% | 60% | 60% | 50% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
2 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
3 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
4 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 |
Ring Enhancement
All rings start at +1 and can be enhanced to +20 at the Item Lab by 1 level at a time, similar to units. The success rate is usually 80% for all levels, with some exceptions depending on ring. Unlike units, failure does risk the enhancement level decreasing.
Each enhancement costs 30,000 meseta. Depending on the ring, it may also cost Grinders, Lambda Grinders and rocks and/or rare stones from gathering. The material cost of enhancing some rings increases after the ring reaches +10 or +15.
Rings cannot be enhanced as soon as they are created; their enhancement level cap is determined by how much Ring EXP they have accrued. While equipped, rings receive 5% (rounded down) of the experience gained, including from client orders and missions. During quests it does not show in the Item Details immediately, but updates when any of the following happens:
- Changing areas (including returning to the Gateship)
- When the wearer gains a class level
- When anything in the Equip Armor menu is changed
- This includes equipping different outfits/outerwears/parts using the Fashion menu instead
It is not possible to use one ring to gain EXP and then switch to a different ring to give that the Ring EXP instead; the Ring EXP is still given to the first ring.
Enhance Cap | Ring EXP | Cumulative |
---|---|---|
+1 | 0 | 0 |
+1 → +2 | 200 | 200 |
+2 → +3 | 600 | 800 |
+3 → +4 | 2,400 | 3,200 |
+4 → +5 | 9,600 | 12,800 |
+5 → +6 | 14,200 | 27,000 |
+6 → +7 | 10,800 | 37,800 |
+7 → +8 | 12,600 | 50,400 |
+8 → +9 | 14,400 | 64,800 |
+9 → +10 | 16,200 | 81,000 |
+10 → +11 | 27,000 | 108,000 |
+11 → +12 | 54,000 | 162,000 |
+12 → +13 | 90,000 | 252,000 |
+13 → +14 | 108,000 | 360,000 |
+14 → +15 | 126,000 | 486,000 |
+15 → +16 | 144,000 | 630,000 |
+16 → +17 | 180,000 | 810,000 |
+17 → +18 | 216,000 | 1,026,000 |
+18 → +19 | 234,000 | 1,260,000 |
+19 → +20 | 252,000 | 1,512,000 |
All L rings allow one of up to three stats they provide such as MEL Pwr (determined by ring) to be increased by +1 when they are enhanced; this must be chosen or the enhancement will be denied. This is not possible for R rings.
Enhancement usually increases the potency of the skill provided by the ring. An exception is compound rings, whose skills start at the effect of the +20 rings combined to create them. This means enhancing compound L rings only provides additional stats, and enhancing compound R rings does nothing.
Candy Compression
Candy Compression can be done at Ariel to the right of Dudu.
Rarity | Grinders | Grind Info | 0-1 | 1-2 | 2-3 | 3-4 |
---|---|---|---|---|---|---|
2 | Success Rate | 100% | 95% | 90% | - | |
Cost | 7,800 | 9,504 | 12,672 | - | ||
2 | Success Rate | 100% | 80% | 80% | 70% | |
Cost | 19,200 | 24,640 | 32,640 | - | ||
3 | Success Rate | 100% | 80% | 75% | 70% | |
Cost | 38,000 | 48,300 | 57,200 | 70,035 | ||
4 | Success Rate | 100% | 80% | - | - | |
Cost | 80,000 | 99,480 | - | - | ||
5 | Success Rate | 100% | 80% | - | - | |
Cost | 109,200 | 141,375 | - | - | ||
3 (Lambda) |
Success Rate | 100% | 90% | 80% | 60% | |
Cost | 168,000 | 264,600 | 364,000 | 476,000 |