Difference between revisions of "Template:NGS PotLevel"

From Arks-Visiphone
Jump to navigation Jump to search
(omits legacy potentials but can be retrieved from jp wiki)
 
(Adding Origin Unit (Exelio) to distinguish from Origin Unit on Xover weapons)
 
(71 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
 +
|  [redacted]=
 +
{{#switch: {{{2}}}
 +
  |1 = [redacted]
 +
  |2 = [redacted]
 +
  |3 = [redacted]
 +
  |4 = [redacted]
 +
  |5 = [redacted]
 +
  |6 = [redacted]
 +
}}
 +
|  Basic Attack Unit III=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; PP Consumption -10%
 +
  |2 = Potency +20%; PP Consumption -10%
 +
  |3 = Potency +23%; PP Consumption -10%
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Inversion Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; All Down Efficacies +15%
 +
  |2 = Potency +20%; All Down Efficacies +?%
 +
  |3 = Potency +23%; All Down Efficacies +20%
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Wellspring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Photon Blast Gauge Charge when attacking +15%
 +
  |2 = Potency +20%; Photon Blast Gauge Charge when attacking +15%
 +
  |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Endurance Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |2 = Potency +20%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Spirit Surge Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |2 = Potency +19%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Sturdy Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; Gain immunity to knockback while HP is full.
 +
  |2 = Potency +21%; Gain immunity to knockback while HP is full.
 +
  |3 = Potency +24%; Gain immunity to knockback while HP is full.
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Lucky Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 +
  |2 = Potency +19%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 +
  |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Infalliable Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; All Down Resistances +20%
 +
  |2 = Potency +20%; All Down Resistances +20%
 +
  |3 = Potency +23%; All Down Resistances +20%
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 +
|  Assault Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 +
  |2 = Potency +17%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 +
  |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 +
  |4 = N/A
 +
  |5 = N/A
 +
  |6 = N/A
 +
}}
 
|  Bastion Unit=
 
|  Bastion Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |1 = Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |2 = Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |3 = Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |3 = Potency +24%; Creates a barrier that provides Damage Resistance +50% when at Max HP.
+
   |4 = Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
 +
  |5 = Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 +
  |6 = Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 
  }}
 
  }}
 
|  Defensive Formation=
 
|  Defensive Formation=
Line 13: Line 105:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 +
  |5 = Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 +
  |6 = Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 
  }}
 
  }}
 
|  Dynamo Unit=
 
|  Dynamo Unit=
Line 20: Line 114:
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 +
  |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
  |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
}}
 +
|  Swift Attack=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 +
  |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 +
  |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 +
  |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 
  }}
 
  }}
 
|  Indomitable Unit=
 
|  Indomitable Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; All Down Resistances +10%
+
   |1 = Potency +18%; All Debuff Resistances +10%
   |2 = Potency +20%; All Down Resistances +10%
+
   |2 = Potency +20%; All Debuff Resistances +10%
   |3 = Potency +23%; All Down Resistances +10%
+
   |3 = Potency +23%; All Debuff Resistances +10%
   |4 = Potency +26%; All Down Resistances +20%
+
   |4 = Potency +24%; All Debuff Resistances +20%
 +
  |5 = Potency +25%; All Debuff Resistances +40%
 +
  |6 = Potency +42%; All Debuff Resistances +40%
 
  }}
 
  }}
 
|  Meditation Unit=
 
|  Meditation Unit=
Line 33: Line 140:
 
   |2 = Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |2 = Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |4 = Potency +24%; Offensive PP Recovery +10%; Natural PP Recovery Speed +15%
+
   |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 +
  |5 = Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 +
  |6 = Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 
  }}
 
  }}
|  Mustered Might=
+
|  Mustered Might Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
 
   |1 = Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
Line 41: Line 150:
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 +
  |5 = Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
 +
  |6 = Potency +35%; Increases Potency at high HP, up to a maximum of +8%.
 
