Difference between revisions of "Template:NGS PotLevel"
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Line 1: | Line 1: | ||
<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
+ | | [redacted]= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = [redacted] | ||
+ | |2 = [redacted] | ||
+ | |3 = [redacted] | ||
+ | |4 = [redacted] | ||
+ | |5 = [redacted] | ||
+ | |6 = [redacted] | ||
+ | }} | ||
| Basic Attack Unit III= | | Basic Attack Unit III= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 6: | Line 15: | ||
|3 = Potency +23%; PP Consumption -10% | |3 = Potency +23%; PP Consumption -10% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Inversion Unit= | | Inversion Unit= | ||
Line 13: | Line 24: | ||
|3 = Potency +23%; All Down Efficacies +20% | |3 = Potency +23%; All Down Efficacies +20% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Wellspring Unit= | | Wellspring Unit= | ||
Line 20: | Line 33: | ||
|3 = Potency +23%; Photon Blast Gauge Charge when attacking +15% | |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Endurance Unit= | | Endurance Unit= | ||
Line 27: | Line 42: | ||
|3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown). Effect starts 10 sec. after equipping. | |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown). Effect starts 10 sec. after equipping. | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Spirit Surge Unit= | | Spirit Surge Unit= | ||
Line 34: | Line 51: | ||
|3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown). | |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown). | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Sturdy Unit= | | Sturdy Unit= | ||
Line 41: | Line 60: | ||
|3 = Potency +24%; Gain immunity to knockback while HP is full. | |3 = Potency +24%; Gain immunity to knockback while HP is full. | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Lucky Unit= | | Lucky Unit= | ||
Line 48: | Line 69: | ||
|3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP) | |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP) | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Infalliable Unit= | | Infalliable Unit= | ||
Line 55: | Line 78: | ||
|3 = Potency +23%; All Down Resistances +20% | |3 = Potency +23%; All Down Resistances +20% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Assault Unit= | | Assault Unit= | ||
Line 62: | Line 87: | ||
|3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown) | |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown) | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Bastion Unit= | | Bastion Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +18%; Creates a barrier that | + | |1 = Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |2 = Potency +20%; Creates a barrier that | + | |2 = Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |3 = Potency +23%; Creates a barrier that | + | |3 = Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |4 = Potency +24%; Creates a barrier that | + | |4 = Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP. |
+ | |5 = Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP. | ||
+ | |6 = Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP. | ||
}} | }} | ||
| Defensive Formation= | | Defensive Formation= | ||
Line 76: | Line 105: | ||
|3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense. | |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense. | ||
|4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense. | |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense. | ||
+ | |5 = Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense. | ||
+ | |6 = Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense. | ||
}} | }} | ||
| Dynamo Unit= | | Dynamo Unit= | ||
Line 83: | Line 114: | ||
|3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
|4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||
+ | |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | }} | ||
+ | | Swift Attack= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||
+ | |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
}} | }} | ||
| Indomitable Unit= | | Indomitable Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +18%; All | + | |1 = Potency +18%; All Debuff Resistances +10% |
− | |2 = Potency +20%; All | + | |2 = Potency +20%; All Debuff Resistances +10% |
− | |3 = Potency +23%; All | + | |3 = Potency +23%; All Debuff Resistances +10% |
− | |4 = Potency +24%; All | + | |4 = Potency +24%; All Debuff Resistances +20% |
+ | |5 = Potency +25%; All Debuff Resistances +40% | ||
+ | |6 = Potency +42%; All Debuff Resistances +40% | ||
}} | }} | ||
| Meditation Unit= | | Meditation Unit= | ||
Line 97: | Line 141: | ||
|3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10% | |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10% | ||
|4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15% | |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15% | ||
+ | |5 = Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20% | ||
+ | |6 = Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20% | ||
}} | }} | ||
| Mustered Might Unit= | | Mustered Might Unit= | ||
Line 104: | Line 150: | ||
|3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%. | |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%. | ||
|4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%. | |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%. | ||
+ | |5 = Potency +22%; Increases Potency at high HP, up to a maximum of +8%. | ||
+ | |6 = Potency +35%; Increases Potency at high HP, up to a maximum of +8%. | ||
}} | }} | ||
| Offensive Formation= | | Offensive Formation= | ||
Line 111: | Line 159: | ||
|3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack. | |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack. | ||
|4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack. | |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack. | ||
+ | |5 = Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack. | ||
+ | |6 = Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack. | ||
}} | }} | ||
| Recycler Unit= | | Recycler Unit= | ||
Line 118: | Line 168: | ||
|3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
|4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
+ | |5 = Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
+ | |6 = Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
}} | }} | ||
| Berserk Unit= | | Berserk Unit= | ||
Line 125: | Line 177: | ||
|3 = Potency +26%; Damage Resistance -10% | |3 = Potency +26%; Damage Resistance -10% | ||
|4 = Potency +27%; Damage Resistance -8% | |4 = Potency +27%; Damage Resistance -8% | ||
+ | |5 = Potency +31%; Damage Resistance -5% | ||
+ | |6 = Potency +46%; Damage Resistance -5% | ||
}} | }} | ||
