Difference between revisions of "User:Kemonoko/SGAs (Units)"

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(→‎S6: guardian shield not in piper)
 
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| {{icons|SGA 6}} S6: Dodging Whistle
 
| {{icons|SGA 6}} S6: Dodging Whistle
 
| Evading will cause your pet to return back to you.
 
| Evading will cause your pet to return back to you.
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| Disturbing Whistle of Chaos
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| Prize Medal Exchange Shop
 
| Add S6: Dodging Whistle
 
| Add S6: Dodging Whistle
 
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| {{icons|SGA 6}} S6: Guardian Shield
 
| {{icons|SGA 6}} S6: Guardian Shield
 
| Reduces damage taken by 7%.
 
| Reduces damage taken by 7%.
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| Prize Medal Exchange Shop
 
| Add S6: Guardian Shield
 
| Add S6: Guardian Shield
 
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| {{icons|SGA 6}} S6: Shield of Carnage
 
| {{icons|SGA 6}} S6: Shield of Carnage
 
| {{#simple-tooltip: Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.|This can be used with Phantom's damage reduction class skill.<br> If both are activated at the same time, damage taken is reduced by 88%.<br>No effect on pets.}} <br>30 second cooldown.
 
| {{#simple-tooltip: Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.|This can be used with Phantom's damage reduction class skill.<br> If both are activated at the same time, damage taken is reduced by 88%.<br>No effect on pets.}} <br>30 second cooldown.
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| Disturbing Whistle of Chaos
 
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| {{icons|SGA 6}} S6: Shield of the Sentinel
 
| {{icons|SGA 6}} S6: Shield of the Sentinel
 
| Gain a 10% chance to reduce damage taken by 70%.
 
| Gain a 10% chance to reduce damage taken by 70%.
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| Disturbing Whistle of Chaos
 
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| {{icons|SGA 6}} S6: Skillful Adept
 
| {{icons|SGA 6}} S6: Skillful Adept
 
| Increases critical hit rate by 15%.
 
| Increases critical hit rate by 15%.
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| Disturbing Whistle of Chaos
 
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# Normal Jump
 
# Normal Jump
 
}}
 
}}
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| Disturbing Whistle of Chaos
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| Add S6: Soaring Wings
 
 
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| {{icons|SGA 6}} S6: Soul Protection
 
| {{icons|SGA 6}} S6: Soul Protection
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Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
}}
 
}}
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| Limited AC Recycle
 
|}</div>
 
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| {{icons|SGA 7}} S7: Empathic Communion
 
| {{icons|SGA 7}} S7: Empathic Communion
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| {{icons|SGA 7}} S7: Fortified Attack
 
| {{icons|SGA 7}} S7: Fortified Attack
 
| MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
 
| MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
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| Disturbing Whistle of Chaos
 
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| {{icons|SGA 7}} S7: Fortified Attack 2
 
| {{icons|SGA 7}} S7: Fortified Attack 2
 
| MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
 
| MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
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| Disturbing Whistle of Chaos
 
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| {{icons|SGA 7}} S7: Fortified Life Vessel
 
| {{icons|SGA 7}} S7: Fortified Life Vessel
 
| HP +40
 
| HP +40
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| {{icons|SGA 7}} S7: Fortified Melee
 
| {{icons|SGA 7}} S7: Fortified Melee
 
| MEL Pwr +30
 
| MEL Pwr +30
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| {{icons|SGA 7}} S7: Fortified Melee 2
 
| {{icons|SGA 7}} S7: Fortified Melee 2
 
| MEL Pwr +50
 
| MEL Pwr +50
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| Disturbing Whistle of Chaos
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| {{icons|SGA 7}} S7: Fortified Photon Vessel
 
| {{icons|SGA 7}} S7: Fortified Photon Vessel
 
| PP +4
 
| PP +4
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| {{icons|SGA 7}} S7: Fortified Ranged
 
| {{icons|SGA 7}} S7: Fortified Ranged
 
| RNG Pwr +30
 
| RNG Pwr +30
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| {{icons|SGA 7}} S7: Fortified Ranged 2
 
| {{icons|SGA 7}} S7: Fortified Ranged 2
 
| RNG Pwr +50
 
| RNG Pwr +50
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| Disturbing Whistle of Chaos
 
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| {{icons|SGA 7}} S7: Fortified Technique
 
| {{icons|SGA 7}} S7: Fortified Technique
 
| TEC Pwr +30
 
| TEC Pwr +30
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| {{icons|SGA 7}} S7: Fortified Technique 2
 
| {{icons|SGA 7}} S7: Fortified Technique 2
 
| TEC Pwr +50
 
| TEC Pwr +50
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| Disturbing Whistle of Chaos
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| {{icons|SGA 7}} S7: Medicinal Potentiation
 
| {{icons|SGA 7}} S7: Medicinal Potentiation
 
| Boosts the effect of recovery items by 30%.
 
