Difference between revisions of "Ceres Fouls-Zara"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=740 |StatsType=MEL Pwr |WeaponType=Swords |Classes=Hunter; Hero |Potential=Everlasting Life |Potential2=Everlasting Pulse |AugmentFactors...") |
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**When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy. | **When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Zara Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Ceres Fouls-Zara]]<br> | ||
+ | {{icons|Wired Lances}} [[Ceres Aggrator-Zara]]<br> | ||
+ | {{icons|Partisan}} [[Ceres Kronis-Zara]]<br> | ||
+ | {{icons|Daggers}} [[Ceres Austelph-Zara]]<br> | ||
+ | {{icons|Double Saber}} [[Ceres Aphaceros-Zara]]<br> | ||
+ | {{icons|Knuckles}} [[Ceres Fasonte-Zara]]<br> | ||
+ | {{icons|Katana}} [[Ceres Dasauro-Zara]]<br> | ||
+ | {{icons|Soaring Blades}} [[Ceres Spiradon-Zara]]<br> | ||
+ | {{icons|Gunblade}} [[Ceres Lavere-Zara]]<br> | ||
+ | {{icons|Rifle}} [[Ceres Ivatos-Zara]]<br> | ||
+ | {{icons|Launcher}} [[Ceres Fadrophs-Zara]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Ceres Zeostiga-Zara]]<br> | ||
+ | {{icons|Bow}} [[Ceres Genonix-Zara]]<br> | ||
+ | {{icons|Rod}} [[Ceres Phonops-Zara]]<br> | ||
+ | {{icons|Talis}} [[Ceres Dictheus-Zara]]<br> | ||
+ | {{icons|Wand}} [[Ceres Ignatos-Zara]]<br> | ||
+ | {{icons|Jet Boots}} [[Ceres Necrus-Zara]]<br> | ||
+ | {{icons|Harmonizer}} [[Ceres Sycophus-Zara]] | ||
+ | |} |
Revision as of 00:35, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Ceres Fouls-Zara
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Rarity:
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Req: 740
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1347 |
1818 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
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Augment Factor |
Doom Break II | ||||||
Supported S-Grade Augment Slots |
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Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |||||||
Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. |
Drop Info
Additional Info
*This weapon's Potential, Everlasting Life, has the following effect:
- Gain a damage bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 10% Damage Resistance. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
- This weapon's Potential, Everlasting Pulse, has the following effect:
- Gain a damage bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
- When the damage bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy.