Difference between revisions of "Occuld Bessett"
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|MEL=1053 | |MEL=1053 | ||
|MEL35=1421 | |MEL35=1421 | ||
− | |WeaponDropInfo=[[Turkey Rappy]] (Lv. 71+) | + | |WeaponDropInfo=*[[Turkey Rappy]] (Lv. 71+)<br> |
+ | * [[ARKS Rappy]] (Lv. 71+) | ||
|WeaponAdditionalInfo=This weapon's Potential has the following effect: | |WeaponAdditionalInfo=This weapon's Potential has the following effect: | ||
* If the enemy's Elemental Weakness is Ice, Light, or this Weapon's Element, increases damage dealt and recovers HP. | * If the enemy's Elemental Weakness is Ice, Light, or this Weapon's Element, increases damage dealt and recovers HP. | ||
− | ** It does not depend on the Element of the attack. For example, even when equipping | + | ** It does not depend on the Element of the attack. For example, even when equipping a Fire weapon and attack with the Wind Technique Zan, the effect will work if the enemy's Elemental Weakness is Ice, Light, or Fire. |
** On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied. | ** On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied. | ||
** Even if multiple Elements match, the effects will not by duplicated. | ** Even if multiple Elements match, the effects will not by duplicated. | ||
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{{icons|Jet Boots}} [[Occuld Farnado]] | {{icons|Jet Boots}} [[Occuld Farnado]] | ||
|} | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|Weapon Camo}} [[* Occuld Crypte]] |
Latest revision as of 18:02, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Occuld Bessett
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Rarity:
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Req: 460
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1053 |
1421 |
Grind |
||||
RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Phrase Weak | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | |||||||
Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | |||||||
Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
Drop Info
- Turkey Rappy (Lv. 71+)
- ARKS Rappy (Lv. 71+)
Additional Info
This weapon's Potential has the following effect:
- If the enemy's Elemental Weakness is Ice, Light, or this Weapon's Element, increases damage dealt and recovers HP.
- It does not depend on the Element of the attack. For example, even when equipping a Fire weapon and attack with the Wind Technique Zan, the effect will work if the enemy's Elemental Weakness is Ice, Light, or Fire.
- On the contrary, even when attacking an enemy that is weak to Wind under the above conditions with Zan, the effect will not be applied.
- Even if multiple Elements match, the effects will not by duplicated.
- If the Element of the weapon have been changed due to Jet Boots Focus, etc., it will refer to the changed Element.
- If the conditions are not met, not only there is no increased damage, but there will not be HP recovery either.
Related Camos |
* Occuld Crypte |