Difference between revisions of "Ceres Fouls-Zara"
Jump to navigation
Jump to search
m |
m |
||
Line 14: | Line 14: | ||
*[[Special Mission: Tokyo (Rainbow)|Special Mission: Tokyo [Rainbow]]] | *[[Special Mission: Tokyo (Rainbow)|Special Mission: Tokyo [Rainbow]]] | ||
*[[Risk Exploration: Forest]] | *[[Risk Exploration: Forest]] | ||
− | |WeaponAdditionalInfo= | + | |WeaponAdditionalInfo= |
− | **Gain a damage bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%). | + | This weapon's Potential, {{pots|Everlasting Life}}, has the following effect: |
− | + | *Increase damage by 10%. | |
− | + | *Gain a damage bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%). | |
− | **Gain a damage bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%). | + | *When the damage bonus is maxed, a barrier forms that grants Super Armor and 10% Damage Resistance. This barrier persists until 8 seconds pass after the last hit that connects with an enemy. |
− | + | This weapon's Potential, {{pots|Everlasting Pulse}}, has the following effect: | |
+ | *Increase damage by 10%. | ||
+ | *Gain a damage bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%). | ||
+ | *When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy. | ||
}} | }} | ||
{| class="wikitable mw-collapsible table-bordered table-responsive-md" | {| class="wikitable mw-collapsible table-bordered table-responsive-md" |
Revision as of 00:38, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Fouls-Zara
| |||||||
Rarity:
| |||||||
Req: 740
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1347 |
1818 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Doom Break II | ||||||
Supported S-Grade Augment Slots |
|||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. |
Drop Info
Additional Info
This weapon's Potential, Everlasting Life, has the following effect:
- Increase damage by 10%.
- Gain a damage bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 10% Damage Resistance. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- Increase damage by 10%.
- Gain a damage bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy.