Difference between revisions of "Lumiere Lamina"
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|MEL=1420 | |MEL=1420 | ||
|MEL35=1917 | |MEL35=1917 | ||
− | |WeaponDropInfo=* [[Zig Permit Exchange Shop]] | + | |WeaponDropInfo=* [[Drawn to Darkness]] |
+ | Can be acquired at [[Zig Permit Exchange Shop]] by exchanging the following items. | ||
+ | * {{Icons|Swords}}{{rarity|13}} [[Jutus Lamina]]+35 | ||
+ | * {{Icons|Swords}}{{rarity|13}} [[Golem Grafoil]]+35 | ||
+ | * {{Icons|Swords}}{{rarity|13}} [[Schvelle Hander]]+35 | ||
|WeaponAdditionalInfo=The Potential has the following properties: | |WeaponAdditionalInfo=The Potential has the following properties: | ||
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | * Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | ||
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{{icons|Harmonizer}} [[Lumiere Harmony]] | {{icons|Harmonizer}} [[Lumiere Harmony]] | ||
|} | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|NGS Weapon Camo}}[[* Jutus Almati]] |
Latest revision as of 17:54, 16 August 2023
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Lumiere Lamina
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Rarity:
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Req: 760
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1420 |
1917 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
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Supported S-Grade Augment Slots |
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Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
Jutus Lamina+35
Golem Grafoil+35
Schvelle Hander+35
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with
Spirit of a Knight,
Knight's Melody,
Spirit of a Paladin, and
Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)
Related Camos |
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