| Valorous Unit= | | Valorous Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +8%; Unleashes an extra attack | + | |1 = Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |2 = Potency +10%; Unleashes an extra attack | + | |2 = Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |3 = Potency +13%; Unleashes an extra attack | + | |3 = Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |4 = Potency +14%; Unleashes an extra attack | + | |4 = Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
+ | |5 = Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown) | ||
+ | |6 = Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown) | ||
}} | }} | ||
| Soulspring Unit= | | Soulspring Unit= | ||
Line 139: | Line 195: | ||
|3 = Potency +25%; Photon Blast Gauge Charge when attacking +20% | |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20% | ||
|4 = Potency +26%; Photon Blast Gauge Charge when attacking +20% | |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20% | ||
+ | |5 = Potency +27%; Photon Blast Gauge Charge when attacking +40% | ||
+ | |6 = Potency +45%; Photon Blast Gauge Charge when attacking +40% | ||
}} | }} | ||
| Fighting Spirit Unit= | | Fighting Spirit Unit= | ||
Line 146: | Line 204: | ||
|3 = Potency +19%; Potency against Boss Enemies +4%. | |3 = Potency +19%; Potency against Boss Enemies +4%. | ||
|4 = Potency +20%; Potency against Boss Enemies +4%. | |4 = Potency +20%; Potency against Boss Enemies +4%. | ||
+ | |5 = Potency +21%; Potency against Boss enemies +10%. | ||
+ | |6 = Potency +38%; Potency against Boss enemies +10%. | ||
}} | }} | ||
| Fortress Unit= | | Fortress Unit= | ||
Line 153: | Line 213: | ||
|3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
|4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
+ | |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown. | ||
+ | |6 = Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown. | ||
}} | }} | ||
| Reinvigorating Unit= | | Reinvigorating Unit= | ||
Line 160: | Line 222: | ||
|3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
|4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
+ | |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown. | ||
+ | |6 = Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown. | ||
}} | }} | ||
| Focused Unit= | | Focused Unit= | ||
Line 167: | Line 231: | ||
|3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
|4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
+ | |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit. | ||
+ | |6 = Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit. | ||
}} | }} | ||
| Imbued Unit= | | Imbued Unit= | ||
Line 174: | Line 240: | ||
|3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking. | |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
|4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking. | |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
+ | |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking. | ||
+ | |6 = Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking. | ||
}} | }} | ||
| Explosive Unit= | | Explosive Unit= | ||
Line 181: | Line 249: | ||
|3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown. | |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
|4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. | |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |6 = Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
}} | }} | ||
| Vigorous Unit= | | Vigorous Unit= | ||
Line 188: | Line 258: | ||
|3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
|4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
+ | |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |6 = Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
}} | }} | ||
| Harmonious Unit= | | Harmonious Unit= | ||
Line 195: | Line 267: | ||
|3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
|4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
+ | |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |6 = Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher. | ||
}} | }} | ||
| Virtuoso Unit= | | Virtuoso Unit= | ||
Line 202: | Line 276: | ||
|3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | ||
|4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%). | |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%). | ||
+ | |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%). | ||
+ | |6 = Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%). | ||
}} | }} | ||
| Unassailable Unit= | | Unassailable Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
− | |4 = Potency +22% Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% | + | |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. |
+ | |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |6 = Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
}} | }} | ||
| Elusive Unit= | | Elusive Unit= | ||
Line 216: | Line 294: | ||
|3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
|4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
}} | }} | ||
| Staccato Unit= | | Staccato Unit= | ||
Line 223: | Line 303: | ||
|3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
|4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
}} | }} | ||
| Desperation Unit= | | Desperation Unit= | ||
Line 230: | Line 312: | ||
|3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%. | |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%. | ||
|4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%. | |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%. | ||
+ | |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%. | ||
+ | |6 = Potency +29%; Critical Hit Rate +30% when PP is below 70%. | ||
}} | }} | ||
| Revolutionary Unit= | | Revolutionary Unit= | ||
Line 237: | Line 321: | ||
|3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown. | |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
|4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown. | |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |6 = Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown. | ||
}} | }} | ||
| Trample Unit= | | Trample Unit= | ||
Line 244: | Line 330: | ||
|3 = Potency +20%; Potency +6% against enemies other than bosses. | |3 = Potency +20%; Potency +6% against enemies other than bosses. | ||
|4 = Potency +22%; Potency +6% against enemies other than bosses. | |4 = Potency +22%; Potency +6% against enemies other than bosses. | ||
+ | |5 = Potency +23%; Potency +8% against enemies other than bosses. | ||
+ | |6 = Potency +42%; Potency +8% against enemies other than bosses. | ||
}} | }} | ||
| Pursuit Unit= | | Pursuit Unit= | ||
Line 251: | Line 339: | ||
|3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
|4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |5 = Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |6 = Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
