Difference between revisions of "Template:NGS PotLevel"

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m (fixed typo on "Origin Unit - Trois" (originally Trios))
 
(53 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
 +
|  [redacted]=
 +
{{#switch: {{{2}}}
 +
  |1 = [redacted]
 +
  |2 = [redacted]
 +
  |3 = [redacted]
 +
  |4 = [redacted]
 +
  |5 = [redacted]
 +
  |6 = [redacted]
 +
}}
 
|  Basic Attack Unit III=
 
|  Basic Attack Unit III=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 6: Line 15:
 
   |3 = Potency +23%; PP Consumption -10%
 
   |3 = Potency +23%; PP Consumption -10%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Inversion Unit=
 
|  Inversion Unit=
Line 13: Line 24:
 
   |3 = Potency +23%; All Down Efficacies +20%
 
   |3 = Potency +23%; All Down Efficacies +20%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Wellspring Unit=
 
|  Wellspring Unit=
Line 20: Line 33:
 
   |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
 
   |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Endurance Unit=
 
|  Endurance Unit=
Line 27: Line 42:
 
   |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 
   |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Spirit Surge Unit=
 
|  Spirit Surge Unit=
Line 34: Line 51:
 
   |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 
   |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Sturdy Unit=
 
|  Sturdy Unit=
Line 41: Line 60:
 
   |3 = Potency +24%; Gain immunity to knockback while HP is full.
 
   |3 = Potency +24%; Gain immunity to knockback while HP is full.
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Lucky Unit=
 
|  Lucky Unit=
Line 48: Line 69:
 
   |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 
   |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Infalliable Unit=
 
|  Infalliable Unit=
Line 55: Line 78:
 
   |3 = Potency +23%; All Down Resistances +20%
 
   |3 = Potency +23%; All Down Resistances +20%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Assault Unit=
 
|  Assault Unit=
Line 62: Line 87:
 
   |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 
   |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 
  }}
 
  }}
 
|  Bastion Unit=
 
|  Bastion Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |1 = Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |2 = Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |3 = Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |4 = Potency +24%; Creates a barrier that provides Damage Resistance +50% when at Max HP.
+
   |4 = Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
 +
  |5 = Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 +
  |6 = Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 
  }}
 
  }}
 
|  Defensive Formation=
 
|  Defensive Formation=
Line 76: Line 105:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 +
  |5 = Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 +
  |6 = Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 
  }}
 
  }}
 
|  Dynamo Unit=
 
|  Dynamo Unit=
Line 83: Line 114:
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 +
  |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
  |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
}}
 +
|  Swift Attack=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 +
  |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
  |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 
  }}
 
  }}
 
|  Indomitable Unit=
 
|  Indomitable Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; All Down Resistances +10%
+
   |1 = Potency +18%; All Debuff Resistances +10%
   |2 = Potency +20%; All Down Resistances +10%
+
   |2 = Potency +20%; All Debuff Resistances +10%
   |3 = Potency +23%; All Down Resistances +10%
+
   |3 = Potency +23%; All Debuff Resistances +10%
   |4 = Potency +24%; All Down Resistances +20%
+
   |4 = Potency +24%; All Debuff Resistances +20%
 +
  |5 = Potency +25%; All Debuff Resistances +40%
 +
  |6 = Potency +42%; All Debuff Resistances +40%
 
  }}
 
  }}
 
|  Meditation Unit=
 
|  Meditation Unit=
Line 97: Line 141:
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 
   |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 +
  |5 = Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 +
  |6 = Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 
  }}
 
  }}
 
|  Mustered Might Unit=
 
|  Mustered Might Unit=
Line 104: Line 150:
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 +
  |5 = Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
 +
  |6 = Potency +35%; Increases Potency at high HP, up to a maximum of +8%.
 
  }}
 
  }}
 
|  Offensive Formation=
 
|  Offensive Formation=
Line 111: Line 159:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 +
  |5 = Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 +
  |6 = Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 
  }}
 
  }}
 
|  Recycler Unit=
 
|  Recycler Unit=
Line 118: Line 168:
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
  |5 = Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
  |6 = Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
  }}
 
  }}
 
|  Berserk Unit=
 
|  Berserk Unit=
Line 125: Line 177:
 
   |3 = Potency +26%; Damage Resistance -10%
 
   |3 = Potency +26%; Damage Resistance -10%
 
   |4 = Potency +27%; Damage Resistance -8%
 
   |4 = Potency +27%; Damage Resistance -8%
 +
  |5 = Potency +31%; Damage Resistance -5%
 +
  |6 = Potency +46%; Damage Resistance -5%
 
  }}
 
  }}
 
|  Valorous Unit=
 
|  Valorous Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +8%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
+
   |1 = Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
   |2 = Potency +10%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
+
   |2 = Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
   |3 = Potency +13%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
+
   |3 = Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
   |4 = Potency +14%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
+
   |4 = Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |5 = Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 +
  |6 = Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 
  }}
 
  }}
 
|  Soulspring Unit=
 
|  Soulspring Unit=
Line 139: Line 195:
 
   |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20%
 
   |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20%
 
   |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20%
 
   |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20%
 +
  |5 = Potency +27%; Photon Blast Gauge Charge when attacking +40%
 +
  |6 = Potency +45%; Photon Blast Gauge Charge when attacking +40%
 
  }}
 
  }}
 
|  Fighting Spirit Unit=
 
|  Fighting Spirit Unit=
Line 146: Line 204:
 
   |3 = Potency +19%; Potency against Boss Enemies +4%.
 
   |3 = Potency +19%; Potency against Boss Enemies +4%.
 
   |4 = Potency +20%; Potency against Boss Enemies +4%.
 
   |4 = Potency +20%; Potency against Boss Enemies +4%.
 +
  |5 = Potency +21%; Potency against Boss enemies +10%.
 +
  |6 = Potency +38%; Potency against Boss enemies +10%.
 
  }}
 
  }}
 
|  Fortress Unit=
 
|  Fortress Unit=
Line 153: Line 213:
 
   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 +
  |6 = Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 
  }}
 
  }}
 
|  Reinvigorating Unit=
 
|  Reinvigorating Unit=
Line 160: Line 222:
 
   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 +
  |6 = Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 
  }}
 
  }}
 
|  Focused Unit=
 
|  Focused Unit=
Line 167: Line 231:
 
   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 +
  |6 = Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 
  }}
 
  }}
 
|  Imbued Unit=
 
|  Imbued Unit=
Line 174: Line 240:
 
   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
 +
  |6 = Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking.
 
  }}
 
  }}
 
|  Explosive Unit=
 
|  Explosive Unit=
Line 181: Line 249:
 
   |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |6 = Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
  }}
 
  }}
 
|  Vigorous Unit=
 
|  Vigorous Unit=
Line 188: Line 258:
 
   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |6 = Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 
  }}
 
  }}
 
|  Harmonious Unit=
 
|  Harmonious Unit=
Line 195: Line 267:
 
   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 +
  |6 = Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 
  }}
 
  }}
 
|  Virtuoso Unit=
 
|  Virtuoso Unit=
Line 201: Line 275:
 
   |2 = Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |2 = Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
+
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 +
  |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 +
  |6 = Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 
  }}
 