  }}
 
  }}
 
|  Offensive Formation=
 
|  Offensive Formation=
Line 48: Line 159:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 +
  |5 = Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 +
  |6 = Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 
  }}
 
  }}
 
|  Recycler Unit=
 
|  Recycler Unit=
Line 55: Line 168:
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
  |5 = Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
  |6 = Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
}}
 +
|  Berserk Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; Damage Resistance -10%
 +
  |2 = Potency +23%; Damage Resistance -10%
 +
  |3 = Potency +26%; Damage Resistance -10%
 +
  |4 = Potency +27%; Damage Resistance -8%
 +
  |5 = Potency +31%; Damage Resistance -5%
 +
  |6 = Potency +46%; Damage Resistance -5%
 +
}}
 +
|  Valorous Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |2 = Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |3 = Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |4 = Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |5 = Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 +
  |6 = Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 +
}}
 +
|  Soulspring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +20%; Photon Blast Gauge Charge when attacking +20%
 +
  |2 = Potency +22%; Photon Blast Gauge Charge when attacking +20%
 +
  |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20%
 +
  |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20%
 +
  |5 = Potency +27%; Photon Blast Gauge Charge when attacking +40%
 +
  |6 = Potency +45%; Photon Blast Gauge Charge when attacking +40%
 +
}}
 +
|  Fighting Spirit Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +14%; Potency against Boss Enemies +4%.
 +
  |2 = Potency +16%; Potency against Boss Enemies +4%.
 +
  |3 = Potency +19%; Potency against Boss Enemies +4%.
 +
  |4 = Potency +20%; Potency against Boss Enemies +4%.
 +
  |5 = Potency +21%; Potency against Boss enemies +10%.
 +
  |6 = Potency +38%; Potency against Boss enemies +10%.
 +
}}
 +
|  Fortress Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |2 = Potency +19%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 +
  |6 = Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 +
}}
 +
|  Reinvigorating Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |2 = Potency +19%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 +
  |6 = Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 +
}}
 +
|  Focused Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |2 = Potency +17%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 +
  |6 = Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 +
}}
 +
|  Imbued Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |2 = Potency +23%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
 +
  |6 = Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking.
 +
}}
 +
|  Explosive Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |6 = Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
}}
 +
|  Vigorous Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |2 = Potency +23%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |6 = Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
}}
 +
|  Harmonious Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |2 = Potency +14%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 +
  |6 = Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 +
}}
 +
|  Virtuoso Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 +
  |2 = Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 +
  |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 +
  |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 +
  |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 +
  |6 = Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 +
}}
 +
|  Unassailable Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
  |6 = Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 +
}}
 +
|  Elusive Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |2 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
  |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
}}
 +
|  Staccato Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |2 = Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |6 = Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
}}
 +
|  Desperation Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Hit Rate +30% when PP is below 50%.
 +
  |2 = Potency +14%; Critical Hit Rate +30% when PP is below 50%.
 +
  |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 +
  |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 +
  |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%.
 +
  |6 = Potency +29%; Critical Hit Rate +30% when PP is below 70%.
 +
}}
 +
|  Revolutionary Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |2 = Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
 +
  |6 = Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown.
 +
}}
 +
|  Trample Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Potency +6% against enemies other than bosses.
 +
  |2 = Potency +17%; Potency +6% against enemies other than bosses.
 +
  |3 = Potency +20%; Potency +6% against enemies other than bosses.
 +
  |4 = Potency +22%; Potency +6% against enemies other than bosses.
 +
  |5 = Potency +23%; Potency +8% against enemies other than bosses.
 +
  |6 = Potency +42%; Potency +8% against enemies other than bosses.
 +
}}
 +
|  Pursuit Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |2 = Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |5 = Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |6 = Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
}}
 +
|  Citadel Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |2 = Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |5 = Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |6 = Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
}}
 +
|  Gyrating Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |2 = Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |5 = Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |6 = Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
}}
 +
|  Tempered Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |2 = Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |5 = Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |6 = Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
}}
 +
|  Illusory Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |2 = Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
  |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 +
}}
 +
|  Impervious Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
 +
  |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
 +
  |6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
 +
}}
 +
|  Coruscating Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |2 = Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |3 = Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |4 = Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |5 = Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
  |6 = Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 +
}}
 +
|  Absorption Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +19%; PP +6 when you defeat nearby enemies.
 +
  |2 = Potency +21%; PP +6 when you defeat nearby enemies.
 +
  |3 = Potency +24%; PP +6 when you defeat nearby enemies.
 +
  |4 = Potency +25%; PP +6 when you defeat nearby enemies.
 +
  |5 = Potency +27%; PP +6 when you defeat nearby enemies.
 +
  |6 = Potency +42%; PP +6 when you defeat nearby enemies.
 +
}}
 +
|  Blitz Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |2 = Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |3 = Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |4 = Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |5 = Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