| Boosts the effect of recovery items by 30%.
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| {{icons|SGA 7}} S7: Still Grace
 
| {{icons|SGA 7}} S7: Still Grace
 
| Recover 4 PP per second after standing still for longer than 1 second.
 
| Recover 4 PP per second after standing still for longer than 1 second.
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| Christmas on Ice 2020 (UH)
 
| Christmas on Ice 2020 (UH)
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| Add S7: Supreme Perfection
 
|}</div>
 
|}</div>
  

Latest revision as of 20:30, 14 December 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Only 13 or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:

  • S Grade Augment 6 S6 for Back
  • S Grade Augment 7 S7 for Arms
  • S Grade Augment 8 S8 for Legs

List of S-Grade Augments for Units

S6

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 6 S6: Dodging Whistle Evading will cause your pet to return back to you. Disturbing Whistle of Chaos Prize Medal Exchange Shop Add S6: Dodging Whistle
S Grade Augment 6 S6: Evernight Star Reduce Etoile Boost's decay per second by 50%. Elder of the U. Abyss (UH)
Prize Medal Exchange Shop
Add S6: Evernight Star
S Grade Augment 6 S6: Fortified Life Vessel HP +40 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Melee MEL Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Photon V PP +4 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Ranged RNG Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Technique TEC Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Guardian Shield Reduces damage taken by 7%. Prize Medal Exchange Shop Add S6: Guardian Shield
S Grade Augment 6 S6: Heroic Howl Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.
Does not work if using a weapon with the "Heroic Anthem" potential.
Prize Medal Exchange Shop Add S6: Heroic Howl
S Grade Augment 6 S6: Miraculous Encore Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime. Prize Medal Exchange Shop Add S6: Miraculous Encore
S Grade Augment 6 S6: Overflowing Life V Increases maximum HP by 50% while Overload is active.

Prize Medal Exchange Shop Add S6: Overflowing Life V
S Grade Augment 6 S6: Shield of Carnage Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.
30 second cooldown.
Disturbing Whistle of Chaos
S Grade Augment 6 S6: Shield of the Sentinel Gain a 10% chance to reduce damage taken by 70%. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Skillful Adept Increases critical hit rate by 15%. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Soaring Heavendance Bouncer Weapon Gear fills while airborne.
Does not work if using a weapon with the "Sacred Bird Guidance" potential.
Prize Medal Exchange Shop Add S6: Soaring Heavendance
S Grade Augment 6 S6: Soaring Wings Increases jump height. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Soul Protection Hunter Weapon Gear and Katana Gear fills while Guarding.
Does not work if using a weapon with the "Galeblade" potential.
Prize Medal Exchange Shop Add S6: Soul Protection
S Grade Augment 6 S6: Tenacious Healscourge Gain super armor for 60 seconds after becoming afflicted with a status effect.

Limited AC Recycle

S7

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 7 S7: Dharma Boon Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
S Grade Augment 7 S7: Empathic Communion Automatically answers any pet sympathy requests while Alter Ego is active.
Does not work if using a weapon with the "Sinister Stare" potential.
Prize Medal Exchange Shop Add S7: Empathic Comumnion
S Grade Augment 7 S7: Fortified Attack MEL Pwr +25, RNG Pwr +25, TEC Pwr +25 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Attack 2 MEL Pwr +45, RNG Pwr +45, TEC Pwr +45 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Life Vessel HP +40
S Grade Augment 7 S7: Fortified Melee MEL Pwr +30
S Grade Augment 7 S7: Fortified Melee 2 MEL Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Photon Vessel PP +4
S Grade Augment 7 S7: Fortified Ranged RNG Pwr +30
S Grade Augment 7 S7: Fortified Ranged 2 RNG Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Technique TEC Pwr +30
S Grade Augment 7 S7: Fortified Technique 2 TEC Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: God of War Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
S Grade Augment 7 S7: Medicinal Potentiation Boosts the effect of recovery items by 30%.
S Grade Augment 7 S7: Still Grace Recover 4 PP per second after standing still for longer than 1 second.
S Grade Augment 7 S7: Supreme Perfection Gain a 10% chance to stun enemies with Perfect Attacks. Christmas on Ice 2020 (UH) Add S7: Supreme Perfection

S8

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 8 S8: Fortified Life Vessel HP +40 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Life Vessel 2 HP +60 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Melee MEL Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Photon Vessel PP +4 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Photon V 2 PP +6 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Ranged RNG Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Technique TEC Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Mighty Medication Makes you temporarily invincible while drinking a -mate item. Christmas on Ice 2020 (UH)
S Grade Augment 8 S8: Resolute Flight Reduces fall speed while charging a Technique in mid-air.

S Grade Augment 8 S8: Skydance Support Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.