}} | }} | ||
| Citadel Unit= | | Citadel Unit= | ||
Line 258: | Line 348: | ||
|3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
|4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |5 = Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |6 = Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
}} | }} | ||
| Gyrating Unit= | | Gyrating Unit= | ||
Line 265: | Line 357: | ||
|3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
|4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |5 = Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |6 = Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
}} | }} | ||
| Tempered Form= | | Tempered Form= | ||
Line 272: | Line 366: | ||
|3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
|4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |5 = Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |6 = Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | }} | ||
+ | | Illusory Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |2 = Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | }} | ||
+ | | Impervious Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP. | ||
+ | |6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP. | ||
+ | }} | ||
+ | | Coruscating Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |2 = Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |3 = Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |4 = Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |5 = Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |6 = Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | }} | ||
+ | | Absorption Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +19%; PP +6 when you defeat nearby enemies. | ||
+ | |2 = Potency +21%; PP +6 when you defeat nearby enemies. | ||
+ | |3 = Potency +24%; PP +6 when you defeat nearby enemies. | ||
+ | |4 = Potency +25%; PP +6 when you defeat nearby enemies. | ||
+ | |5 = Potency +27%; PP +6 when you defeat nearby enemies. | ||
+ | |6 = Potency +42%; PP +6 when you defeat nearby enemies. | ||
+ | }} | ||
+ | | Blitz Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |2 = Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |3 = Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |4 = Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |5 = Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |6 = Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | }} | ||
+ | | Flawless Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |2 = Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |3 = Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |4 = Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | }} | ||
+ | | Soothing Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |2 = Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |3 = Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |4 = Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |5 = Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |6 = Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | }} | ||
+ | | Instant Death Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |2 = Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |3 = Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |4 = Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |5 = Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |6 = Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | }} | ||
+ | | Flowing Spring Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |5 = Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |6 = Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | }} | ||
+ | | Circulating Spring Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |5 = Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |6 = Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | }} | ||
+ | | Solidified Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |2 = Potency +25%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |3 = Potency +28%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |4 = Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |5 = Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |6 = Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | }} | ||
+ | | Incandescent Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |2 = Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |3 = Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |4 = Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |5 = Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |6 = Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | }} | ||
+ | | Dance Obscura Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |2 = Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |3 = Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |4 = Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |5 = Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |6 = Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | }} | ||
+ | | Receptive Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |2 = Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |3 = Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |4 = Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |5 = Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |6 = Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | }} | ||
+ | | Season Cycle Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +9%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |2 = Potency +11%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |3 = Potency +14%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |4 = Potency +16%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |5 = Potency +18%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |6 = Potency +26%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | }} | ||
+ | | Everbright Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency -28%; Critical Hit Rate +100% | ||
+ | |2 = Potency -25%; Critical Hit Rate +100% | ||
+ | |3 = Potency -23%; Critical Hit Rate +100% | ||
+ | |4 = Potency -22%; Critical Hit Rate +100% | ||
+ | |5 = Potency -21%; Critical Hit Rate +100% | ||
+ | |6 = Potency -17%; Critical Hit Rate +100% | ||
+ | }} | ||
+ | | Faithful Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |2 = Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |3 = Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |4 = Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |5 = Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |6 = Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | }} | ||
+ | | Imbued Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | }} | ||
+ | | Explosive Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | }} | ||
+ | | Vigorous Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | }} | ||
+ | | Harmonious Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | }} | ||
