Difference between revisions of "Force"
(added Force page) |
m |
||
Line 199: | Line 199: | ||
|} | |} | ||
</div> | </div> | ||
− | + | Tech. Power Up 1 and 2 are cumulative (Total TEC +125). | |
<div id="tecmega"> | <div id="tecmega"> |
Revision as of 02:54, 30 July 2020
Reason: Moved to Template:Class Listing
Force
The Force ("Fo") class is a standard Tech class. The Force is capable of wielding powerful magic-like abilities known as Techniques, which come in a diverse range of options and enable the Force to tackle a wide range of situations. In addition, the Force is also able to access support abilities that can boost and heal allies, making them invaluable to party play. Furthermore, they are one of two classes that have access to the powerful Compound Techniques, which expand their offensive capabilities even further than normally possible. Their Skill Tree promotes the use of Techniques and assistance in usage of Techniques, but lacks defensive support.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +15, +20, +40.
Class Weapon Overview
Force use two unique weapons: Rods and Talis
Rod
A long-shafted weapon augmented for Technique casting. The Rod class of weapon possesses much higher TEC than any of its Tech weapon counterparts and has extremely high PP recovery, but has poor melee range and damage to compensate. Techs cast with a Rod make the caster the Technique point of origin.
Talis
Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving. However, Talises possess lower TEC than Rods to balance their superior mobility and more accessible range.
Skill Tree Overview
Skills
Stat Skills
Tech. Power Up
Increases your base TEC stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Tech. Power Up 1 | - | Base TEC Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Tech. Power Up 2 | Tech. Power Up 1 Lv2 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Tech. Power Up 1 and 2 are cumulative (Total TEC +125).
Technique Power Mega Up
Further increases your base TEC stat. Bigger bonus than Tech. Power Up.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Technique Power Mega Up | Tech. Power Up 1 Lv3 | Base TEC Boost | +40 | +60 | +80 | +100 | +120 |
Can stack with the other Tech. Power Ups.
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dexterity Up | - | Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
PP Up
Increases your Max PP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Up 1 | - | Max PP Boost | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
PP Up 2 |
PP Up 1 and 2 are cumulative (Max PP +20).
Technique DEF Up
Increases your base TEC Def stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Technique DEF Up | - | Base TEC Def Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
HP Up
Increases your Max HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Up | - | Max HP Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Class and Weapon Related Skills
Photon Bullet
Rod Skill. Main Class Only. Adds a Technique round when you perform Normal Attack with a Rod.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Bullet | - | Potency | 100% | 150% | 300% | 650% | 1000% | |
PP Recovery | +5 | +8 | +10 |
- Unlike the normal attacks of Talis, the projectiles shot off of the Rod is considered Melee Damage that scales off of TEC.
- The Element and Element Value will be applied onto the projectiles.
- The projectiles have a slight homing property.
- Has no effect if the class is set as a subclass.
Charged Escape
Main Class Only. Temporarily maintains charging when you perform a Dodge Action while charging a Technique.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Charged Escape | Tech. Power Up 1 Lv3 | - |
- Using Blind Escape while charging a Technique will allow you to keep the charge of the Technique with its elemental visual effect covered around you.
- Whatever leftover charge time required for the Technique can be completed with that remaining time when charging the same Technique.
- This can be applied to other evasion actions such as Sidestep, Blinding Sidestep, and Dive Roll
- Does not apply to Stylish Rolls.
- PP will be consumed again when charging the same Technique.
- However the effect of Rod Preservation Bonus will allow you to not expend PP.
- Maintained charges of Techniques will need a Perfect Attack to get the most benefit.
- Does not apply to continuously draining Techniques.
- Has no effect if the class is set as a subclass.
Rod Preservation Bonus
Rod Skill. While a Rod is equipped, allows you to use a Technique maintained with Charged Escape without consuming PP.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Charged Escape | Charged Escape Lv1 | - |
- Since Charged Escape is Main Class Only, this skill is also restricted to Main Class Only.