  }}
 
|  Unassailable Unit=
 
|  Unassailable Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]] quest.
+
   |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]] quest.
+
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]] quest.
+
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |4 = Potency +22% Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]] quest.
+
   |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |6 = Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
}}
 +
|  Elusive Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |2 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
  |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
}}
 +
|  Staccato Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |2 = Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |6 = Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
}}
 +
|  Desperation Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Hit Rate +30% when PP is below 50%.
 +
  |2 = Potency +14%; Critical Hit Rate +30% when PP is below 50%.
 +
  |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 +
  |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 +
  |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%.
 +
  |6 = Potency +29%; Critical Hit Rate +30% when PP is below 70%.
 +
}}
 +
|  Revolutionary Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |2 = Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
 +
  |6 = Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown.
 +
}}
 +
|  Trample Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Potency +6% against enemies other than bosses.
 +
  |2 = Potency +17%; Potency +6% against enemies other than bosses.
 +
  |3 = Potency +20%; Potency +6% against enemies other than bosses.
 +
  |4 = Potency +22%; Potency +6% against enemies other than bosses.
 +
  |5 = Potency +23%; Potency +8% against enemies other than bosses.
 +
  |6 = Potency +42%; Potency +8% against enemies other than bosses.
 +
}}
 +
|  Pursuit Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |2 = Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |5 = Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |6 = Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
}}
 +
|  Citadel Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |2 = Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |5 = Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |6 = Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
}}
 +
|  Gyrating Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |2 = Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |5 = Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |6 = Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
}}
 +
|  Tempered Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |2 = Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |5 = Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |6 = Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
}}
 +
|  Illusory Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |2 = Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
  |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
}}
 +
|  Impervious Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
 +
  |6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
 +
}}
 +
|  Coruscating Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |2 = Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |3 = Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |4 = Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |5 = Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |6 = Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
}}
 +
|  Absorption Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; PP +6 when you defeat nearby enemies.
 +
  |2 = Potency +21%; PP +6 when you defeat nearby enemies.
 +
  |3 = Potency +24%; PP +6 when you defeat nearby enemies.
 +
  |4 = Potency +25%; PP +6 when you defeat nearby enemies.
 +
  |5 = Potency +27%; PP +6 when you defeat nearby enemies.
 +
  |6 = Potency +42%; PP +6 when you defeat nearby enemies.
 +
}}
 +
|  Blitz Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |2 = Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |3 = Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |4 = Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |5 = Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |6 = Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
}}
 +
|  Flawless Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |2 =  Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |3 =  Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |4 =  Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
}}
 +
|  Soothing Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |2 = Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |3 = Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |4 = Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |5 = Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |6 = Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
}}
 +
|  Instant Death Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |2 = Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |3 = Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |4 = Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |5 = Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |6 = Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
}}
 +
|  Flowing Spring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |5 = Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |6 = Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
}}
 +
|  Circulating Spring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |5 = Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |6 = Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
}}
 +
|  Solidified Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |2 = Potency +25%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |3 = Potency +28%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |4 = Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |5 = Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |6 = Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
}}
 +
|  Incandescent Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |2 = Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |3 = Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |4 = Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |5 = Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |6 = Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
}}
 +
|  Dance Obscura Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |2 = Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |3 = Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |4 = Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |5 = Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |6 = Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
}}
 +
|  Receptive Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |2 = Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |3 = Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |4 = Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |5 = Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |6 = Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
}}
 +
|  Season Cycle Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +9%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |2 = Potency +11%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |3 = Potency +14%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |4 = Potency +16%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |5 = Potency +18%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |6 = Potency +26%; Critical Hit Rate +10%; Damage Resistance +10%
 +
}}
 +
|  Everbright Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency -28%; Critical Hit Rate +100%
 +
  |2 = Potency -25%; Critical Hit Rate +100%
 +
  |3 = Potency -23%; Critical Hit Rate +100%
 +
  |4 = Potency -22%; Critical Hit Rate +100%
 +
  |5 = Potency -21%; Critical Hit Rate +100%
 +
  |6 = Potency -17%; Critical Hit Rate +100%
 +
}}
 +
|  Faithful Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |2 = Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |3 = Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |4 = Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |5 = Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |6 = Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
}}
 +
|  Imbued Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
}}
 +
|  Explosive Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
}}
 +
|  Vigorous Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
}}
 +
|  Harmonious Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
}}
 +
|  Season Change Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |2 = Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |3 = Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |4 = Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |5 = Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |6 = Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
}}
 +
|  Conduction Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |2 = Potency +24%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |3 = Potency +27%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |4 = Potency +30%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |5 = Potency +31%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10%
 +
}}
 +
|  Foundation Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Core Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Origin Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Eruption Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |2 = Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |3 = Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |4 = Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |5 = Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |6 = Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
}}
 +
|  Battleflag Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
  |2 = Potency +26%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
  |3 = Potency +29%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
  |4 = Potency +32%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
  |5 = Potency +33%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
  |6 = Potency +38%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5%
 +
}}
 +
|  Season Revolution Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |2 = Potency +28%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |3 = Potency +30%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |4 = Potency +32%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |5 = Potency +33%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |6 = Potency +38%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
}}
 +
|  Origin Unit (Exelio) =
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Photon Blast Gauge Charge when attacking +10%
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +10%
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +10%
 +
  |4 = Potency +34%; Photon Blast Gauge Charge when attacking +10%
 +
  |5 = Potency +35%; Photon Blast Gauge Charge when attacking +10%
 +
  |6 = Potency +41%; Photon Blast Gauge Charge when attacking +10%
 +
}}
 +
|  Origin Unit - Deux =
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +27%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
  |2 = Potency +30%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
  |3 = Potency +33%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
  |4 = Potency +36%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
  |5 = Potency +37%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
  |6 = Potency +43%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges
 +
}}
 +
|  Origin Unit - Trois =
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +29%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 +
  |2 = Potency +32%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 +
  |3 = Potency +35%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 +
  |4 = Potency +38%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 +
  |5 = Potency +39%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 +
  |6 = Potency +45%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges
 
  }}
 
  }}
 
|
 
|

Latest revision as of 11:29, 9 November 2024