  |6 = Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 +
}}
 +
|  Flawless Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |2 =  Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |3 =  Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |4 =  Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
  |6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 +
}}
 +
|  Soothing Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |2 = Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |3 = Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |4 = Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |5 = Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
  |6 = Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 +
}}
 +
|  Instant Death Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |2 = Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |3 = Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |4 = Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |5 = Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
  |6 = Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 +
}}
 +
|  Flowing Spring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |5 = Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |6 = Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
}}
 +
|  Circulating Spring Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |5 = Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
  |6 = Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 +
}}
 +
|  Solidified Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |2 = Potency +25%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |3 = Potency +28%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |4 = Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |5 = Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
  |6 = Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 +
}}
 +
|  Incandescent Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |2 = Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |3 = Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |4 = Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |5 = Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
  |6 = Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
}}
 +
|  Dance Obscura Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |2 = Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |3 = Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |4 = Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |5 = Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
  |6 = Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
}}
 +
|  Receptive Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |2 = Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |3 = Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |4 = Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |5 = Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
  |6 = Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
}}
 +
|  Season Cycle Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +9%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |2 = Potency +11%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |3 = Potency +14%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |4 = Potency +16%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |5 = Potency +18%; Critical Hit Rate +10%; Damage Resistance +10%
 +
  |6 = Potency +26%; Critical Hit Rate +10%; Damage Resistance +10%
 +
}}
 +
|  Everbright Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency -28%; Critical Hit Rate +100%
 +
  |2 = Potency -25%; Critical Hit Rate +100%
 +
  |3 = Potency -23%; Critical Hit Rate +100%
 +
  |4 = Potency -22%; Critical Hit Rate +100%
 +
  |5 = Potency -21%; Critical Hit Rate +100%
 +
  |6 = Potency -17%; Critical Hit Rate +100%
 +
}}
 +
|  Faithful Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |2 = Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |3 = Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |4 = Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |5 = Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
  |6 = Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
}}
 +
|  Imbued Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
  |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
}}
 +
|  Explosive Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
}}
 +
|  Vigorous Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
  |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
}}
 +
|  Harmonious Unit: Deux=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
  |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
}}
 +
|  Season Change Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |2 = Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |3 = Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |4 = Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |5 = Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |6 = Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
}}
 +
|  Conduction Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +21%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |2 = Potency +24%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |3 = Potency +27%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |4 = Potency +30%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |5 = Potency +31%; PA and Technique Potency +5%; PP Consumption +10%
 +
  |6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10%
 +
}}
 +
|  Foundation Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Core Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Origin Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |2 = Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |3 = Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |4 = Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |5 = Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
  |6 = Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
}}
 +
|  Eruption Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |2 = Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |3 = Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |4 = Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |5 = Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
  |6 = Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
}}
 +
|  Battleflag Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +23%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
  |2 = Potency +26%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
  |3 = Potency +29%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
  |4 = Potency +32%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
  |5 = Potency +33%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
  |6 = Potency +38%; Critical Hit Rate +5%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +5%
 +
}}
 +
|  Season Revolution Unit=
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +26%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |2 = Potency +??%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |3 = Potency +??%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |4 = Potency +??%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |5 = Potency +??%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
  |6 = Potency +38%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
}}
 +
|  Origin Unit (Exelio) =
 +
{{#switch: {{{2}}}
 +
  |1 = Potency +25%; Photon Blast Gauge Charge when attacking +10%
 +
  |2 = Potency +28%; Photon Blast Gauge Charge when attacking +10%
 +
  |3 = Potency +31%; Photon Blast Gauge Charge when attacking +10%
 +
  |4 = Potency +34%; Photon Blast Gauge Charge when attacking +10%
 +
  |5 = Potency +35%; Photon Blast Gauge Charge when attacking +10%
 +
  |6 = Potency +41%; Photon Blast Gauge Charge when attacking +10%
 
  }}
 
  }}
 
|
 
|

Latest revision as of 12:36, 28 August 2024