- Charging a Technique and maintaining it will allow you charge the same Technique with no PP cost.
Talis Tech Bonus
Talis Skill. Grants a potency bonus to Techniques casted from a thrown Talis.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Talis Tech Bonus | - | Potency | 120% |
- The effect is only applied to offensive Techniques on thrown talis. No effect for auxiliary Techniques.
Talis Fast Throw
Talis Skill. Active Skill. Main Class Only. Boosts the throwing speed of Talis.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Talis Fast Throw | - | - |
- Having the skill active will increase the speed at which the thrown talis reach their target destination.
- No effect on the rate of fire or distance.
- It is an active ON/OFF switch skill that has a very quick animation.
- Has no effect if the class is set as a subclass.
Arms Enthusiast: Force
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Arms Enthusiast: Force | - | Damage Multiplier | 110% |
Element Conversion
Main Class Only. Converts your weapon's Element Level into a Technique damage bonus. The combined bonus is maximized when the weapon and Technique Elements are aligned.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Element Conversion | - | Same Element Level Potency | 50% | |||||
Different Element Level | 35% | 37% | 39% | 42% | 45% |
- Normally, the weapon's Element Value has no effect on the power of Techniques.
However by learning this skill, the weapon's Element Value will greatly benefit towards the power of Techniques. - If the Element of the weapon is changed due to Jet Boots Focus, etc. the skill will refer to the changed Element.
- Has no effect if the class is set as a subclass.
- Damage bonus when using same Element and different Element Techniques
Damage Bonus | Element 10 | Element 30 | Element 50 | Element 60 |
---|---|---|---|---|
Same Element Technique | 5% | 15% | 25% | 30% |
Different Element Technique | 4.5% | 13.5% | 22.5% | 27% |
Other Skills
Charge PP Revival
Recovers PP while a Technique is being charged.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Charge PP Revival | Tech. Power Up 1 Lv3 | - |
- Normally, the PP's natural recovery will stop when charging Techniques and during the action motion, but by learning this skill, PP will recover naturally when charging Techniques.
- No effect on charged PAs.
Advanced Normal Tech
Boosts damage dealt by uncharged Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Normal Tech | Tech. Power Up 1 Lv3 | Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Only applies to uncharged Techniques.
- Applies to Nabarta, Nabarta Type-0, Gigrants Type-0 (while charging), Namegid, and the class skills Freeze Detonation and Poison Detonation.
Advanced Tech. Perfect Attacks
Grants a damage bonus to Technique Perfect Attacks.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Tech. Perfect Attacks | Tech. Power Up 1 Lv3 | Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Since it applies to Perfect Attacks, both uncharged and charged Techniques benefit from this skill.
Advanced Tech Charge
Boosts damage dealt using Charged Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Tech Charge 1 | Tech. Power Up 1 Lv1 | Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |
Advanced Tech Charge 2 | 101% | 103% | 104% | 107% | 110% |
Photon Flare
Active Skill. Temporarily boosts your Technique Power.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Photon Flare | Tech. Power Up 1 Lv2 | TEC Power Boost | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 | |
Effect Duration | 45s | ||||||||||||
Cooldown | 90s |
- The skill is not affected by buffs such as Shifta and Shifta Drinks
Advanced Photon Flare
Futher boosts your Technique Power when Photon Flare is activated.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Photon Flare | Photon Flare Lv3 | TEC Power Boost | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |
Photon Flare Afterburst
Boosts your Technique Power for 30 seconds after the end of a Photon Flare effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Advanced Photon Flare | Photon Flare Lv2 | TEC Power Boost | +100 | |
Effect Duration | 30s |
- The skill will not trigger if the activation of Photon Flare is interrupted by an attack.
Photon Flare Boost
Boosts the chance of inflicting a status ailment when Photon Flare is activated.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Photon Flare Boost | Advanced Photon Flare Lv1 | Activation Rate | 110% | 116% | 122% | 128% | 134% | 140% | 146% | 153% | 160% | 170% |
- This skill multiplies the status infliction rate on Techniques.