+ | | Season Change Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |2 = Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |3 = Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |4 = Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |5 = Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |6 = Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | }} | ||
+ | | Conduction Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |2 = Potency +24%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |3 = Potency +27%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |4 = Potency +30%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |5 = Potency +31%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | }} | ||
+ | | Foundation Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Core Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Origin Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Eruption Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |2 = Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |3 = Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |4 = Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |5 = Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |6 = Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | }} | ||
+ | | Battleflag Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |2 = Potency +26%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |3 = Potency +29%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |4 = Potency +32%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |5 = Potency +33%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |6 = Potency +38%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | }} | ||
+ | | Season Revolution Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |2 = Potency +28%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |3 = Potency +30%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |4 = Potency +32%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |5 = Potency +33%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |6 = Potency +38%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | }} | ||
+ | | Origin Unit (Exelio) = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |4 = Potency +34%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |5 = Potency +35%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |6 = Potency +41%; Photon Blast Gauge Charge when attacking +10% | ||
+ | }} | ||
+ | | Origin Unit - Deux = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +27%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |2 = Potency +30%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |3 = Potency +33%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |4 = Potency +36%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |5 = Potency +37%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |6 = Potency +43%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | }} | ||
+ | | Origin Unit - Trois = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +29%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |2 = Potency +32%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |3 = Potency +35%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |4 = Potency +38%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |5 = Potency +39%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |6 = Potency +45%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | }} | ||
+ | | Stalwart Unit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | |2 = Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | |3 = Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | |4 = Potency +32%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | |5 = Potency +33%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | |6 = Potency +39%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%; Damage Resistance +10% | ||
+ | }} | ||
+ | | Conquest Unit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +28%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | |2 = Potency +31%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | |3 = Potency +34%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | |4 = Potency +37%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | |5 = Potency +38%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | |6 = Potency +44%; All allies receive Potency +2% and Critical Hit Rate +5% for 20 seconds when you down nearby enemies; Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Origin Unit - Ultime = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +30%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | |2 = Potency +33%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | |3 = Potency +36%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | |4 = Potency +39%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | |5 = Potency +40%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | |6 = Potency +46%; Increase PB Gauge when attacking +20%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when PB is activated to produce the following effects: PP Consumption reduced for 90 seconds, HP Recovery, Reduced PB Cooldown Additional Attack; Effect enhancement depends on the number of charges | ||
+ | }} | ||
+ | | Battlebreaker Unit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | |2 = Potency +28%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | |3 = Potency +31%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | |4 = Potency +34%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | |5 = Potency +35%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | |6 = Potency +41%; Critical Hit Rate +5%; Damage Resistance +10%; PP Consumption -10%; Down Factor to enemies +10% | ||
+ | }} | ||
+ | | Domain Unit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +31%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
+ | |2 = Potency +34%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
+ | |3 = Potency +37%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
+ | |4 = Potency +40%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
+ | |5 = Potency +41%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
+ | |6 = Potency +47%; With weapon sheathed, obtain up to 2 stocks after some time. Use all stocks when attacking for an extra attack, generate support area for 30 secs. Extra attack potency and support area range depend on No. of stocks used. These effects occur for 30 secs for you and party members in the support area: Damage Resistance +20%, Increase PB Gauge when attacking +20%, PB Auto Accumulation +50%, starts 10 secs after equipped | ||
}} | }} | ||
− | |||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:NGS_PotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:NGS_PotLevel&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 01:10, 6 April 2025