Difference between revisions of "Ophistia Calibur"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=850 |StatsType=MEL Pwr |WeaponType=Swords |Classes=Hunter; Hero |Potential=Dark Phantom |Potential2=Shield of the Dark Saint |Potential3=...") |
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|Potential2=Shield of the Dark Saint | |Potential2=Shield of the Dark Saint | ||
|Potential3=Shield of Dark Temptation | |Potential3=Shield of Dark Temptation | ||
+ | |Potential4=Dark Phantom Redux | ||
|AugmentFactors=Might VI | |AugmentFactors=Might VI | ||
|SGradeAugment=Tier 3 | |SGradeAugment=Tier 3 | ||
Line 36: | Line 37: | ||
** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken. | ** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|15}} Ophistia Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Ophistia Calibur]]<br> | ||
+ | {{icons|Wired Lances}} [[Ophistia Wing]]<br> | ||
+ | {{icons|Partisan}} [[Ophistia Spear]]<br> | ||
+ | {{icons|Daggers}} [[Ophistia Fencers]]<br> | ||
+ | {{icons|Double Saber}} [[Ophistia Edge]]<br> | ||
+ | {{icons|Knuckles}} [[Ophistia Fists]]<br> | ||
+ | {{icons|Katana}} [[Ophistia Galland]]<br> | ||
+ | {{icons|Soaring Blades}} [[Ophistia Sabers]]<br> | ||
+ | {{icons|Gunblade}} [[Ophistia Buster]]<br> | ||
+ | {{icons|Rifle}} [[Ophistia Shooter]]<br> | ||
+ | {{icons|Launcher}} [[Ophistia Cannon]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Ophistia Rain]]<br> | ||
+ | {{icons|Bow}} [[Ophistia Bogen]]<br> | ||
+ | {{icons|Rod}} [[Ophistia Sorcerer]]<br> | ||
+ | {{icons|Talis}} [[Ophistia Arm]]<br> | ||
+ | {{icons|Wand}} [[Ophistia Axe]]<br> | ||
+ | {{icons|Jet Boots}} [[Ophistia Sliders]] | ||
+ | |} |
Revision as of 02:21, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ophistia Calibur
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Rarity:
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Req: 850
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1706 |
2303 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
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Augment Factor |
Might VI | ||||||
Supported S-Grade Augment Slots |
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Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase damage based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |||||||
Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |||||||
Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | |||||||
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase damage based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
Drop Info
- Profound Darkness (Lv. 71+)
- The Malevolent Void (XH+)
Additional Info
All of this weapon's Potentials have the following additional effect:
- Increase Natural PP Recovery by 10%.
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- Helix: Increase damage by 4%.
- Ajax: Increase Active PP Recovery by 40%.
- Cetus: Increase Natural PP Recovery by 30%.
- Julius: Decrease damage taken by 12%.
- Troy: Reduce PP consumption by 15%.
- The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
- Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.