Flame Mastery
Boosts the potency of Fire Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Flame Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Flame Mastery 2 | Flame Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
- The Technique Shifta will not benefit off of this skill.
Flame Tech Short Charge
Reduces the charging time of Fire Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Flame Tech Short Charge | Flame Mastery 1 Lv5 | Reduction Rate | 90% | 80% | 70% | 60% | 50% |
- The increase/decrease of charge time for Techniques are as follows:
Technique Customization x Class Skill x Ring Skill x Potential.
Burn Boost
Boosts the chance of inflicting a Burn status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Burn Boost | Flame Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Freeze Mastery
Boosts the potency of Ice Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Freeze Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Freeze Mastery 2 | Freeze Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
- The Technique Deband will not benefit off of this skill.
Deep Freeze
Boosts resistance to the Freeze status ailment on enemies and makes it harder to undo with attacks.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Deep Freeze | Freeze Mastery 1 Lv5 | Freeze Resistance | 200% | 300% | 400% | 500% | 600% |
- Resistance is the "durability of the freeze until broken" when hitting a frozen enemy, and the duration effect (until the ailment wears off) does not change.
- Does not apply to Mag's Auto-Action Technique/Barta's Freeze.
- Also applies to the status Augments on weapons.
Freeze Boost
Boosts the chance of inflicting a Freeze status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Freeze Boost | Freeze Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Frozen Detonation
Active Skill. Deals major damage with an explosive blast to frozen enemies.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Freeze Detonation | Freeze Mastery 1 Lv5 | Potency | 10% | 40% | 80% | 100% | 120% | 140% | 160% | 180% | 190% | 200% | |
Cooldown | 60s | 57s | 54s | 51s | 48s | 45s | 42s | 38s | 34s | 30s |
- The actual power is 2000% at lv10 (10 times the listed value). The maximum is 4000% including F Detonation Boost.
- The Perfect Attack is uncharged.
- Activating the effect requires the player to be close to the frozen enemy.
- The range of the skill can be increased with Techter's Territory Burst.
F Detonation Boost
Boosts the potency and area of effect of Frozen Detonation.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
F Detonation Boost | Frozen Detonation Lv2 | Potency | 120% | 140% | 160% | 180% | 200% |
- This skill increases the range of Frozen Detonation to about 5 meters.
- Does not apply to Techter's Poison Detonation.
Lightning Mastery
Boosts the potency of Lightning Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Lightning Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Lightning Mastery 2 | Lightning Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
Lightning Tech PP Perservation
Reduces the amount of PP consumed by Lightning Techniques
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Lightning Tech PP Perservation | Lightning Mastery 1 Lv5 | PP Consumption Rate | -2 | -4 | -6 | -8 | -10 |
- The skill effect is applied after other skills and potentials that reduce PP consumption by a % amount.
Shock Boost
Boosts the chance of inflicting a Shock status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Shock Boost | Lightning Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Tech Charge PA Addition
Charged Techniques gain the effect of a Perfect Attack. The cooldown starts after activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Tech Charge PA Addition | - | Cooldown | 0.50s |
- This skill will treat the first charged Technique as a Perfect Attack.
- Cooldown is applied after doing the action, and will not be activated again unless 0.50 seconds have passed after the action is finished or interrupted.
- Perfect Attack related skills are applied with this effect. (Skills like Combo Var. P.Attack PP Save are not applied)
- Does not apply to continuously draining Techniques like Nabarta.
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep & Perf. ATK Combo | - | - |
Blind Escape
Default Skill. Press the Dodge key to do phase through the air that has long invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Blind Escape | - | - |
- Can be used for normal attacks and cancelling some Techniques.
- Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perfect Recovery | Blind Escape Lv1 | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Dodge Action in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Jump | Level 10 | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Air Reversal | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perf. Recovery & ATK Combo | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Double Jump | Level 40 | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.